* [FFmpeg-devel] [PATCH];avfilter/overlay_cuda:;add;runtime;command;support;for;x/y;
@ 2025-11-30 7:24 ACE_code1 via ffmpeg-devel
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From: ACE_code1 via ffmpeg-devel @ 2025-11-30 7:24 UTC (permalink / raw)
To: =?gb18030?B?ZmZtcGVnLWRldmVs?=; +Cc: =?gb18030?B?QUNFX2NvZGUx?=
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Hi,
this patch adds runtime command support for the CUDA overlay filter
overlay_cuda, so that the x/y overlay position can be changed at
runtime without recreating the filter graph.
In particular:
- mark the "x" and "y" options as AV_OPT_FLAG_RUNTIME_PARAM, so they
can be updated via process_command();
- implement overlay_cuda_process_command() to re-parse the expression
for "x" or "y" when receiving a "x" or "y" command;
- keep x_expr / y_expr in sync with runtime changes, so that later
reconfiguration continues to use the updated expressions.
If parsing of a new expression fails, the old expression is kept and an
error is logged, so existing pipelines are not broken.
This enables controlling overlay_cuda with sendcmd/zmq, for example:
-vf "overlay_cuda@ov0=x=W/4:y=H/4,zmq"
echo "overlay_cuda@ov0" x "W/2" | zmqsend
echo "overlay_cuda@ov0" y "H/2" | zmqsend
Tested with a simple dual-input pipeline using CUDA frames, and
verified that changing x/y at runtime updates the overlay position
without interrupting the stream.
Patch generated against current master.
Regards,
Wei Minghui (κÃ÷»Ô)
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2025-11-30 7:24 [FFmpeg-devel] [PATCH];avfilter/overlay_cuda:;add;runtime;command;support;for;x/y; ACE_code1 via ffmpeg-devel
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