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From: ACE_code1 via ffmpeg-devel <ffmpeg-devel@ffmpeg.org>
To: =?gb18030?B?ZmZtcGVnLWRldmVs?= <ffmpeg-devel@ffmpeg.org>
Cc: =?gb18030?B?QUNFX2NvZGUx?= <2323180304@qq.com>
Subject: [FFmpeg-devel] [PATCH];avfilter/overlay_cuda:;add;runtime;command;support;for;x/y;
Date: Sun, 30 Nov 2025 15:24:44 +0800
Message-ID: <tencent_7D40324C64731780E55528DDFC81C9F0B006@qq.com> (raw)

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Hi,


this patch adds runtime command support for the CUDA overlay filter
overlay_cuda, so that the x/y overlay position can be changed at
runtime without recreating the filter graph.


In particular:


- mark the "x" and "y" options as AV_OPT_FLAG_RUNTIME_PARAM, so they
&nbsp; can be updated via process_command();
- implement overlay_cuda_process_command() to re-parse the expression
&nbsp; for "x" or "y" when receiving a "x" or "y" command;
- keep x_expr / y_expr in sync with runtime changes, so that later
&nbsp; reconfiguration continues to use the updated expressions.


If parsing of a new expression fails, the old expression is kept and an
error is logged, so existing pipelines are not broken.


This enables controlling overlay_cuda with sendcmd/zmq, for example:


&nbsp; &nbsp; -vf "overlay_cuda@ov0=x=W/4:y=H/4,zmq"


&nbsp; &nbsp; echo "overlay_cuda@ov0" x "W/2" | zmqsend
&nbsp; &nbsp; echo "overlay_cuda@ov0" y "H/2" | zmqsend


Tested with a simple dual-input pipeline using CUDA frames, and
verified that changing x/y at runtime updates the overlay position
without interrupting the stream.


Patch generated against current master.


Regards,
Wei Minghui (κÃ÷»Ô)

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