From: Zhao Zhili <quinkblack@foxmail.com>
To: ffmpeg-devel@ffmpeg.org
Subject: Re: [FFmpeg-devel] [PATCH v5] fftools/ffplay: add hwaccel decoding support
Date: Tue, 31 Oct 2023 01:29:30 +0800
Message-ID: <tencent_219A2F9FE2ABE44E87700D2D419AE3402608@qq.com> (raw)
In-Reply-To: <tencent_CC429311685FF3F0136C95C189166EA0E505@qq.com>
On 2023/10/31 00:04, Zhao Zhili wrote:
> From: Zhao Zhili <zhilizhao@tencent.com>
>
> Add vulkan renderer via libplacebo.
>
> Simple usage:
> $ ffplay -hwaccel vulkan foo.mp4
>
> Use cuda to vulkan map:
> $ ffplay -hwaccel cuda foo.mp4
>
> Create vulkan instance by libplacebo, and enable debug:
> $ ffplay -hwaccel vulkan \
> -vulkan_params create_by_placebo=1:debug=1 foo.mp4
Some words about the patch.
I work on this in my spare time (weekend and midnight) for fun, like
most of my
patches in FFmpeg and VLC. I learned a lot in this process from hwcontext_*,
libplacebo, and mpv. I'm not meant to reinvent the wheel and duplicate the
work of mpv or VLC, but enhance a simple test tool.
I do my best to do the test. I have tested on
1. Linux with cuda and vulkan decoder, and the slow path with vdpau
2. Windows with cuda, vulkan, d3d11va (copy to CPU)
3. MacOS with videotoolbox (map to CPU). Depends on another avutil patch
https://patchwork.ffmpeg.org/project/ffmpeg/patch/tencent_E37C7AAC8A39CDC271B63069AE01F9692A0A@qq.com/
Or let libplacebo create the vulkan instance.
I won't be surprised if it doesn't work on some hardware/software
environment.
Please review and test the patch if you are interested on it.
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prev parent reply other threads:[~2023-10-30 17:29 UTC|newest]
Thread overview: 7+ messages / expand[flat|nested] mbox.gz Atom feed top
2023-10-30 16:04 Zhao Zhili
2023-10-30 17:05 ` Lynne
2023-10-30 17:35 ` Zhao Zhili
2023-10-31 5:16 ` Lynne
2023-10-31 8:40 ` Zhao Zhili
2023-10-31 9:51 ` Zhao Zhili
2023-10-30 17:29 ` Zhao Zhili [this message]
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