From: Frank Plowman <post@frankplowman.com>
To: ffmpeg-devel@ffmpeg.org
Subject: Re: [FFmpeg-devel] [PATCH v3 2/2] lavc/vvc: Ensure subpictures don't overlap
Date: Sat, 22 Feb 2025 17:36:32 +0000
Message-ID: <f5747bb2-fd4f-479d-b36a-08f19f74d325@frankplowman.com> (raw)
In-Reply-To: <20250222075155.504540-2-nuomi2021@gmail.com>
On 22/02/2025 07:51, Nuo Mi wrote:
> From: Frank Plowman <post@frankplowman.com>
>
> This is essentially a re-implementation of
> https://patchwork.ffmpeg.org/project/ffmpeg/patch/20241005223955.54158-1-post@frankplowman.com/
>
> That patch was not applied last time. Instead we opted to identify
> issues which could be caused by invalid subpicture layouts and remedy
> those issues where they manifest, either through error detection or code
> hardening. This was primarily implemented in the set
> https://patchwork.ffmpeg.org/project/ffmpeg/list/?series=13381.
>
> This has worked to some degree, however issues with subpicture layouts
> continue to crop up from the fuzzer and I've fixed a number of bugs
> related to subpicture layouts since then. I think it's best to return
> to the initial plan and simply check if the subpicture layout is valid
> initially.
>
> This implementation is also lighter than the first time -- by doing a
> bit more logic in pps_subpic_less_than_one_tile_slice, we are able to
> store a tile_in_subpic map rather than a ctu_in_subpic map. This
> reduces the size of the map to the point it becomes possible to allocate
> it on the stack. Similar to 8bd66a8c9587af61c7b46558be3c4ee317c1af5a,
> the layout is also validated in the slice map construction code, rather
> than in the CBS, which avoids duplicating some logic.
>
> Signed-off-by: Frank Plowman <post@frankplowman.com>
> ---
> libavcodec/vvc/ps.c | 55 ++++++++++++++++++++++++++++++++++++---------
> 1 file changed, 45 insertions(+), 10 deletions(-)
>
> diff --git a/libavcodec/vvc/ps.c b/libavcodec/vvc/ps.c
> index d8794277d2..9b8af5524b 100644
> --- a/libavcodec/vvc/ps.c
> +++ b/libavcodec/vvc/ps.c
> @@ -450,25 +450,50 @@ static void subpic_tiles(int *tile_x, int *tile_y, int *tile_x_end, int *tile_y_
> (*tile_y_end)++;
> }
>
> -static void pps_subpic_less_than_one_tile_slice(VVCPPS *pps, const VVCSPS *sps, const int i, const int tx, const int ty, int *off)
> +static bool mark_tile_as_used(bool *tile_in_subpic, const int tx, const int ty, const int tile_columns)
> {
> + const size_t tile_idx = ty * tile_columns + tx;
> + if (tile_in_subpic[tile_idx]) {
> + /* the tile is covered by other subpictures */
> + return false;
> + }
> + tile_in_subpic[tile_idx] = true;
> + return true;
> +}
> +
> +static int pps_subpic_less_than_one_tile_slice(VVCPPS *pps, const VVCSPS *sps, const int i, const int tx, const int ty, int *off, bool *tile_in_subpic)
> +{
> + const int subpic_bottom = sps->r->sps_subpic_ctu_top_left_y[i] + sps->r->sps_subpic_height_minus1[i];
> + const int tile_bottom = pps->row_bd[ty] + pps->r->row_height_val[ty] - 1;
> + const bool is_final_subpic_in_tile = subpic_bottom == tile_bottom;
> +
> + if (is_final_subpic_in_tile && !mark_tile_as_used(tile_in_subpic, tx, ty, pps->r->num_tile_columns))
> + return AVERROR_INVALIDDATA;
> +
> pps->num_ctus_in_slice[i] = pps_add_ctus(pps, off,
> sps->r->sps_subpic_ctu_top_left_x[i], sps->r->sps_subpic_ctu_top_left_y[i],
> sps->r->sps_subpic_width_minus1[i] + 1, sps->r->sps_subpic_height_minus1[i] + 1);
> +
> + return 0;
> }
>
> -static void pps_subpic_one_or_more_tiles_slice(VVCPPS *pps, const int tile_x, const int tile_y, const int x_end, const int y_end, const int i, int *off)
> +static int pps_subpic_one_or_more_tiles_slice(VVCPPS *pps, const int tile_x, const int tile_y, const int x_end, const int y_end,
> + const int i, int *off, bool *tile_in_subpic)
> {
> for (int ty = tile_y; ty < y_end; ty++) {
> for (int tx = tile_x; tx < x_end; tx++) {
> + if (!mark_tile_as_used(tile_in_subpic, tx, ty, pps->r->num_tile_columns))
> + return AVERROR_INVALIDDATA;
> +
> pps->num_ctus_in_slice[i] += pps_add_ctus(pps, off,
> pps->col_bd[tx], pps->row_bd[ty],
> pps->r->col_width_val[tx], pps->r->row_height_val[ty]);
> }
> }
> + return 0;
> }
>
> -static void pps_subpic_slice(VVCPPS *pps, const VVCSPS *sps, const int i, int *off)
> +static int pps_subpic_slice(VVCPPS *pps, const VVCSPS *sps, const int i, int *off, bool *tile_in_subpic)
> {
> int tx, ty, x_end, y_end;
>
> @@ -477,19 +502,30 @@ static void pps_subpic_slice(VVCPPS *pps, const VVCSPS *sps, const int i, int *o
>
> subpic_tiles(&tx, &ty, &x_end, &y_end, sps, pps, i);
> if (ty + 1 == y_end && sps->r->sps_subpic_height_minus1[i] + 1 < pps->r->row_height_val[ty])
> - pps_subpic_less_than_one_tile_slice(pps, sps, i, tx, ty, off);
> + return pps_subpic_less_than_one_tile_slice(pps, sps, i, tx, ty, off, tile_in_subpic);
> else
> - pps_subpic_one_or_more_tiles_slice(pps, tx, ty, x_end, y_end, i, off);
> + return pps_subpic_one_or_more_tiles_slice(pps, tx, ty, x_end, y_end, i, off, tile_in_subpic);
> }
>
> -static void pps_single_slice_per_subpic(VVCPPS *pps, const VVCSPS *sps, int *off)
> +static int pps_single_slice_per_subpic(VVCPPS *pps, const VVCSPS *sps, int *off)
> {
> if (!sps->r->sps_subpic_info_present_flag) {
> pps_single_slice_picture(pps, off);
> } else {
> - for (int i = 0; i < pps->r->pps_num_slices_in_pic_minus1 + 1; i++)
> - pps_subpic_slice(pps, sps, i, off);
> + bool tile_in_subpic[VVC_MAX_TILES_PER_AU] = {0};
> + for (int i = 0; i < pps->r->pps_num_slices_in_pic_minus1 + 1; i++) {
> + const int ret = pps_subpic_slice(pps, sps, i, off, tile_in_subpic);
> + if (ret < 0)
> + return ret;
> + }
> +
> + // We only use tile_in_subpic to check that the subpictures don't overlap
> + // here; we don't use tile_in_subpic to check that the subpictures cover
> + // every tile. It is possible to avoid doing this work here because the
> + // covering property of subpictures is already guaranteed by the mechanisms
> + // which check every CTU belongs to a slice.
> }
> + return 0;
> }
>
> static int pps_one_tile_slices(VVCPPS *pps, const int tile_idx, int i, int *off)
> @@ -540,8 +576,7 @@ static int pps_rect_slice(VVCPPS *pps, const VVCSPS *sps)
> int tile_idx = 0, off = 0;
>
> if (r->pps_single_slice_per_subpic_flag) {
> - pps_single_slice_per_subpic(pps, sps, &off);
> - return 0;
> + return pps_single_slice_per_subpic(pps, sps, &off);
> }
>
> for (int i = 0; i < r->pps_num_slices_in_pic_minus1 + 1; i++) {
Thanks, LGTM!
--
Frank
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prev parent reply other threads:[~2025-02-22 17:36 UTC|newest]
Thread overview: 3+ messages / expand[flat|nested] mbox.gz Atom feed top
2025-02-22 7:51 [FFmpeg-devel] [PATCH v3 1/2] lavc/vvc: Fix slice map construction for small subpics Nuo Mi
2025-02-22 7:51 ` [FFmpeg-devel] [PATCH v3 2/2] lavc/vvc: Ensure subpictures don't overlap Nuo Mi
2025-02-22 17:36 ` Frank Plowman [this message]
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