On 07/06/2024 18:48, Lynne wrote: > On 07/06/2024 17:22, Wu, Tong1 wrote: >>> From: ffmpeg-devel On Behalf Of Lynne >>> via ffmpeg-devel >>> Sent: Friday, June 7, 2024 11:10 PM >>> To: ffmpeg-devel@ffmpeg.org >>> Cc: Lynne >>> Subject: Re: [FFmpeg-devel] [PATCH v13 06/15] avcodec/vaapi_encode: move >>> the dpb logic from VAAPI to base layer >>> >>> On 03/06/2024 11:18, tong1.wu-at-intel.com@ffmpeg.org wrote: >>>> From: Tong Wu >>>> >>>> Move receive_packet function to base. This requires adding *alloc, >>>> *issue, *output, *free as hardware callbacks. HWBaseEncodePicture is >>>> introduced as the base layer structure. The related parameters in >>>> VAAPIEncodeContext are also extracted to HWBaseEncodeContext. Then DPB >>>> management logic can be fully extracted to base layer as-is. >>>> >>>> Signed-off-by: Tong Wu >>>> --- >>>>    libavcodec/Makefile             |   2 +- >>>>    libavcodec/hw_base_encode.c     | 594 ++++++++++++++++++++++++ >>>>    libavcodec/hw_base_encode.h     | 124 +++++ >>>>    libavcodec/vaapi_encode.c       | 793 +++++ >>>> --------------------------- >>>>    libavcodec/vaapi_encode.h       | 102 +--- >>>>    libavcodec/vaapi_encode_av1.c   |  35 +- >>>>    libavcodec/vaapi_encode_h264.c  |  84 ++-- >>>>    libavcodec/vaapi_encode_h265.c  |  53 ++- >>>>    libavcodec/vaapi_encode_mjpeg.c |  13 +- >>>>    libavcodec/vaapi_encode_mpeg2.c |  33 +- >>>>    libavcodec/vaapi_encode_vp8.c   |  18 +- >>>>    libavcodec/vaapi_encode_vp9.c   |  24 +- >>>>    12 files changed, 985 insertions(+), 890 deletions(-) >>>>    create mode 100644 libavcodec/hw_base_encode.c >>> >>> This patch doesn't apply, >>> >>> error: sha1 information is lacking or useless (libavcodec/ >>> hw_base_encode.c). >>> error: could not build fake ancestor >>> >>> Could you resent the patchset or link me a repo so I can work with it? >> >> https://github.com/intel-media-ci/ffmpeg/pull/689 This is the same as >> v13 please have a try. > > That worked, thanks. I don't think the behaviour is correct when the encoding length is less than the decode delay. In my old Vulkan code, I had this piece of code in the initialization function: > if (!src) { > ctx->end_of_stream = 1; > /* Fix timestamps if we hit end-of-stream before the initial > * decode delay has elapsed. */ > if (ctx->input_order < ctx->decode_delay) > ctx->dts_pts_diff = ctx->pic_end->pts - ctx->first_pts; > return AVERROR_EOF; > } I think a flush function should be added, to be called by each encoder, to make sure the timestamps remain correct. Also, the D3D12VA structures need an FF prefix, e.g. D3D12VAEncodeContext -> FFD3D12VAEncodeContext.