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From: Marton Balint <cus@passwd.hu>
To: FFmpeg development discussions and patches <ffmpeg-devel@ffmpeg.org>
Subject: Re: [FFmpeg-devel] [PATCH 1/3] avcodec/sanm: ignore unknown codecs in FOBJs
Date: Mon, 10 Feb 2025 20:42:37 +0100 (CET)
Message-ID: <dda2b5a0-4e94-e3c9-bbbc-82ed5b534999@passwd.hu> (raw)
In-Reply-To: <20250210181247.144548-1-manuel.lauss@gmail.com>



On Mon, 10 Feb 2025, Manuel Lauss wrote:

> Don't error out, just ignore unknown codec numbers and pretend
> decode succeeded.  This is useful for older LucasArts titles
> which stack a lot of different FOBJs with different codecs into
> a single frame.
>
> Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
> ---
> libavcodec/sanm.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/libavcodec/sanm.c b/libavcodec/sanm.c
> index c30095ed32..37d2c915d4 100644
> --- a/libavcodec/sanm.c
> +++ b/libavcodec/sanm.c
> @@ -1274,7 +1274,7 @@ static int process_frame_obj(SANMVideoContext *ctx)
>         return old_codec48(ctx, w, h);
>     default:
>         avpriv_request_sample(ctx->avctx, "Subcodec %d", codec);
> -        return AVERROR_PATCHWELCOME;
> +        return 0;

But if there is an unsupported FOBJ code that means that the frame might 
be only partially decoded, right? So you should set AV_FRAME_FLAG_CORRUPT 
flag in AVFrame->flags, and still log the error, not silently ignore it.

Regards,
Marton


>     }
> }
>
> -- 
> 2.48.1
>
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  parent reply	other threads:[~2025-02-10 19:41 UTC|newest]

Thread overview: 5+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2025-02-10 18:12 Manuel Lauss
2025-02-10 18:12 ` [FFmpeg-devel] [PATCH 2/3] avcodec/sanm: fobj left/top are signed Manuel Lauss
2025-02-10 18:12 ` [FFmpeg-devel] [PATCH 3/3] avcodec/sanm: add smush codec23 decoder Manuel Lauss
2025-02-10 19:42 ` Marton Balint [this message]
2025-02-10 20:48   ` [FFmpeg-devel] [PATCH 1/3] avcodec/sanm: ignore unknown codecs in FOBJs Manuel Lauss

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