From: "Xiang, Haihao" <haihao.xiang-at-intel.com@ffmpeg.org>
To: "ffmpeg-devel@ffmpeg.org" <ffmpeg-devel@ffmpeg.org>
Subject: Re: [FFmpeg-devel] [PATCH v2 11/12] lavc/vaapi_decode: use dynamic frame pool for output frames with libva2
Date: Tue, 30 Jan 2024 06:30:14 +0000
Message-ID: <d3e891bda163152d8493e403a411c56350a00da9.camel@intel.com> (raw)
In-Reply-To: <45fa2aa9-a289-4a91-b030-df6ff76dc60e@jkqxz.net>
On Ma, 2024-01-29 at 21:58 +0000, Mark Thompson wrote:
> On 26/01/2024 07:25, Xiang, Haihao wrote:
> > On Wo, 2023-12-20 at 15:10 +0800, Xiang, Haihao wrote:
> > > From: Haihao Xiang <haihao.xiang@intel.com>
> > >
> > > This allows a downstream element stores more frames from VAAPI
> > > decoders and fixes error in get_buffer()
> > >
> > > $ ffmpeg -hwaccel vaapi -hwaccel_output_format vaapi -i
> > > input_100frames.mp4 \
> > > -vf reverse -an -f null -
> > > ...
> > > [h264 @ 0x557a075a1400] get_buffer() failed
> > > [h264 @ 0x557a075a1400] thread_get_buffer() failed
> > > [h264 @ 0x557a075a1400] decode_slice_header error
> > > [h264 @ 0x557a075a1400] no frame!
> > >
> > > Signed-off-by: Haihao Xiang <haihao.xiang@intel.com>
> > > ---
> > > libavcodec/vaapi_decode.c | 36 ++++++++++++++++++++----------------
> > > 1 file changed, 20 insertions(+), 16 deletions(-)
> > >
> > > diff --git a/libavcodec/vaapi_decode.c b/libavcodec/vaapi_decode.c
> > > index ceac769c52..8cc29e96f9 100644
> > > --- a/libavcodec/vaapi_decode.c
> > > +++ b/libavcodec/vaapi_decode.c
> > > @@ -601,22 +601,26 @@ static int vaapi_decode_make_config(AVCodecContext
> > > *avctx,
> > > if (err < 0)
> > > goto fail;
> > >
> > > - frames->initial_pool_size = 1;
> > > - // Add per-codec number of surfaces used for storing reference
> > > frames.
> > > - switch (avctx->codec_id) {
> > > - case AV_CODEC_ID_H264:
> > > - case AV_CODEC_ID_HEVC:
> > > - case AV_CODEC_ID_AV1:
> > > - frames->initial_pool_size += 16;
> > > - break;
> > > - case AV_CODEC_ID_VP9:
> > > - frames->initial_pool_size += 8;
> > > - break;
> > > - case AV_CODEC_ID_VP8:
> > > - frames->initial_pool_size += 3;
> > > - break;
> > > - default:
> > > - frames->initial_pool_size += 2;
> > > + if (CONFIG_VAAPI_1)
> > > + frames->initial_pool_size = 0;
> > > + else {
> > > + frames->initial_pool_size = 1;
> > > + // Add per-codec number of surfaces used for storing
> > > reference
> > > frames.
> > > + switch (avctx->codec_id) {
> > > + case AV_CODEC_ID_H264:
> > > + case AV_CODEC_ID_HEVC:
> > > + case AV_CODEC_ID_AV1:
> > > + frames->initial_pool_size += 16;
> > > + break;
> > > + case AV_CODEC_ID_VP9:
> > > + frames->initial_pool_size += 8;
> > > + break;
> > > + case AV_CODEC_ID_VP8:
> > > + frames->initial_pool_size += 3;
> > > + break;
> > > + default:
> > > + frames->initial_pool_size += 2;
> > > + }
> > > }
> > > }
> > >
> >
> > Hi Mark,
> >
> > Do you have any comment about dynamic frame pool used in vaapi ?
>
> Are we completely sure that there are no driver/hardware combinations which
> rely on this still used?
I tested this patch with i965, iHD and radeonsi drivers on Linux and vaon12
driver on Windows. But honestly I am not sure whether there is a driver which
works with fixed frame pool only.
How about add a driver_quirk for workable drivers ? Or add a driver quirk in the
future if there is a driver which supports fixed frame pool only ?
Thanks
Haihao
>
> I note that the D3D12 implementation in ffmpeg is currently incomplete and
> does not work on some hardware because it only supports dynamic pools (non-
> array textures), which makes me wonder whether changing this would cause the
> same problem for VAAPI.
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next prev parent reply other threads:[~2024-01-30 6:30 UTC|newest]
Thread overview: 19+ messages / expand[flat|nested] mbox.gz Atom feed top
2023-12-20 7:10 [FFmpeg-devel] [PATCH v2 01/12] lavu/hwcontext_qsv: update AVQSVFramesContext to support dynamic frame pools Xiang, Haihao
2023-12-20 7:10 ` [FFmpeg-devel] [PATCH v2 02/12] lavu/hwcontext_qsv: create dynamic frame pool if required Xiang, Haihao
2023-12-20 7:10 ` [FFmpeg-devel] [PATCH v2 03/12] lavu/hwcontext_qsv: add support for dynamic frame pool in qsv_frames_derive_to Xiang, Haihao
2023-12-20 7:10 ` [FFmpeg-devel] [PATCH v2 04/12] lavu/hwcontext_qsv: add support for dynamic frame pool in qsv_map_to Xiang, Haihao
2023-12-20 7:10 ` [FFmpeg-devel] [PATCH v2 05/12] lavc/qsv: fix the mfx allocator to support dynamic frame pools Xiang, Haihao
2023-12-20 7:10 ` [FFmpeg-devel] [PATCH v2 06/12] lavc/qsvenc: use the right info to config encoding parameters Xiang, Haihao
2023-12-20 7:10 ` [FFmpeg-devel] [PATCH v2 07/12] lavc/qsvdec: require a dynamic frame pool if possible Xiang, Haihao
2023-12-20 7:10 ` [FFmpeg-devel] [PATCH v2 08/12] lavfi/qsvvpp: set right mfxFrameInfo for frames in dynamic frame pools Xiang, Haihao
2023-12-20 7:10 ` [FFmpeg-devel] [PATCH v2 09/12] lavfi/qsvvpp: require a dynamic frame pool for output if possible Xiang, Haihao
2023-12-20 7:10 ` [FFmpeg-devel] [PATCH v2 10/12] lavu/hwcontext_vaapi: relax the requirement when using libva2 (VAAPI 1) Xiang, Haihao
2023-12-20 7:10 ` [FFmpeg-devel] [PATCH v2 11/12] lavc/vaapi_decode: use dynamic frame pool for output frames with libva2 Xiang, Haihao
2024-01-26 7:25 ` Xiang, Haihao
2024-01-29 21:58 ` Mark Thompson
2024-01-30 6:30 ` Xiang, Haihao [this message]
2024-01-30 19:07 ` Mark Thompson
2024-01-31 2:26 ` Xiang, Haihao
2024-02-08 4:15 ` Xiang, Haihao
2023-12-20 7:10 ` [FFmpeg-devel] [PATCH v2 12/12] lavfi/vaapi_vpp: use dynamic frame pool for output link " Xiang, Haihao
2024-01-02 5:33 ` [FFmpeg-devel] [PATCH v2 01/12] lavu/hwcontext_qsv: update AVQSVFramesContext to support dynamic frame pools Xiang, Haihao
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