On 30/05/2024 18:06, Dmitrii Ovchinnikov wrote: > DX12 and Vulkan native encoders will expose less features compare to > AMF,____ > > at least in foreseeable feature. The missing features include low > latency,____ That's plainly not true. > PreAnalysis including look-ahead etc. AMF context on Windows allows > fully____ > > enable SAV - ability to utilize VCNs in dGPU and APU in a single > session.____ You should try talking internally to learn what is in progress. > AMF components including encoder and decoder has some internal > optimizations ____ > > in the area of memory access for APUs that are not available in standard > ____ > > 3D APIs.____ This isn't OpenGL. > Eventually specialized multimedia AMD cards could be added seamlessly to____ > > FFmpeg with AMF integration.____ > > AMF FSR(VSR) includes YUV version with focus on videos which is not____ > > available in AMD FSR aimed for gaming.____ Why don't you open source it then? > More advanced filters that are not available in standard 3D APIs are > coming. __ We could have them as Vulkan filters. I'm not objecting on this patch, but I am concerned that it's more proprietary code which is soon going to be redundant. I will have to review it properly at some point.