Git Inbox Mirror of the ffmpeg-devel mailing list - see https://ffmpeg.org/mailman/listinfo/ffmpeg-devel
 help / color / mirror / Atom feed
From: "Wu, Tong1" <tong1.wu-at-intel.com@ffmpeg.org>
To: FFmpeg development discussions and patches <ffmpeg-devel@ffmpeg.org>
Subject: Re: [FFmpeg-devel] [PATCH v7 1/9] libavutil: add hwcontext_d3d12va and AV_PIX_FMT_D3D12
Date: Wed, 30 Aug 2023 02:27:02 +0000
Message-ID: <SN6PR11MB29907FE97F0528B8394FEA6EC0E6A@SN6PR11MB2990.namprd11.prod.outlook.com> (raw)
In-Reply-To: <Nd27DVv--3-9@lynne.ee>

>Aug 29, 2023, 06:15 by tong1.wu-at-intel.com@ffmpeg.org:
>
>> +
>> +    /**
>> +     * Specifed by sync=1 when init d3d12va
>> +     *
>> +     * Execute commands as sync mode
>> +     */
>> +    int sync;
>>
>
>This is not needed, particularly in the public API.
>
>> +    if (download) {
>> +        ID3D12GraphicsCommandList_ResourceBarrier(s->command_list, 1,
>&barrier);
>> +
>> +        ID3D12GraphicsCommandList_CopyTextureRegion(s->command_list,
>> +            &staging_y_location, 0, 0, 0, &texture_y_location, NULL);
>> +
>> +        ID3D12GraphicsCommandList_CopyTextureRegion(s->command_list,
>> +            &staging_uv_location, 0, 0, 0, &texture_uv_location, NULL);
>> +
>> +        barrier.Transition.StateBefore = barrier.Transition.StateAfter;
>> +        barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COMMON;
>> +        ID3D12GraphicsCommandList_ResourceBarrier(s->command_list, 1,
>&barrier);
>> +
>> +        DX_CHECK(ID3D12GraphicsCommandList_Close(s->command_list));
>> +
>> +        if (!hwctx->sync)
>> +            DX_CHECK(ID3D12CommandQueue_Wait(s->command_queue,
>sync_ctx->fence, sync_ctx->fence_value));
>
>This is wrong. When downloading to RAM, the frames must
>always be available and fully downloaded by the time the function
>returns. Therefore, a wait must always occur.
>Since this is the only place where sync is used, better remove the
>option altogether.

There's another place where it's used. It's designed for API users to blocking wait every decoded frame.
In end_frame() call in d3d12va_decode.c. 

    if (ctx->device_ctx->sync) {
        ret = d3d12va_wait_idle(ctx->sync_ctx);
        if (ret < 0)
            return ret;
    }

That's why when downloading, you don't have to wait again if hwctx->sync is specified. The frame has already been blocking synced in decoding process.

But yes I agree it's not that needed. I'll remove the whole design in next version.

Thanks,
Tong


>_______________________________________________
>ffmpeg-devel mailing list
>ffmpeg-devel@ffmpeg.org
>https://ffmpeg.org/mailman/listinfo/ffmpeg-devel
>
>To unsubscribe, visit link above, or email
>ffmpeg-devel-request@ffmpeg.org with subject "unsubscribe".
_______________________________________________
ffmpeg-devel mailing list
ffmpeg-devel@ffmpeg.org
https://ffmpeg.org/mailman/listinfo/ffmpeg-devel

To unsubscribe, visit link above, or email
ffmpeg-devel-request@ffmpeg.org with subject "unsubscribe".

  reply	other threads:[~2023-08-30  2:27 UTC|newest]

Thread overview: 16+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2023-08-29  4:10 Tong Wu
2023-08-29  4:10 ` [FFmpeg-devel] [PATCH v7 2/9] avcodec: add D3D12VA hardware accelerated H264 decoding Tong Wu
2023-08-29  4:10 ` [FFmpeg-devel] [PATCH v7 3/9] avcodec: add D3D12VA hardware accelerated HEVC decoding Tong Wu
2023-08-29  4:10 ` [FFmpeg-devel] [PATCH v7 4/9] avcodec: add D3D12VA hardware accelerated VP9 decoding Tong Wu
2023-08-29  4:10 ` [FFmpeg-devel] [PATCH v7 5/9] avcodec: add D3D12VA hardware accelerated AV1 decoding Tong Wu
2023-08-29  4:10 ` [FFmpeg-devel] [PATCH v7 6/9] avcodec: add D3D12VA hardware accelerated MPEG-2 decoding Tong Wu
2023-08-29  4:10 ` [FFmpeg-devel] [PATCH v7 7/9] avcodec: add D3D12VA hardware accelerated VC1 decoding Tong Wu
2023-08-29  4:10 ` [FFmpeg-devel] [PATCH v7 8/9] Changelog: D3D12VA hardware accelerated H264, HEVC, VP9, AV1, MPEG-2 and " Tong Wu
2023-08-29  4:10 ` [FFmpeg-devel] [PATCH v7 9/9] avcodec/d3d12va_hevc: enable allow_profile_mismatch flag for d3d12va msp profile Tong Wu
2023-08-29  4:20 ` [FFmpeg-devel] [PATCH v7 1/9] libavutil: add hwcontext_d3d12va and AV_PIX_FMT_D3D12 Wu, Tong1
2023-08-29 21:09 ` Lynne
2023-08-30  2:27   ` Wu, Tong1 [this message]
2023-08-30  8:38     ` Lynne
2023-08-30  9:05       ` Wu, Tong1
2023-08-30 14:25         ` Lynne
2023-08-31  6:36           ` Wu, Tong1

Reply instructions:

You may reply publicly to this message via plain-text email
using any one of the following methods:

* Save the following mbox file, import it into your mail client,
  and reply-to-all from there: mbox

  Avoid top-posting and favor interleaved quoting:
  https://en.wikipedia.org/wiki/Posting_style#Interleaved_style

* Reply using the --to, --cc, and --in-reply-to
  switches of git-send-email(1):

  git send-email \
    --in-reply-to=SN6PR11MB29907FE97F0528B8394FEA6EC0E6A@SN6PR11MB2990.namprd11.prod.outlook.com \
    --to=tong1.wu-at-intel.com@ffmpeg.org \
    --cc=ffmpeg-devel@ffmpeg.org \
    /path/to/YOUR_REPLY

  https://kernel.org/pub/software/scm/git/docs/git-send-email.html

* If your mail client supports setting the In-Reply-To header
  via mailto: links, try the mailto: link

Git Inbox Mirror of the ffmpeg-devel mailing list - see https://ffmpeg.org/mailman/listinfo/ffmpeg-devel

This inbox may be cloned and mirrored by anyone:

	git clone --mirror https://master.gitmailbox.com/ffmpegdev/0 ffmpegdev/git/0.git

	# If you have public-inbox 1.1+ installed, you may
	# initialize and index your mirror using the following commands:
	public-inbox-init -V2 ffmpegdev ffmpegdev/ https://master.gitmailbox.com/ffmpegdev \
		ffmpegdev@gitmailbox.com
	public-inbox-index ffmpegdev

Example config snippet for mirrors.


AGPL code for this site: git clone https://public-inbox.org/public-inbox.git