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From: Lynne <dev@lynne.ee>
To: FFmpeg development discussions and patches <ffmpeg-devel@ffmpeg.org>
Subject: Re: [FFmpeg-devel] [PATCH v7 1/9] libavutil: add hwcontext_d3d12va and AV_PIX_FMT_D3D12
Date: Tue, 29 Aug 2023 23:09:04 +0200 (CEST)
Message-ID: <Nd27DVv--3-9@lynne.ee> (raw)
In-Reply-To: <20230829041031.703-1-tong1.wu@intel.com>

Aug 29, 2023, 06:15 by tong1.wu-at-intel.com@ffmpeg.org:

> +
> +    /**
> +     * Specifed by sync=1 when init d3d12va
> +     *
> +     * Execute commands as sync mode
> +     */
> +    int sync;
>

This is not needed, particularly in the public API.

> +    if (download) {
> +        ID3D12GraphicsCommandList_ResourceBarrier(s->command_list, 1, &barrier);
> +
> +        ID3D12GraphicsCommandList_CopyTextureRegion(s->command_list,
> +            &staging_y_location, 0, 0, 0, &texture_y_location, NULL);
> +
> +        ID3D12GraphicsCommandList_CopyTextureRegion(s->command_list,
> +            &staging_uv_location, 0, 0, 0, &texture_uv_location, NULL);
> +
> +        barrier.Transition.StateBefore = barrier.Transition.StateAfter;
> +        barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COMMON;
> +        ID3D12GraphicsCommandList_ResourceBarrier(s->command_list, 1, &barrier);
> +
> +        DX_CHECK(ID3D12GraphicsCommandList_Close(s->command_list));
> +
> +        if (!hwctx->sync)
> +            DX_CHECK(ID3D12CommandQueue_Wait(s->command_queue, sync_ctx->fence, sync_ctx->fence_value));

This is wrong. When downloading to RAM, the frames must
always be available and fully downloaded by the time the function
returns. Therefore, a wait must always occur.
Since this is the only place where sync is used, better remove the
option altogether.
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  parent reply	other threads:[~2023-08-29 21:09 UTC|newest]

Thread overview: 16+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2023-08-29  4:10 Tong Wu
2023-08-29  4:10 ` [FFmpeg-devel] [PATCH v7 2/9] avcodec: add D3D12VA hardware accelerated H264 decoding Tong Wu
2023-08-29  4:10 ` [FFmpeg-devel] [PATCH v7 3/9] avcodec: add D3D12VA hardware accelerated HEVC decoding Tong Wu
2023-08-29  4:10 ` [FFmpeg-devel] [PATCH v7 4/9] avcodec: add D3D12VA hardware accelerated VP9 decoding Tong Wu
2023-08-29  4:10 ` [FFmpeg-devel] [PATCH v7 5/9] avcodec: add D3D12VA hardware accelerated AV1 decoding Tong Wu
2023-08-29  4:10 ` [FFmpeg-devel] [PATCH v7 6/9] avcodec: add D3D12VA hardware accelerated MPEG-2 decoding Tong Wu
2023-08-29  4:10 ` [FFmpeg-devel] [PATCH v7 7/9] avcodec: add D3D12VA hardware accelerated VC1 decoding Tong Wu
2023-08-29  4:10 ` [FFmpeg-devel] [PATCH v7 8/9] Changelog: D3D12VA hardware accelerated H264, HEVC, VP9, AV1, MPEG-2 and " Tong Wu
2023-08-29  4:10 ` [FFmpeg-devel] [PATCH v7 9/9] avcodec/d3d12va_hevc: enable allow_profile_mismatch flag for d3d12va msp profile Tong Wu
2023-08-29  4:20 ` [FFmpeg-devel] [PATCH v7 1/9] libavutil: add hwcontext_d3d12va and AV_PIX_FMT_D3D12 Wu, Tong1
2023-08-29 21:09 ` Lynne [this message]
2023-08-30  2:27   ` Wu, Tong1
2023-08-30  8:38     ` Lynne
2023-08-30  9:05       ` Wu, Tong1
2023-08-30 14:25         ` Lynne
2023-08-31  6:36           ` Wu, Tong1

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