From: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
To: ffmpeg-devel@ffmpeg.org
Subject: Re: [FFmpeg-devel] [PATCH] avcodec/x86/mathops: clip constants used with shift instructions within inline assembly
Date: Sun, 16 Jul 2023 18:00:35 +0200
Message-ID: <GV1P250MB0737854FC31A80C64920D40B8F3AA@GV1P250MB0737.EURP250.PROD.OUTLOOK.COM> (raw)
In-Reply-To: <20230716151947.39573-1-jamrial@gmail.com>
James Almer:
> From: Rémi Denis-Courmont <remi@remlab.net>
>
> Fixes assembling with binutil as >= 2.41
>
> Signed-off-by: James Almer <jamrial@gmail.com>
> ---
> libavcodec/x86/mathops.h | 26 +++++++++++++++++++++++---
> 1 file changed, 23 insertions(+), 3 deletions(-)
>
> diff --git a/libavcodec/x86/mathops.h b/libavcodec/x86/mathops.h
> index 6298f5ed19..ca7e2dffc1 100644
> --- a/libavcodec/x86/mathops.h
> +++ b/libavcodec/x86/mathops.h
> @@ -35,12 +35,20 @@
> static av_always_inline av_const int MULL(int a, int b, unsigned shift)
> {
> int rt, dummy;
> + if (__builtin_constant_p(shift))
We actually have av_builtin_constant_p. Is it guaranteed that all
compilers supporting inline ASM also support __builtin_constant_p?
> __asm__ (
> "imull %3 \n\t"
> "shrdl %4, %%edx, %%eax \n\t"
> :"=a"(rt), "=d"(dummy)
> - :"a"(a), "rm"(b), "ci"((uint8_t)shift)
> + :"a"(a), "rm"(b), "i"(shift & 0x1F)
> );
> + else
> + __asm__ (
> + "imull %3 \n\t"
> + "shrdl %4, %%edx, %%eax \n\t"
> + :"=a"(rt), "=d"(dummy)
> + :"a"(a), "rm"(b), "c"((uint8_t)shift)
> + );
> return rt;
> }
>
> @@ -113,19 +121,31 @@ __asm__ volatile(\
> // avoid +32 for shift optimization (gcc should do that ...)
> #define NEG_SSR32 NEG_SSR32
> static inline int32_t NEG_SSR32( int32_t a, int8_t s){
> + if (__builtin_constant_p(s))
> __asm__ ("sarl %1, %0\n\t"
> : "+r" (a)
> - : "ic" ((uint8_t)(-s))
> + : "i" (-s & 0x1F)
> );
> + else
> + __asm__ ("sarl %1, %0\n\t"
> + : "+r" (a)
> + : "c" ((uint8_t)(-s))
> + );
> return a;
> }
>
> #define NEG_USR32 NEG_USR32
> static inline uint32_t NEG_USR32(uint32_t a, int8_t s){
> + if (__builtin_constant_p(s))
> __asm__ ("shrl %1, %0\n\t"
> : "+r" (a)
> - : "ic" ((uint8_t)(-s))
> + : "i" (-s & 0x1F)
> );
> + else
> + __asm__ ("shrl %1, %0\n\t"
> + : "+r" (a)
> + : "c" ((uint8_t)(-s))
> + );
> return a;
> }
>
Does this have a performance or codesize impact?
And is the inline ASM actually any good? (When I comment the inline ASM
of NEG_USR32 out, code size actually increases with GCC 11, suggesting
that the inline ASM may be counterproductive as it impairs the compilers
ability to optimize.)
- Andreas
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next prev parent reply other threads:[~2023-07-16 15:59 UTC|newest]
Thread overview: 4+ messages / expand[flat|nested] mbox.gz Atom feed top
2023-07-16 15:19 James Almer
2023-07-16 16:00 ` Andreas Rheinhardt [this message]
2023-07-16 16:04 ` James Almer
2023-07-16 16:39 ` Rémi Denis-Courmont
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