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From: Soft Works <softworkz@hotmail.com>
To: FFmpeg development discussions and patches <ffmpeg-devel@ffmpeg.org>
Subject: Re: [FFmpeg-devel] [PATCH v2 1/5] avutil/hwcontext_d3d11va: fix the uninitialized texture bindflag
Date: Sat, 30 Apr 2022 13:59:57 +0000
Message-ID: <DM8P223MB0365A3C516EBDB729AE2DD51BAFF9@DM8P223MB0365.NAMP223.PROD.OUTLOOK.COM> (raw)
In-Reply-To: <CA+anqdyvYq1tFFP3QDJvtHqvcr37qMDW_Zg1u1btWMo7Cas2XA@mail.gmail.com>



> -----Original Message-----
> From: ffmpeg-devel <ffmpeg-devel-bounces@ffmpeg.org> On Behalf Of
> Hendrik Leppkes
> Sent: Saturday, April 30, 2022 12:02 AM
> To: FFmpeg development discussions and patches <ffmpeg-
> devel@ffmpeg.org>
> Subject: Re: [FFmpeg-devel] [PATCH v2 1/5] avutil/hwcontext_d3d11va:
> fix the uninitialized texture bindflag
> 
> On Fri, Apr 29, 2022 at 12:45 PM Tong Wu
> <tong1.wu-at-intel.com@ffmpeg.org> wrote:
> >
> > When uploading rawvideos using d3d11va hardware framecontext, the
> bindflag
> > is not initialized and will cause creating texture failure. Now fix
> it,
> > assign it the value of D3D11_BIND_RENDER_TARGET.
> >
> 
> As with similar fixes of this nature, this implicit behavior to fix
> one particular bug does not seem fitting inside the hwcontext itself.
> There can be a large list of usages of the hwcontext that all require
> different BindFlags, but we can only define one default - why this one
> specifically?

I agree that this change is not ideal. On one side, it is "safe" in a way 
that a texture is practically unusable for video processing without having 
at least one of the flags (decoder, encoder or render_target),
so this wouldn't "hurt" anybody.

> So rather:
> 
> Where is the context created?

Looking at the command line in the commit message, this is about 
standalone D3D11 context creation. 

> Why is a required flag not set there? That would be better, because
> that knows what flags it needs.

There doesn't really exist an appropriate "there". I see two options

1. Add a generic internal device creation parameter to the dictionary
   in ffmpeg_hw.c like "standalone=1" 
   (for all devices created via init_hw_device)

Some time ago, I had another case where I thought this could be useful.
Then, this could be used in d3d11va_device_create() to set an internal
field 'default_bindflags' which would be used as condition in 
d3d11va_frames_init. The situation would remain similar though, as that
when the device is used by a decoder (which sets the decoder flag)
this needs to override the default.

2. Use a device parameter specific to the D3D11 hwcontext

This would need to be specified in the command line.
Everything else like in #1

What do you think?

Best regards,
softworkz
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  reply	other threads:[~2022-04-30 14:00 UTC|newest]

Thread overview: 21+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2022-04-29 10:45 Tong Wu
2022-04-29 10:45 ` [FFmpeg-devel] [PATCH v2 2/5] avutil/hwcontext_qsv: derive QSV frames to D3D11VA frames Tong Wu
2022-04-30 14:08   ` Soft Works
2022-04-29 10:45 ` [FFmpeg-devel] [PATCH v2 3/5] avutil/hwcontext_d3d11va: add a format check for staging texture Tong Wu
2022-04-30 14:41   ` Soft Works
2022-05-05  1:41     ` Wu, Tong1
2022-04-29 10:45 ` [FFmpeg-devel] [PATCH v2 4/5] avutil/hwcontext_qsv: map QSV frames to D3D11VA frames Tong Wu
2022-04-30 15:08   ` Soft Works
2022-04-29 10:45 ` [FFmpeg-devel] [PATCH v2 5/5] avutil/hwcontext_qsv: map D3D11VA frames to QSV frames Tong Wu
2022-04-30 15:09   ` Soft Works
2022-04-29 22:01 ` [FFmpeg-devel] [PATCH v2 1/5] avutil/hwcontext_d3d11va: fix the uninitialized texture bindflag Hendrik Leppkes
2022-04-30 13:59   ` Soft Works [this message]
2022-05-01  4:15     ` Xiang, Haihao
2022-05-01  5:09       ` Soft Works
2022-05-01 15:48         ` Hendrik Leppkes
2022-05-01 15:53           ` Hendrik Leppkes
2022-05-02  6:40             ` Soft Works
2022-05-05  9:50               ` Wu, Tong1
2022-05-06  1:10                 ` Soft Works
2022-05-06  5:37                   ` Hendrik Leppkes
2022-05-06  5:50                     ` Soft Works

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