From: Soft Works <softworkz@hotmail.com> To: FFmpeg development discussions and patches <ffmpeg-devel@ffmpeg.org> Subject: Re: [FFmpeg-devel] [PATCH v2 1/5] avutil/hwcontext_d3d11va: fix the uninitialized texture bindflag Date: Sat, 30 Apr 2022 13:59:57 +0000 Message-ID: <DM8P223MB0365A3C516EBDB729AE2DD51BAFF9@DM8P223MB0365.NAMP223.PROD.OUTLOOK.COM> (raw) In-Reply-To: <CA+anqdyvYq1tFFP3QDJvtHqvcr37qMDW_Zg1u1btWMo7Cas2XA@mail.gmail.com> > -----Original Message----- > From: ffmpeg-devel <ffmpeg-devel-bounces@ffmpeg.org> On Behalf Of > Hendrik Leppkes > Sent: Saturday, April 30, 2022 12:02 AM > To: FFmpeg development discussions and patches <ffmpeg- > devel@ffmpeg.org> > Subject: Re: [FFmpeg-devel] [PATCH v2 1/5] avutil/hwcontext_d3d11va: > fix the uninitialized texture bindflag > > On Fri, Apr 29, 2022 at 12:45 PM Tong Wu > <tong1.wu-at-intel.com@ffmpeg.org> wrote: > > > > When uploading rawvideos using d3d11va hardware framecontext, the > bindflag > > is not initialized and will cause creating texture failure. Now fix > it, > > assign it the value of D3D11_BIND_RENDER_TARGET. > > > > As with similar fixes of this nature, this implicit behavior to fix > one particular bug does not seem fitting inside the hwcontext itself. > There can be a large list of usages of the hwcontext that all require > different BindFlags, but we can only define one default - why this one > specifically? I agree that this change is not ideal. On one side, it is "safe" in a way that a texture is practically unusable for video processing without having at least one of the flags (decoder, encoder or render_target), so this wouldn't "hurt" anybody. > So rather: > > Where is the context created? Looking at the command line in the commit message, this is about standalone D3D11 context creation. > Why is a required flag not set there? That would be better, because > that knows what flags it needs. There doesn't really exist an appropriate "there". I see two options 1. Add a generic internal device creation parameter to the dictionary in ffmpeg_hw.c like "standalone=1" (for all devices created via init_hw_device) Some time ago, I had another case where I thought this could be useful. Then, this could be used in d3d11va_device_create() to set an internal field 'default_bindflags' which would be used as condition in d3d11va_frames_init. The situation would remain similar though, as that when the device is used by a decoder (which sets the decoder flag) this needs to override the default. 2. Use a device parameter specific to the D3D11 hwcontext This would need to be specified in the command line. Everything else like in #1 What do you think? Best regards, softworkz _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-request@ffmpeg.org with subject "unsubscribe".
next prev parent reply other threads:[~2022-04-30 14:00 UTC|newest] Thread overview: 21+ messages / expand[flat|nested] mbox.gz Atom feed top 2022-04-29 10:45 Tong Wu 2022-04-29 10:45 ` [FFmpeg-devel] [PATCH v2 2/5] avutil/hwcontext_qsv: derive QSV frames to D3D11VA frames Tong Wu 2022-04-30 14:08 ` Soft Works 2022-04-29 10:45 ` [FFmpeg-devel] [PATCH v2 3/5] avutil/hwcontext_d3d11va: add a format check for staging texture Tong Wu 2022-04-30 14:41 ` Soft Works 2022-05-05 1:41 ` Wu, Tong1 2022-04-29 10:45 ` [FFmpeg-devel] [PATCH v2 4/5] avutil/hwcontext_qsv: map QSV frames to D3D11VA frames Tong Wu 2022-04-30 15:08 ` Soft Works 2022-04-29 10:45 ` [FFmpeg-devel] [PATCH v2 5/5] avutil/hwcontext_qsv: map D3D11VA frames to QSV frames Tong Wu 2022-04-30 15:09 ` Soft Works 2022-04-29 22:01 ` [FFmpeg-devel] [PATCH v2 1/5] avutil/hwcontext_d3d11va: fix the uninitialized texture bindflag Hendrik Leppkes 2022-04-30 13:59 ` Soft Works [this message] 2022-05-01 4:15 ` Xiang, Haihao 2022-05-01 5:09 ` Soft Works 2022-05-01 15:48 ` Hendrik Leppkes 2022-05-01 15:53 ` Hendrik Leppkes 2022-05-02 6:40 ` Soft Works 2022-05-05 9:50 ` Wu, Tong1 2022-05-06 1:10 ` Soft Works 2022-05-06 5:37 ` Hendrik Leppkes 2022-05-06 5:50 ` Soft Works
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