From: "softworkz ." <softworkz-at-hotmail.com@ffmpeg.org>
To: FFmpeg development discussions and patches <ffmpeg-devel@ffmpeg.org>
Subject: Re: [FFmpeg-devel] [RFC] AVDictionary2
Date: Tue, 8 Apr 2025 16:56:36 +0000
Message-ID: <DM8P223MB03654302FB66A2EEB0039C45BAB52@DM8P223MB0365.NAMP223.PROD.OUTLOOK.COM> (raw)
In-Reply-To: <20250408101959.GP4991@pb2>
> -----Original Message-----
> From: ffmpeg-devel <ffmpeg-devel-bounces@ffmpeg.org> On Behalf Of
> Michael Niedermayer
> Sent: Dienstag, 8. April 2025 12:20
> To: FFmpeg development discussions and patches <ffmpeg-devel@ffmpeg.org>
> Subject: [FFmpeg-devel] [RFC] AVDictionary2
>
> Hi all
>
> As i have too many things to do already i did the most logic thing and
> started thinking about a new and unrelated idea.
>
> This is a list of problems and ideas, that everyone is welcome to add to
> and
> comment on.
>
> AVDictionary is just bad.
>
> * its complicated internally with
> unneeded alternative (AV_DICT_DONT_STRDUP_VAL/KEY) these are rarely
> used
> and probably not relevant for performance.
>
> * all basic operations are as slow as possible.
> you want to find, update or remove an entry, search through all
> entries
>
> * its heavy on memory allocations
> 1 malloc for key, 1 malloc for value, 1 realloc on the
> AVDictionaryEntry array
> that makes 2+ malloc() for every "foo"="bar"
>
> Ideas:
> 1. put the node struct (AVDictionaryEntry), the key and value in the
> same
> allocated block, 1 malloc() instead of 2.
> We can simply concatenate the key and value string, we could even use
> the
> 0 terminator instead of the 2nd pointer. Either way the whole
> can go to the end of the Node structure for a tree
> 1b. Now if we did put the key and value together, we can order in the
> tree
> by this combined entity. Why ? because now we have a unique ordering
> and also the key+value could be required to be always unique.
> Simplifying
> things from what we have now and making it more replicatable, no
> more changes in output because order changed
> 2. We have a simple AVL tree implementation which we could use to make
> all operations O(log n) instead of O(n)
> 3. We could go with hash tables, splay trees, critbit trees or something
> else. hash tables have issues with malicious/odd input which would
> require more complexity to workaround.
>
> Of course we could also go a step further and eliminate the malloc per
> node and put it all in a linear array.
> As in, insert -> append at the end,
> realloc with every power of 2 size increase
> complete rebuild once enough elements are removed
> not sure this isnt overkill for a metadata string dictionary
>
> I probably wont have time to implement this in the near future but as i
> was thinking about this, it seemed to make sense to write this down and
> post here
>
> git grep av_dict | wc is 1436
>
> So its used a bit, justifying looking at improving it
>
>
> git grep AV_DICT_DONT_STRDUP | wc is 87
> git grep AV_DICT_DONT_STRDUP libavutil/ tests doc | wc is 20
>
> Seems not too common and one malloc/copy of a string once per metadata
> entry
> which is once per file generally, seems a strange optimization to me
>
> thx
>
> --
> Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB
Hi Michael,
it's been a while, but as far as memory serves, wasn't a linear search even more efficient than other methods as long as we're dealing with no more than a few dozens of items?
In turn, my question would be whether we even have use cases with hundreds or thousands of dictionary entries?
Best,
sw
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next prev parent reply other threads:[~2025-04-08 16:56 UTC|newest]
Thread overview: 19+ messages / expand[flat|nested] mbox.gz Atom feed top
2025-04-08 10:19 Michael Niedermayer
2025-04-08 16:10 ` Romain Beauxis
2025-04-08 20:29 ` Michael Niedermayer
2025-04-08 22:18 ` Gerion Entrup
2025-04-08 22:35 ` Michael Niedermayer
2025-04-08 22:37 ` softworkz .
2025-04-08 16:56 ` softworkz . [this message]
2025-04-08 18:16 ` Michael Niedermayer
2025-04-08 18:36 ` softworkz .
2025-04-08 19:45 ` Michael Niedermayer
2025-04-08 21:30 ` softworkz .
2025-04-11 19:06 ` Michael Niedermayer
2025-04-12 1:41 ` softworkz .
2025-04-12 11:02 ` softworkz .
2025-04-09 0:00 ` Leo Izen
2025-04-09 16:56 ` Michael Niedermayer
2025-04-10 8:40 ` Nicolas George
2025-04-10 18:31 ` softworkz .
2025-04-11 20:50 ` Michael Niedermayer
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