From: Soft Works <softworkz@hotmail.com> To: FFmpeg development discussions and patches <ffmpeg-devel@ffmpeg.org> Cc: Tong Wu <tong1.wu@intel.com> Subject: Re: [FFmpeg-devel] [PATCH v3 1/4] avutil/hwcontext_qsv: derive QSV frames to D3D11VA frames Date: Thu, 5 May 2022 11:52:33 +0000 Message-ID: <DM8P223MB0365381C1A718EF38271BC9FBAC29@DM8P223MB0365.NAMP223.PROD.OUTLOOK.COM> (raw) In-Reply-To: <20220505105318.716-1-tong1.wu@intel.com> > -----Original Message----- > From: ffmpeg-devel <ffmpeg-devel-bounces@ffmpeg.org> On Behalf Of Tong > Wu > Sent: Thursday, May 5, 2022 12:53 PM > To: ffmpeg-devel@ffmpeg.org > Cc: Tong Wu <tong1.wu@intel.com> > Subject: [FFmpeg-devel] [PATCH v3 1/4] avutil/hwcontext_qsv: derive > QSV frames to D3D11VA frames > > Fixes: > $ ffmpeg.exe -y -hwaccel qsv -init_hw_device d3d11va=d3d11 \ > -init_hw_device qsv=qsv@d3d11 -c:v h264_qsv -i input.h264 \ > -vf "hwmap=derive_device=d3d11va,format=d3d11" -f null - > > Signed-off-by: Tong Wu <tong1.wu@intel.com> > --- > libavutil/hwcontext_qsv.c | 15 +++++++++++++-- > 1 file changed, 13 insertions(+), 2 deletions(-) > > diff --git a/libavutil/hwcontext_qsv.c b/libavutil/hwcontext_qsv.c > index b28dcffe2a..65af7130b8 100644 > --- a/libavutil/hwcontext_qsv.c > +++ b/libavutil/hwcontext_qsv.c > @@ -1281,12 +1281,23 @@ static int > qsv_frames_derive_from(AVHWFramesContext *dst_ctx, > #if CONFIG_D3D11VA > case AV_HWDEVICE_TYPE_D3D11VA: > { > + dst_ctx->initial_pool_size = src_ctx->initial_pool_size; > AVD3D11VAFramesContext *dst_hwctx = dst_ctx->hwctx; > - mfxHDLPair *pair = (mfxHDLPair*)src_hwctx- > >surfaces[i].Data.MemId; > - dst_hwctx->texture = (ID3D11Texture2D*)pair->first; > + dst_hwctx->texture_infos = av_calloc(src_hwctx- > >nb_surfaces, > + sizeof(*dst_hwctx- > >texture_infos)); > if (src_hwctx->frame_type & MFX_MEMTYPE_SHARED_RESOURCE) > dst_hwctx->MiscFlags = D3D11_RESOURCE_MISC_SHARED; > dst_hwctx->BindFlags = > qsv_get_d3d11va_bind_flags(src_hwctx->frame_type); This is not right. QSV frames are not only created from here (hwcontext_qsv) but also from qsvvpp.c AND also by MSDK internally as VPP output frames, which means that we cannot assume the rules we are using here being followed. You need to query those flags from the (first) texture instead. > + for (i = 0; i < src_hwctx->nb_surfaces; i++) { > + mfxHDLPair* pair = (mfxHDLPair*)src_hwctx- > >surfaces[i].Data.MemId; > + dst_hwctx->texture_infos[i].texture = > (ID3D11Texture2D*)pair->first; > + if (dst_hwctx->BindFlags & D3D11_BIND_RENDER_TARGET) > { > + dst_hwctx->texture_infos[i].index = 0; > + } > + else { > + dst_hwctx->texture_infos[i].index = > (intptr_t)pair->second; > + } > + } Same as above here. With MSDK it is not guaranteed that VPP output frames will be array textures. This depends on the MSDK runtime version. They always have the flag D3D11_BIND_RENDER_TARGET, so that's not an appropriate condition. I would check .second for MFX_INFINITE instead. Kind regards, softworkz _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-request@ffmpeg.org with subject "unsubscribe".
next prev parent reply other threads:[~2022-05-05 11:52 UTC|newest] Thread overview: 7+ messages / expand[flat|nested] mbox.gz Atom feed top 2022-05-05 10:53 Tong Wu 2022-05-05 10:53 ` [FFmpeg-devel] [PATCH v3 2/4] avutil/hwcontext_d3d11va: pass the format value from outside for staging texture Tong Wu 2022-05-05 10:53 ` [FFmpeg-devel] [PATCH v3 3/4] avutil/hwcontext_qsv: map QSV frames to D3D11VA frames Tong Wu 2022-05-05 10:53 ` [FFmpeg-devel] [PATCH v3 4/4] avutil/hwcontext_qsv: map D3D11VA frames to QSV frames Tong Wu 2022-05-05 12:12 ` Soft Works 2022-05-05 11:52 ` Soft Works [this message] 2022-05-06 1:05 ` [FFmpeg-devel] [PATCH v3 1/4] avutil/hwcontext_qsv: derive QSV frames to D3D11VA frames Wu, Tong1
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