* [FFmpeg-devel] [PATCH v3 1/4] avutil/hwcontext_qsv: derive QSV frames to D3D11VA frames
@ 2022-05-05 10:53 Tong Wu
2022-05-05 10:53 ` [FFmpeg-devel] [PATCH v3 2/4] avutil/hwcontext_d3d11va: pass the format value from outside for staging texture Tong Wu
` (3 more replies)
0 siblings, 4 replies; 7+ messages in thread
From: Tong Wu @ 2022-05-05 10:53 UTC (permalink / raw)
To: ffmpeg-devel; +Cc: Tong Wu
Fixes:
$ ffmpeg.exe -y -hwaccel qsv -init_hw_device d3d11va=d3d11 \
-init_hw_device qsv=qsv@d3d11 -c:v h264_qsv -i input.h264 \
-vf "hwmap=derive_device=d3d11va,format=d3d11" -f null -
Signed-off-by: Tong Wu <tong1.wu@intel.com>
---
libavutil/hwcontext_qsv.c | 15 +++++++++++++--
1 file changed, 13 insertions(+), 2 deletions(-)
diff --git a/libavutil/hwcontext_qsv.c b/libavutil/hwcontext_qsv.c
index b28dcffe2a..65af7130b8 100644
--- a/libavutil/hwcontext_qsv.c
+++ b/libavutil/hwcontext_qsv.c
@@ -1281,12 +1281,23 @@ static int qsv_frames_derive_from(AVHWFramesContext *dst_ctx,
#if CONFIG_D3D11VA
case AV_HWDEVICE_TYPE_D3D11VA:
{
+ dst_ctx->initial_pool_size = src_ctx->initial_pool_size;
AVD3D11VAFramesContext *dst_hwctx = dst_ctx->hwctx;
- mfxHDLPair *pair = (mfxHDLPair*)src_hwctx->surfaces[i].Data.MemId;
- dst_hwctx->texture = (ID3D11Texture2D*)pair->first;
+ dst_hwctx->texture_infos = av_calloc(src_hwctx->nb_surfaces,
+ sizeof(*dst_hwctx->texture_infos));
if (src_hwctx->frame_type & MFX_MEMTYPE_SHARED_RESOURCE)
dst_hwctx->MiscFlags = D3D11_RESOURCE_MISC_SHARED;
dst_hwctx->BindFlags = qsv_get_d3d11va_bind_flags(src_hwctx->frame_type);
+ for (i = 0; i < src_hwctx->nb_surfaces; i++) {
+ mfxHDLPair* pair = (mfxHDLPair*)src_hwctx->surfaces[i].Data.MemId;
+ dst_hwctx->texture_infos[i].texture = (ID3D11Texture2D*)pair->first;
+ if (dst_hwctx->BindFlags & D3D11_BIND_RENDER_TARGET) {
+ dst_hwctx->texture_infos[i].index = 0;
+ }
+ else {
+ dst_hwctx->texture_infos[i].index = (intptr_t)pair->second;
+ }
+ }
}
break;
#endif
--
2.35.1
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^ permalink raw reply [flat|nested] 7+ messages in thread
* [FFmpeg-devel] [PATCH v3 2/4] avutil/hwcontext_d3d11va: pass the format value from outside for staging texture
2022-05-05 10:53 [FFmpeg-devel] [PATCH v3 1/4] avutil/hwcontext_qsv: derive QSV frames to D3D11VA frames Tong Wu
@ 2022-05-05 10:53 ` Tong Wu
2022-05-05 10:53 ` [FFmpeg-devel] [PATCH v3 3/4] avutil/hwcontext_qsv: map QSV frames to D3D11VA frames Tong Wu
` (2 subsequent siblings)
3 siblings, 0 replies; 7+ messages in thread
From: Tong Wu @ 2022-05-05 10:53 UTC (permalink / raw)
To: ffmpeg-devel; +Cc: Tong Wu
In d3d11va_create_staging_texture(), during the hwmap process, the
ctx->internal->priv is not initialized, resulting in the
texDesc.Format not initialized. Now pass the format value from
d3d11va_transfer_data() to fix it.
$ ffmpeg.exe -y -hwaccel qsv -init_hw_device d3d11va=d3d11 \
-init_hw_device qsv=qsv@d3d11 -c:v h264_qsv \
-i input.h264 -vf "hwmap=derive_device=d3d11va,format=d3d11,hwdownload,format=nv12" \
-f null -
Signed-off-by: Tong Wu <tong1.wu@intel.com>
---
libavutil/hwcontext_d3d11va.c | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
index 2b4e24bb56..bb4e9d6965 100644
--- a/libavutil/hwcontext_d3d11va.c
+++ b/libavutil/hwcontext_d3d11va.c
@@ -346,7 +346,7 @@ static int d3d11va_transfer_get_formats(AVHWFramesContext *ctx,
return 0;
}
-static int d3d11va_create_staging_texture(AVHWFramesContext *ctx)
+static int d3d11va_create_staging_texture(AVHWFramesContext *ctx, DXGI_FORMAT format)
{
AVD3D11VADeviceContext *device_hwctx = ctx->device_ctx->hwctx;
D3D11VAFramesContext *s = ctx->internal->priv;
@@ -355,7 +355,7 @@ static int d3d11va_create_staging_texture(AVHWFramesContext *ctx)
.Width = ctx->width,
.Height = ctx->height,
.MipLevels = 1,
- .Format = s->format,
+ .Format = format,
.SampleDesc = { .Count = 1 },
.ArraySize = 1,
.Usage = D3D11_USAGE_STAGING,
@@ -411,7 +411,8 @@ static int d3d11va_transfer_data(AVHWFramesContext *ctx, AVFrame *dst,
device_hwctx->lock(device_hwctx->lock_ctx);
if (!s->staging_texture) {
- int res = d3d11va_create_staging_texture(ctx);
+ ID3D11Texture2D_GetDesc((ID3D11Texture2D *)texture, &desc);
+ int res = d3d11va_create_staging_texture(ctx, desc.Format);
if (res < 0)
return res;
}
--
2.35.1
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^ permalink raw reply [flat|nested] 7+ messages in thread
* [FFmpeg-devel] [PATCH v3 3/4] avutil/hwcontext_qsv: map QSV frames to D3D11VA frames
2022-05-05 10:53 [FFmpeg-devel] [PATCH v3 1/4] avutil/hwcontext_qsv: derive QSV frames to D3D11VA frames Tong Wu
2022-05-05 10:53 ` [FFmpeg-devel] [PATCH v3 2/4] avutil/hwcontext_d3d11va: pass the format value from outside for staging texture Tong Wu
@ 2022-05-05 10:53 ` Tong Wu
2022-05-05 10:53 ` [FFmpeg-devel] [PATCH v3 4/4] avutil/hwcontext_qsv: map D3D11VA frames to QSV frames Tong Wu
2022-05-05 11:52 ` [FFmpeg-devel] [PATCH v3 1/4] avutil/hwcontext_qsv: derive QSV frames to D3D11VA frames Soft Works
3 siblings, 0 replies; 7+ messages in thread
From: Tong Wu @ 2022-05-05 10:53 UTC (permalink / raw)
To: ffmpeg-devel; +Cc: Tong Wu
When input is a rawvideo, after mapping QSV frames to D3D11VA frames,
the output will have green frames. Now fix it.
Fixes:
$ ffmpeg.exe -y -init_hw_device d3d11va=d3d11 \
-init_hw_device qsv=qsv@d3d11 -s:v WxH -pix_fmt nv12 -i input.yuv \
-vf "format=nv12,hwupload=extra_hw_frames=16,\
hwmap=derive_device=d3d11va,format=d3d11,hwdownload,format=nv12" \
-f rawvideo output.yuv
Signed-off-by: Tong Wu <tong1.wu@intel.com>
---
libavutil/hwcontext_qsv.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/libavutil/hwcontext_qsv.c b/libavutil/hwcontext_qsv.c
index 65af7130b8..27eedef5f8 100644
--- a/libavutil/hwcontext_qsv.c
+++ b/libavutil/hwcontext_qsv.c
@@ -1388,7 +1388,7 @@ static int qsv_map_from(AVHWFramesContext *ctx,
if (child_frames_ctx->device_ctx->type == AV_HWDEVICE_TYPE_D3D11VA) {
mfxHDLPair *pair = (mfxHDLPair*)surf->Data.MemId;
dst->data[0] = pair->first;
- dst->data[1] = pair->second;
+ dst->data[1] = pair->second == (mfxMemId)MFX_INFINITE ? (uint8_t *)0 : pair->second;
} else {
dst->data[3] = child_data;
}
@@ -1418,7 +1418,7 @@ static int qsv_map_from(AVHWFramesContext *ctx,
if (child_frames_ctx->device_ctx->type == AV_HWDEVICE_TYPE_D3D11VA) {
mfxHDLPair *pair = (mfxHDLPair*)surf->Data.MemId;
dummy->data[0] = pair->first;
- dummy->data[1] = pair->second;
+ dummy->data[1] = pair->second == (mfxMemId)MFX_INFINITE ? (uint8_t *)0 : pair->second;
} else {
dummy->data[3] = child_data;
}
--
2.35.1
_______________________________________________
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To unsubscribe, visit link above, or email
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^ permalink raw reply [flat|nested] 7+ messages in thread
* [FFmpeg-devel] [PATCH v3 4/4] avutil/hwcontext_qsv: map D3D11VA frames to QSV frames
2022-05-05 10:53 [FFmpeg-devel] [PATCH v3 1/4] avutil/hwcontext_qsv: derive QSV frames to D3D11VA frames Tong Wu
2022-05-05 10:53 ` [FFmpeg-devel] [PATCH v3 2/4] avutil/hwcontext_d3d11va: pass the format value from outside for staging texture Tong Wu
2022-05-05 10:53 ` [FFmpeg-devel] [PATCH v3 3/4] avutil/hwcontext_qsv: map QSV frames to D3D11VA frames Tong Wu
@ 2022-05-05 10:53 ` Tong Wu
2022-05-05 12:12 ` Soft Works
2022-05-05 11:52 ` [FFmpeg-devel] [PATCH v3 1/4] avutil/hwcontext_qsv: derive QSV frames to D3D11VA frames Soft Works
3 siblings, 1 reply; 7+ messages in thread
From: Tong Wu @ 2022-05-05 10:53 UTC (permalink / raw)
To: ffmpeg-devel; +Cc: Tong Wu
Fixes:
$ ffmpeg.exe -init_hw_device d3d11va=d3d11 -init_hw_device \
qsv=qsv@d3d11 -s:v WxH -pix_fmt nv12 -i input.yuv -vf \
"hwupload=extra_hw_frames=16,hwmap=derive_device=d3d11va,format=d3d11,\
hwmap=derive_device=qsv,format=qsv" -f null -
Signed-off-by: Tong Wu <tong1.wu@intel.com>
---
libavutil/hwcontext_qsv.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/libavutil/hwcontext_qsv.c b/libavutil/hwcontext_qsv.c
index 27eedef5f8..30d3360d42 100644
--- a/libavutil/hwcontext_qsv.c
+++ b/libavutil/hwcontext_qsv.c
@@ -1885,7 +1885,8 @@ static int qsv_map_to(AVHWFramesContext *dst_ctx,
{
mfxHDLPair *pair = (mfxHDLPair*)hwctx->surfaces[i].Data.MemId;
if (pair->first == src->data[0]
- && pair->second == src->data[1]) {
+ && (pair->second == src->data[1]
+ || (pair->second == (mfxMemId)MFX_INFINITE && src->data[1] == (uint8_t *)0))) {
index = i;
break;
}
--
2.35.1
_______________________________________________
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^ permalink raw reply [flat|nested] 7+ messages in thread
* Re: [FFmpeg-devel] [PATCH v3 1/4] avutil/hwcontext_qsv: derive QSV frames to D3D11VA frames
2022-05-05 10:53 [FFmpeg-devel] [PATCH v3 1/4] avutil/hwcontext_qsv: derive QSV frames to D3D11VA frames Tong Wu
` (2 preceding siblings ...)
2022-05-05 10:53 ` [FFmpeg-devel] [PATCH v3 4/4] avutil/hwcontext_qsv: map D3D11VA frames to QSV frames Tong Wu
@ 2022-05-05 11:52 ` Soft Works
2022-05-06 1:05 ` Wu, Tong1
3 siblings, 1 reply; 7+ messages in thread
From: Soft Works @ 2022-05-05 11:52 UTC (permalink / raw)
To: FFmpeg development discussions and patches; +Cc: Tong Wu
> -----Original Message-----
> From: ffmpeg-devel <ffmpeg-devel-bounces@ffmpeg.org> On Behalf Of Tong
> Wu
> Sent: Thursday, May 5, 2022 12:53 PM
> To: ffmpeg-devel@ffmpeg.org
> Cc: Tong Wu <tong1.wu@intel.com>
> Subject: [FFmpeg-devel] [PATCH v3 1/4] avutil/hwcontext_qsv: derive
> QSV frames to D3D11VA frames
>
> Fixes:
> $ ffmpeg.exe -y -hwaccel qsv -init_hw_device d3d11va=d3d11 \
> -init_hw_device qsv=qsv@d3d11 -c:v h264_qsv -i input.h264 \
> -vf "hwmap=derive_device=d3d11va,format=d3d11" -f null -
>
> Signed-off-by: Tong Wu <tong1.wu@intel.com>
> ---
> libavutil/hwcontext_qsv.c | 15 +++++++++++++--
> 1 file changed, 13 insertions(+), 2 deletions(-)
>
> diff --git a/libavutil/hwcontext_qsv.c b/libavutil/hwcontext_qsv.c
> index b28dcffe2a..65af7130b8 100644
> --- a/libavutil/hwcontext_qsv.c
> +++ b/libavutil/hwcontext_qsv.c
> @@ -1281,12 +1281,23 @@ static int
> qsv_frames_derive_from(AVHWFramesContext *dst_ctx,
> #if CONFIG_D3D11VA
> case AV_HWDEVICE_TYPE_D3D11VA:
> {
> + dst_ctx->initial_pool_size = src_ctx->initial_pool_size;
> AVD3D11VAFramesContext *dst_hwctx = dst_ctx->hwctx;
> - mfxHDLPair *pair = (mfxHDLPair*)src_hwctx-
> >surfaces[i].Data.MemId;
> - dst_hwctx->texture = (ID3D11Texture2D*)pair->first;
> + dst_hwctx->texture_infos = av_calloc(src_hwctx-
> >nb_surfaces,
> + sizeof(*dst_hwctx-
> >texture_infos));
> if (src_hwctx->frame_type & MFX_MEMTYPE_SHARED_RESOURCE)
> dst_hwctx->MiscFlags = D3D11_RESOURCE_MISC_SHARED;
> dst_hwctx->BindFlags =
> qsv_get_d3d11va_bind_flags(src_hwctx->frame_type);
This is not right. QSV frames are not only created from here
(hwcontext_qsv) but also from qsvvpp.c AND also by MSDK internally
as VPP output frames, which means that we cannot assume the rules
we are using here being followed.
You need to query those flags from the (first) texture instead.
> + for (i = 0; i < src_hwctx->nb_surfaces; i++) {
> + mfxHDLPair* pair = (mfxHDLPair*)src_hwctx-
> >surfaces[i].Data.MemId;
> + dst_hwctx->texture_infos[i].texture =
> (ID3D11Texture2D*)pair->first;
> + if (dst_hwctx->BindFlags & D3D11_BIND_RENDER_TARGET)
> {
> + dst_hwctx->texture_infos[i].index = 0;
> + }
> + else {
> + dst_hwctx->texture_infos[i].index =
> (intptr_t)pair->second;
> + }
> + }
Same as above here. With MSDK it is not guaranteed that VPP
output frames will be array textures. This depends on the MSDK
runtime version.
They always have the flag D3D11_BIND_RENDER_TARGET, so that's
not an appropriate condition.
I would check .second for MFX_INFINITE instead.
Kind regards,
softworkz
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^ permalink raw reply [flat|nested] 7+ messages in thread
* Re: [FFmpeg-devel] [PATCH v3 4/4] avutil/hwcontext_qsv: map D3D11VA frames to QSV frames
2022-05-05 10:53 ` [FFmpeg-devel] [PATCH v3 4/4] avutil/hwcontext_qsv: map D3D11VA frames to QSV frames Tong Wu
@ 2022-05-05 12:12 ` Soft Works
0 siblings, 0 replies; 7+ messages in thread
From: Soft Works @ 2022-05-05 12:12 UTC (permalink / raw)
To: FFmpeg development discussions and patches; +Cc: Tong Wu
> -----Original Message-----
> From: ffmpeg-devel <ffmpeg-devel-bounces@ffmpeg.org> On Behalf Of Tong
> Wu
> Sent: Thursday, May 5, 2022 12:53 PM
> To: ffmpeg-devel@ffmpeg.org
> Cc: Tong Wu <tong1.wu@intel.com>
> Subject: [FFmpeg-devel] [PATCH v3 4/4] avutil/hwcontext_qsv: map
> D3D11VA frames to QSV frames
>
> Fixes:
> $ ffmpeg.exe -init_hw_device d3d11va=d3d11 -init_hw_device \
> qsv=qsv@d3d11 -s:v WxH -pix_fmt nv12 -i input.yuv -vf \
> "hwupload=extra_hw_frames=16,hwmap=derive_device=d3d11va,format=d3d11,
> \
> hwmap=derive_device=qsv,format=qsv" -f null -
>
> Signed-off-by: Tong Wu <tong1.wu@intel.com>
> ---
> libavutil/hwcontext_qsv.c | 3 ++-
> 1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/libavutil/hwcontext_qsv.c b/libavutil/hwcontext_qsv.c
> index 27eedef5f8..30d3360d42 100644
> --- a/libavutil/hwcontext_qsv.c
> +++ b/libavutil/hwcontext_qsv.c
> @@ -1885,7 +1885,8 @@ static int qsv_map_to(AVHWFramesContext
> *dst_ctx,
> {
> mfxHDLPair *pair = (mfxHDLPair*)hwctx-
> >surfaces[i].Data.MemId;
> if (pair->first == src->data[0]
> - && pair->second == src->data[1]) {
> + && (pair->second == src->data[1]
> + || (pair->second == (mfxMemId)MFX_INFINITE &&
> src->data[1] == (uint8_t *)0))) {
> index = i;
> break;
> }
> --
I think this patch should be squashed together with patch 3/4 because
mapping is kind of broken between those two commits.
sw
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^ permalink raw reply [flat|nested] 7+ messages in thread
* Re: [FFmpeg-devel] [PATCH v3 1/4] avutil/hwcontext_qsv: derive QSV frames to D3D11VA frames
2022-05-05 11:52 ` [FFmpeg-devel] [PATCH v3 1/4] avutil/hwcontext_qsv: derive QSV frames to D3D11VA frames Soft Works
@ 2022-05-06 1:05 ` Wu, Tong1
0 siblings, 0 replies; 7+ messages in thread
From: Wu, Tong1 @ 2022-05-06 1:05 UTC (permalink / raw)
To: Soft Works, FFmpeg development discussions and patches
> -----Original Message-----
> From: Soft Works <softworkz@hotmail.com>
> Sent: Thursday, May 5, 2022 7:53 PM
> To: FFmpeg development discussions and patches <ffmpeg-
> devel@ffmpeg.org>
> Cc: Wu, Tong1 <tong1.wu@intel.com>
> Subject: RE: [FFmpeg-devel] [PATCH v3 1/4] avutil/hwcontext_qsv: derive
> QSV frames to D3D11VA frames
>
>
>
> > -----Original Message-----
> > From: ffmpeg-devel <ffmpeg-devel-bounces@ffmpeg.org> On Behalf Of
> Tong
> > Wu
> > Sent: Thursday, May 5, 2022 12:53 PM
> > To: ffmpeg-devel@ffmpeg.org
> > Cc: Tong Wu <tong1.wu@intel.com>
> > Subject: [FFmpeg-devel] [PATCH v3 1/4] avutil/hwcontext_qsv: derive
> > QSV frames to D3D11VA frames
> >
> > Fixes:
> > $ ffmpeg.exe -y -hwaccel qsv -init_hw_device d3d11va=d3d11 \
> > -init_hw_device qsv=qsv@d3d11 -c:v h264_qsv -i input.h264 \ -vf
> > "hwmap=derive_device=d3d11va,format=d3d11" -f null -
> >
> > Signed-off-by: Tong Wu <tong1.wu@intel.com>
> > ---
> > libavutil/hwcontext_qsv.c | 15 +++++++++++++--
> > 1 file changed, 13 insertions(+), 2 deletions(-)
> >
> > diff --git a/libavutil/hwcontext_qsv.c b/libavutil/hwcontext_qsv.c
> > index b28dcffe2a..65af7130b8 100644
> > --- a/libavutil/hwcontext_qsv.c
> > +++ b/libavutil/hwcontext_qsv.c
> > @@ -1281,12 +1281,23 @@ static int
> > qsv_frames_derive_from(AVHWFramesContext *dst_ctx, #if
> CONFIG_D3D11VA
> > case AV_HWDEVICE_TYPE_D3D11VA:
> > {
> > + dst_ctx->initial_pool_size = src_ctx->initial_pool_size;
> > AVD3D11VAFramesContext *dst_hwctx = dst_ctx->hwctx;
> > - mfxHDLPair *pair = (mfxHDLPair*)src_hwctx-
> > >surfaces[i].Data.MemId;
> > - dst_hwctx->texture = (ID3D11Texture2D*)pair->first;
> > + dst_hwctx->texture_infos = av_calloc(src_hwctx-
> > >nb_surfaces,
> > + sizeof(*dst_hwctx-
> > >texture_infos));
> > if (src_hwctx->frame_type & MFX_MEMTYPE_SHARED_RESOURCE)
> > dst_hwctx->MiscFlags = D3D11_RESOURCE_MISC_SHARED;
> > dst_hwctx->BindFlags =
> > qsv_get_d3d11va_bind_flags(src_hwctx->frame_type);
>
> This is not right. QSV frames are not only created from here
> (hwcontext_qsv) but also from qsvvpp.c AND also by MSDK internally as VPP
> output frames, which means that we cannot assume the rules we are using
> here being followed.
>
> You need to query those flags from the (first) texture instead.
>
Thanks, will resubmit the patchset.
>
> > + for (i = 0; i < src_hwctx->nb_surfaces; i++) {
> > + mfxHDLPair* pair = (mfxHDLPair*)src_hwctx-
> > >surfaces[i].Data.MemId;
> > + dst_hwctx->texture_infos[i].texture =
> > (ID3D11Texture2D*)pair->first;
> > + if (dst_hwctx->BindFlags & D3D11_BIND_RENDER_TARGET)
> > {
> > + dst_hwctx->texture_infos[i].index = 0;
> > + }
> > + else {
> > + dst_hwctx->texture_infos[i].index =
> > (intptr_t)pair->second;
> > + }
> > + }
>
> Same as above here. With MSDK it is not guaranteed that VPP output frames
> will be array textures. This depends on the MSDK runtime version.
> They always have the flag D3D11_BIND_RENDER_TARGET, so that's not an
> appropriate condition.
>
> I would check .second for MFX_INFINITE instead.
>
> Kind regards,
> softworkz
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^ permalink raw reply [flat|nested] 7+ messages in thread
end of thread, other threads:[~2022-05-06 1:05 UTC | newest]
Thread overview: 7+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2022-05-05 10:53 [FFmpeg-devel] [PATCH v3 1/4] avutil/hwcontext_qsv: derive QSV frames to D3D11VA frames Tong Wu
2022-05-05 10:53 ` [FFmpeg-devel] [PATCH v3 2/4] avutil/hwcontext_d3d11va: pass the format value from outside for staging texture Tong Wu
2022-05-05 10:53 ` [FFmpeg-devel] [PATCH v3 3/4] avutil/hwcontext_qsv: map QSV frames to D3D11VA frames Tong Wu
2022-05-05 10:53 ` [FFmpeg-devel] [PATCH v3 4/4] avutil/hwcontext_qsv: map D3D11VA frames to QSV frames Tong Wu
2022-05-05 12:12 ` Soft Works
2022-05-05 11:52 ` [FFmpeg-devel] [PATCH v3 1/4] avutil/hwcontext_qsv: derive QSV frames to D3D11VA frames Soft Works
2022-05-06 1:05 ` Wu, Tong1
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