* [FFmpeg-devel] libswscale.c : ff_xyz12Torgb48 expensive unaligned 16 byte accesses
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@ 2025-05-26 0:44 ` Chitra Dey Sarkar via ffmpeg-devel
2025-05-26 0:58 ` James Almer
0 siblings, 1 reply; 2+ messages in thread
From: Chitra Dey Sarkar via ffmpeg-devel @ 2025-05-26 0:44 UTC (permalink / raw)
To: FFmpeg development discussions and patches; +Cc: Chitra Dey Sarkar
H
We have been profiling FFmpeg at Microsoft and have identified that ff_xyz12ToRgb48 has a high sample count ( profiled every 1ms )
It seems like ff_xyz12ToRgb48 has performance penalty for
1. Unaligned read and write access
2. Access to xyz2rgb_matrix
3. Multiplication
I would be interested in optimizing this code , wanted to check if there is an existing optimized version of this function, or any recommended approach to improve it(?
I can move the repeated access to xyz2rgb_matrix outside the inner loop and load a full cache line at once to extract the X, Y, and Z values more efficiently-but I wanted to start by getting some initial feedback or thoughts before proceeding further
File : FFmpeg/libswscale/swscale.c at a79720e10f30e9fd18bd78242ce96dde06461343 * FFmpeg/FFmpeg<https://github.com/FFmpeg/FFmpeg/blob/a79720e10f30e9fd18bd78242ce96dde06461343/libswscale/swscale.c#L739>
void ff_xyz12Torgb48(const SwsInternal *c, uint8_t *dst, int dst_stride,
const uint8_t *src, int src_stride, int w, int h)
{
.......... Unaligned read .......................
x = AV_RL16(src16 + xp + 0);
y = AV_RL16(src16 + xp + 1);
z = AV_RL16(src16 + xp + 2);
.......... DRAM Access and multiply .......................
// convert from XYZlinear to sRGBlinear
r = c->xyz2rgb_matrix[0][0] * x +
c->xyz2rgb_matrix[0][1] * y +
c->xyz2rgb_matrix[0][2] * z >> 12;
g = c->xyz2rgb_matrix[1][0] * x +
c->xyz2rgb_matrix[1][1] * y +
c->xyz2rgb_matrix[1][2] * z >> 12;
b = c->xyz2rgb_matrix[2][0] * x +
c->xyz2rgb_matrix[2][1] * y +
c->xyz2rgb_matrix[2][2] * z >> 12;
.......... RMW Access .......................
AV_WL16(dst16 + xp + 0, c->rgbgamma[r] << 4);
AV_WL16(dst16 + xp + 1, c->rgbgamma[g] << 4);
AV_WL16(dst16 + xp + 2, c->rgbgamma[b] << 4);
Regards
Chitra
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^ permalink raw reply [flat|nested] 2+ messages in thread
* Re: [FFmpeg-devel] libswscale.c : ff_xyz12Torgb48 expensive unaligned 16 byte accesses
2025-05-26 0:44 ` [FFmpeg-devel] libswscale.c : ff_xyz12Torgb48 expensive unaligned 16 byte accesses Chitra Dey Sarkar via ffmpeg-devel
@ 2025-05-26 0:58 ` James Almer
0 siblings, 0 replies; 2+ messages in thread
From: James Almer @ 2025-05-26 0:58 UTC (permalink / raw)
To: ffmpeg-devel
[-- Attachment #1.1.1: Type: text/plain, Size: 1002 bytes --]
On 5/25/2025 9:44 PM, Chitra Dey Sarkar via ffmpeg-devel wrote:
> H
> We have been profiling FFmpeg at Microsoft and have identified that ff_xyz12ToRgb48 has a high sample count ( profiled every 1ms )
>
> It seems like ff_xyz12ToRgb48 has performance penalty for
>
> 1. Unaligned read and write access
> 2. Access to xyz2rgb_matrix
> 3. Multiplication
>
> I would be interested in optimizing this code , wanted to check if there is an existing optimized version of this function, or any recommended approach to improve it(?
> I can move the repeated access to xyz2rgb_matrix outside the inner loop and load a full cache line at once to extract the X, Y, and Z values more efficiently-but I wanted to start by getting some initial feedback or thoughts before proceeding further
Niklas is currently working in a library rewrite, which may affect xyz
scaling. But in any case, the obvious approach is a SIMD optimized
implementation (SSE2, AVX2, etc) of this function.
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2025-05-26 0:44 ` [FFmpeg-devel] libswscale.c : ff_xyz12Torgb48 expensive unaligned 16 byte accesses Chitra Dey Sarkar via ffmpeg-devel
2025-05-26 0:58 ` James Almer
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