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From: "Rémi Denis-Courmont" <remi@remlab.net>
To: FFmpeg development discussions and patches <ffmpeg-devel@ffmpeg.org>
Subject: Re: [FFmpeg-devel] [RFC] New swscale internal design prototype
Date: Sun, 09 Mar 2025 17:57:48 -0700
Message-ID: <D2DEEEEC-A3B4-427B-AE7E-BAF0C412ABFD@remlab.net> (raw)
In-Reply-To: <20250309205747.GE683063@haasn.xyz>



Le 9 mars 2025 12:57:47 GMT-07:00, Niklas Haas <ffmpeg@haasn.xyz> a écrit :
>On Sun, 09 Mar 2025 11:18:04 -0700 Rémi Denis-Courmont <remi@remlab.net> wrote:
>> Hi,
>> 
>> Le 8 mars 2025 14:53:42 GMT-08:00, Niklas Haas <ffmpeg@haasn.xyz> a écrit :
>> >https://github.com/haasn/FFmpeg/blob/swscale3/doc/swscale-v2.txt
>> 
>> >I have spent the past week or so ironing 
>> >I wanted to post it here to gather some feedback on the approach. Where does
>> >it fall on the "madness" scale? Is the new operations and optimizer design
>> >comprehensible? Am I trying too hard to reinvent compilers? Are there any
>> >platforms where the high number of function calls per frame would be
>> >probitively expensive? What are the thoughts on the float-first approach? See
>> >also the list of limitations and improvement ideas at the bottom of my design
>> >document.
>> 
>> Using floats internally may be fine if there's (almost) never any spillage, but that necessarily implies custom calling conventions. And won't work with as many as 32 pixels. On RVV 128-bit, you'd have only 4 vectors. On Arm NEON, it would be even worse as scalars/constants need to be stored in vectors as well.
>
>I think that a custom calling convention is not as unreasonable as it may sound,
>and will actually be easier to implement than the standard calling convention
>since functions will not have to deal with pixel load/store, nor will there be
>any need for "fused" versions of operations (whose only purpose is to avoid
>the roundtrip through L1).
>
>The pixel chunk size is easily changed; it is a compile time constant and there
>are no strict requirements on it. If RISC-V (or any other platform) struggles
>with storing 32 floats in vector registers, we could go down to 16 (or even 8);
>the number 32 was merely chosen by benchmarking and not through any careful
>design consideration.

It can't be a compile time constant on RVV nor (if it's ever introduced) SVE because they are scalable. I doubt that a compile-time constant will work well across all variants of x86 as well, but not that I'd know.

>Do you have access to anything with decent RVV F32 support that we could use
>for testing? It's my understanding that existing RVV implementations have been
>rather primitive.

Float is quite okay on RVV. It is faster than integers on some lavc audio loops already.

That said, I only have access to TH-C908 (128-bit) and  ST-X60 (256-bit), as before, and I haven't been contacted to get access anything better. The X60 is used on FATE.
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  reply	other threads:[~2025-03-10  0:58 UTC|newest]

Thread overview: 9+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2025-03-08 22:53 Niklas Haas
2025-03-09 16:11 ` Martin Storsjö
2025-03-09 19:45   ` Niklas Haas
2025-03-09 18:18 ` Rémi Denis-Courmont
2025-03-09 19:57   ` Niklas Haas
2025-03-10  0:57     ` Rémi Denis-Courmont [this message]
2025-03-09 19:41 ` Michael Niedermayer
2025-03-09 21:13 ` Niklas Haas
2025-03-09 21:28   ` Niklas Haas

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