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From: Manuel Lauss <manuel.lauss@gmail.com>
To: FFmpeg development discussions and patches <ffmpeg-devel@ffmpeg.org>
Subject: Re: [FFmpeg-devel] [PATCH 1/3] avcodec/sanm: ignore unknown codecs in FOBJs
Date: Mon, 10 Feb 2025 21:48:32 +0100
Message-ID: <CAOLZvyHKN_rzagM943YH33HDXu4SzcDAkJJJ=qsywBt0cOe9GQ@mail.gmail.com> (raw)
In-Reply-To: <dda2b5a0-4e94-e3c9-bbbc-82ed5b534999@passwd.hu>

Hi Marton!


Marton Balint <cus@passwd.hu> schrieb am Mo., 10. Feb. 2025, 20:42:

>
>
> On Mon, 10 Feb 2025, Manuel Lauss wrote:
>
> > Don't error out, just ignore unknown codec numbers and pretend
> > decode succeeded.  This is useful for older LucasArts titles
> > which stack a lot of different FOBJs with different codecs into
> > a single frame.
> >
> > Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
> > ---
> > libavcodec/sanm.c | 2 +-
> > 1 file changed, 1 insertion(+), 1 deletion(-)
> >
> > diff --git a/libavcodec/sanm.c b/libavcodec/sanm.c
> > index c30095ed32..37d2c915d4 100644
> > --- a/libavcodec/sanm.c
> > +++ b/libavcodec/sanm.c
> > @@ -1274,7 +1274,7 @@ static int process_frame_obj(SANMVideoContext *ctx)
> >         return old_codec48(ctx, w, h);
> >     default:
> >         avpriv_request_sample(ctx->avctx, "Subcodec %d", codec);
> > -        return AVERROR_PATCHWELCOME;
> > +        return 0;
>
> But if there is an unsupported FOBJ code that means that the frame might
> be only partially decoded, right?


Thats how the game engine works as well: A FRME can have >=0 FOBJs, all of
them skippable based on game state.
An unchanged image buffer from the previous FRME is absolutely posssible.

So you should set AV_FRAME_FLAG_CORRUPT
> flag in AVFrame->flags, and still log the error, not silently ignore it.
>

It's not corrupt per se.
While working on codec 23, the other unsupported codecs in the test videos
stop the decoding before getting to the c23 fobj.

For a lot of Rebel Assault 2  videos this patch improves playback; nothing
changes for the ones that were already supported by ffmpeg.


Regards,
> Marton
>
>
> >     }
> > }
> >
> > --
> > 2.48.1
> >
> > _______________________________________________
> > ffmpeg-devel mailing list
> > ffmpeg-devel@ffmpeg.org
> > https://ffmpeg.org/mailman/listinfo/ffmpeg-devel
> >
> > To unsubscribe, visit link above, or email
> > ffmpeg-devel-request@ffmpeg.org with subject "unsubscribe".
> >
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      reply	other threads:[~2025-02-10 20:48 UTC|newest]

Thread overview: 5+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2025-02-10 18:12 Manuel Lauss
2025-02-10 18:12 ` [FFmpeg-devel] [PATCH 2/3] avcodec/sanm: fobj left/top are signed Manuel Lauss
2025-02-10 18:12 ` [FFmpeg-devel] [PATCH 3/3] avcodec/sanm: add smush codec23 decoder Manuel Lauss
2025-02-10 19:42 ` [FFmpeg-devel] [PATCH 1/3] avcodec/sanm: ignore unknown codecs in FOBJs Marton Balint
2025-02-10 20:48   ` Manuel Lauss [this message]

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