From: Manuel Lauss <manuel.lauss@gmail.com>
To: FFmpeg development discussions and patches <ffmpeg-devel@ffmpeg.org>
Subject: Re: [FFmpeg-devel] [PATCH v4 2/3] avcodec/sanm: fobj left/top are signed
Date: Tue, 11 Mar 2025 13:59:48 +0100
Message-ID: <CAOLZvyGQyV=Pgs=ARud9f5GL3hLAu0snU+5PsAHwWHq=bt4RWw@mail.gmail.com> (raw)
In-Reply-To: <20250310203242.GO4991@pb2>
Servus Michael,
On Mon, Mar 10, 2025 at 9:32 PM Michael Niedermayer
<michael@niedermayer.cc> wrote:
>
> Hi
>
> On Sun, Mar 09, 2025 at 04:52:25PM +0100, Manuel Lauss wrote:
> > Hi Michael,
> >
> > On Sat, Mar 8, 2025 at 8:11 PM Michael Niedermayer
> > <michael@niedermayer.cc> wrote:
> > >
> > > Hi Manuel
> > >
> > > On Tue, Mar 04, 2025 at 06:07:18PM +0100, Manuel Lauss wrote:
> > > > The left and top parameters of an FOBJ are signed values.
> > > >
> > > > Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
> > > > ---
> > > > v4: revert v3, it arose due to a misunderstanding
> > > > v3: change the bytestream accessor to signed too
> > > > v2: no changes
> > > > libavcodec/sanm.c | 4 ++--
> > > > 1 file changed, 2 insertions(+), 2 deletions(-)
> > > >
> > > > diff --git a/libavcodec/sanm.c b/libavcodec/sanm.c
> > > > index a4f0a28c7c..71dbac4320 100644
> > > > --- a/libavcodec/sanm.c
> > > > +++ b/libavcodec/sanm.c
> > > > @@ -1238,8 +1238,8 @@ static int old_codec48(SANMVideoContext *ctx, int width, int height)
> > > > static int process_frame_obj(SANMVideoContext *ctx)
> > > > {
> > > > uint16_t codec = bytestream2_get_le16u(&ctx->gb);
> > > > - uint16_t left = bytestream2_get_le16u(&ctx->gb);
> > > > - uint16_t top = bytestream2_get_le16u(&ctx->gb);
> > > > + int16_t left = bytestream2_get_le16u(&ctx->gb);
> > > > + int16_t top = bytestream2_get_le16u(&ctx->gb);
> > > > uint16_t w = bytestream2_get_le16u(&ctx->gb);
> > > > uint16_t h = bytestream2_get_le16u(&ctx->gb);
> > >
> > > Does the following code also handle all error conditions that
> > > negative left/top could now trigger ?
> >
> > For the LucasArts titles that sanm.c currently supports well,
> > no negative values are ever encountered.
> > I let ffplay run through maybe 1/3 of the Rebel Assault 1 videos,
> > which are the only ones that make use of negative values, but
> > didn't encounter any crashes; mostly because the codecs it
> > uses aren't supported by ffmpeg/sanm (yet).
>
> My concern is not that it crashes my concern is that manually craftet
> files could result in arbitrary code execution if theres any out of
> array accesses.
> Did you check that negative values are safe in that respect ?
I looked over the code and came up with something new.
Please disregard this and the 3/3 patch, I will send a more
comprehensive patchset for sanm shortly,
which hopefully also addresses your concern.
Thanks for the review!
Manuel
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next prev parent reply other threads:[~2025-03-11 13:00 UTC|newest]
Thread overview: 8+ messages / expand[flat|nested] mbox.gz Atom feed top
2025-03-04 17:07 [FFmpeg-devel] [PATCH v4 1/3] avcodec/sanm: ignore unknown codecs in FOBJs Manuel Lauss
2025-03-04 17:07 ` [FFmpeg-devel] [PATCH v4 2/3] avcodec/sanm: fobj left/top are signed Manuel Lauss
2025-03-08 19:11 ` Michael Niedermayer
2025-03-09 15:52 ` Manuel Lauss
2025-03-10 20:32 ` Michael Niedermayer
2025-03-11 12:59 ` Manuel Lauss [this message]
2025-03-04 17:07 ` [FFmpeg-devel] [PATCH v4 3/3] avcodec/sanm: add smush codec23 decoder Manuel Lauss
2025-03-08 19:16 ` [FFmpeg-devel] [PATCH v4 1/3] avcodec/sanm: ignore unknown codecs in FOBJs Michael Niedermayer
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