From: Ramiro Polla <ramiro.polla@gmail.com> To: FFmpeg development discussions and patches <ffmpeg-devel@ffmpeg.org> Subject: Re: [FFmpeg-devel] [PATCH v2] libavformat/vapoursynth: Update to API version 4, load library at runtime Date: Thu, 18 Jul 2024 16:21:11 +0200 Message-ID: <CALweWgDPcEfnnKzGb3pR0x8-s_X86bqQ7ZFFmwEp=i9DiokJ4w@mail.gmail.com> (raw) In-Reply-To: <5fb71a99-92e3-45b3-9a36-f9fe912b24f5@gmx.net> On Thu, Jul 18, 2024 at 3:41 PM Stefan Oltmanns via ffmpeg-devel <ffmpeg-devel@ffmpeg.org> wrote: > Am 18.07.24 um 15:04 schrieb Ramiro Polla: > >>>> [...] > >>>> > >>>> +static VSScriptLibrary vs_script_library; > >>> > >>> Does vs_script_library have to be a global? > >>> > >> > >> I think it has to: ffmpeg allows multiple input files, in case you open > >> two VapourSynth files you want to load the Library only once. > > > > It should be possible to dlopen()/LoadLibrary() multiple times, and > > the library only gets really unloaded after the last call to > > dlclose()/FreeLibrary(). In that case you could move that struct to > > the context. If it's unavoidable to keep the global, at least add some > > locks to access it. > > Yes, that should be possible. I did a quick search at it seems that > dlopen()/LoadLibrary() is smart and will not open the same library > multiple times, but return the same pointer. > As dlclose won't be used anymore when removing the atexit handler, that > is not an issue at all. dlclose() will have to be called at some point (i.e.: in read_close). > >> This is exactly how it's done for AviSynth. > > > > Perhaps AviSynth is not the best example to follow :) > > > >>>> + > >>>> +static int vs_atexit_called = 0; > >>>> + > >>>> +static av_cold void vs_atexit_handler(void); > >>>> + > >>>> +#ifdef _WIN32 > >>>> +static av_cold char* get_vs_script_dll_name(void) { > >>>> + LONG r; > >>>> + WCHAR vss_path[512]; > >>>> + char *vss_path_utf8; > >>>> + DWORD buf_size = sizeof(vss_path) - 2; > >>>> + r = RegGetValueW(HKEY_CURRENT_USER, L"SOFTWARE\\VapourSynth", > >>>> + L"VSScriptDLL", RRF_RT_REG_SZ, NULL, > >>>> + &vss_path, &buf_size); > >>>> + if (r == ERROR_SUCCESS && wchartoutf8(vss_path, &vss_path_utf8) > >>>> == 0) > >>>> + return vss_path_utf8; > >>>> + r = RegGetValueW(HKEY_LOCAL_MACHINE, L"SOFTWARE\\VapourSynth", > >>>> + L"VSScriptDLL", RRF_RT_REG_SZ, NULL, > >>>> + &vss_path, &buf_size); > >>>> + if (r == ERROR_SUCCESS && wchartoutf8(vss_path, &vss_path_utf8) > >>>> == 0) > >>>> + return vss_path_utf8; > >>>> + if (wchartoutf8(L"VSScript.dll", &vss_path_utf8) == 0) > >>>> + return vss_path_utf8; > >>>> + return 0; > >>>> +} > >>>> +#endif > >>> > >>> Don't fetch the path on the registry on Windows. The user should set the > >>> path outside of FFmpeg. > >> > >> How exactly should the user do that? Additional option to ffmpeg? > > > > By making sure the libraries are accessible in the PATH environment > > variable. For example by adding the VapourSynth path to the PATH > > environment variable, or overriding PATH on the call to FFmpeg on a > > script. Either way that's outside the scope of FFmpeg. > > Well, the DLL directory is added to PATH by the VapourSynth installer, > but for safety reasons ffmpeg explictly tells the LoadLibrary function > to only search the application directory and system32, quote from > w32dlfcn.h: > > > /** > > * Safe function used to open dynamic libs. This attempts to improve program security > > * by removing the current directory from the dll search path. Only dll's found in the > > * executable or system directory are allowed to be loaded. > > * @param name The dynamic lib name. > > * @return A handle to the opened lib. > > */ > So ffmpeg prevents that solution on purpose. Or should that behavior be > changed in the w32dlfcn.h? Oh, bummer. I would expect that overriding the PATH environment variable would work kind of like how LD_LIBRARY_PATH works on Linux. I don't know why that was changed. I don't really follow what goes on in Windowsland anymore. Does anyone else care to comment on this? Martin, maybe? Ramiro _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-request@ffmpeg.org with subject "unsubscribe".
next prev parent reply other threads:[~2024-07-18 14:21 UTC|newest] Thread overview: 22+ messages / expand[flat|nested] mbox.gz Atom feed top 2024-07-06 21:08 Stefan Oltmanns via ffmpeg-devel 2024-07-18 9:37 ` Stefan Oltmanns via ffmpeg-devel 2024-07-18 11:25 ` Anton Khirnov 2024-07-18 15:38 ` Stefan Oltmanns via ffmpeg-devel 2024-07-22 6:57 ` Anton Khirnov 2024-07-23 0:24 ` Stefan Oltmanns via ffmpeg-devel 2024-07-18 11:08 ` Ramiro Polla 2024-07-18 12:48 ` Stefan Oltmanns via ffmpeg-devel 2024-07-18 13:04 ` Ramiro Polla 2024-07-18 13:41 ` Stefan Oltmanns via ffmpeg-devel 2024-07-18 14:21 ` Ramiro Polla [this message] 2024-07-18 14:53 ` Stefan Oltmanns via ffmpeg-devel 2024-07-19 17:05 ` Stephen Hutchinson 2024-07-18 15:23 ` epirat07 2024-07-21 22:08 ` Stefan Oltmanns via ffmpeg-devel 2024-07-21 22:15 ` Hendrik Leppkes 2024-07-22 0:42 ` Stefan Oltmanns via ffmpeg-devel 2024-07-22 6:36 ` Hendrik Leppkes 2024-07-22 12:13 ` Ramiro Polla 2024-07-22 13:41 ` Hendrik Leppkes 2024-07-22 18:28 ` Ramiro Polla 2024-07-22 13:52 ` Stefan Oltmanns via ffmpeg-devel
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