From: Nuo Mi <nuomi2021@gmail.com> Cc: Frank Plowman <post@frankplowman.com>, ffmpeg-devel@ffmpeg.org Subject: Re: [FFmpeg-devel] [PATCH 2/2] lavc/vvc: Ensure subpictures don't overlap Date: Sun, 16 Feb 2025 23:19:20 +0800 Message-ID: <CAFXK13eGLK8quTM5-zXon1xhGxEhDHMQZRWLULVfVB7c5O9xqw@mail.gmail.com> (raw) In-Reply-To: <20250209154505.69704-2-post@frankplowman.com> Hi Frank, Thank you for the patch. On Sun, Feb 9, 2025 at 11:45 PM Frank Plowman <post@frankplowman.com> wrote: > This is essentially a re-implementation of > > https://patchwork.ffmpeg.org/project/ffmpeg/patch/20241005223955.54158-1-post@frankplowman.com/ > > That patch was not applied last time. Instead we opted to identify > issues which could be caused by invalid subpicture layouts and remedy > those issues where they manifest, either through error detection or code > hardening. This was primarily implemented in the set > https://patchwork.ffmpeg.org/project/ffmpeg/list/?series=13381. > > This has worked to some degree, however issues with subpicture layouts > continue to crop up from the fuzzer and I've fixed a number of bugs > related to subpicture layouts since then. I think it's best to return > to the initial plan and simply check if the subpicture layout is valid > initially. > > This implementation is also lighter than the first time -- by doing a > bit more logic in pps_subpic_less_than_one_tile_slice, we are able to > store a tile_in_subpic map rather than a ctu_in_subpic map. This > reduces the size of the map to the point it becomes possible to allocate > it on the stack. Similar to 8bd66a8c9587af61c7b46558be3c4ee317c1af5a, > the layout is also validated in the slice map construction code, rather > than in the CBS, which avoids duplicating some logic. > > Signed-off-by: Frank Plowman <post@frankplowman.com> > --- > libavcodec/vvc/ps.c | 52 ++++++++++++++++++++++++++++++++++++--------- > 1 file changed, 42 insertions(+), 10 deletions(-) > > diff --git a/libavcodec/vvc/ps.c b/libavcodec/vvc/ps.c > index 9480540e03..9af5e1250b 100644 > --- a/libavcodec/vvc/ps.c > +++ b/libavcodec/vvc/ps.c > @@ -401,25 +401,47 @@ static void subpic_tiles(int *tile_x, int *tile_y, > int *tile_x_end, int *tile_y_ > (*tile_y_end)++; > } > > -static void pps_subpic_less_than_one_tile_slice(VVCPPS *pps, const VVCSPS > *sps, const int i, const int tx, const int ty, int *off) > +static int pps_subpic_less_than_one_tile_slice(VVCPPS *pps, const VVCSPS > *sps, const int i, const int tx, const int ty, int *off, bool > *tile_in_subpic) > { > + const int subpic_right = sps->r->sps_subpic_ctu_top_left_x[i] + > sps->r->sps_subpic_width_minus1[i]; > + const int subpic_bottom = sps->r->sps_subpic_ctu_top_left_y[i] + > sps->r->sps_subpic_height_minus1[i]; > + const int tile_right = pps->col_bd[tx] + pps->r->col_width_val[tx] - > 1; > + const int tile_bottom = pps->row_bd[ty] + pps->r->row_height_val[ty] > - 1; > + const bool is_final_subpic_in_tile = subpic_right == tile_right && > subpic_bottom == tile_bottom; > + > + if (is_final_subpic_in_tile) { > + const size_t tile_idx = ty * VVC_MAX_TILE_COLUMNS + tx; If we have VVC_MAX_TILES_PER_AU rows. this will overwrite. How about tile_idx = ty * pps->r->num_tile_columns + tx? > + if (tile_in_subpic[tile_idx]) > + return AVERROR_INVALIDDATA; > + tile_in_subpic[tile_idx] = true; > + } > + > pps->num_ctus_in_slice[i] = pps_add_ctus(pps, off, > sps->r->sps_subpic_ctu_top_left_x[i], > sps->r->sps_subpic_ctu_top_left_y[i], > sps->r->sps_subpic_width_minus1[i] + 1, > sps->r->sps_subpic_height_minus1[i] + 1); > + > + return 0; > } > > -static void pps_subpic_one_or_more_tiles_slice(VVCPPS *pps, const int > tile_x, const int tile_y, const int x_end, const int y_end, const int i, > int *off) > +static int pps_subpic_one_or_more_tiles_slice(VVCPPS *pps, const int > tile_x, const int tile_y, const int x_end, const int y_end, > + const int i, int *off, bool *tile_in_subpic) > { > for (int ty = tile_y; ty < y_end; ty++) { > for (int tx = tile_x; tx < x_end; tx++) { > + const size_t tile_idx = ty * VVC_MAX_TILE_COLUMNS + tx; > + if (tile_in_subpic[tile_idx]) > + return AVERROR_INVALIDDATA; > + tile_in_subpic[tile_idx] = true; > + > pps->num_ctus_in_slice[i] += pps_add_ctus(pps, off, > pps->col_bd[tx], pps->row_bd[ty], > pps->r->col_width_val[tx], pps->r->row_height_val[ty]); > } > } > + return 0; > } > > -static void pps_subpic_slice(VVCPPS *pps, const VVCSPS *sps, const int i, > int *off) > +static int pps_subpic_slice(VVCPPS *pps, const VVCSPS *sps, const int i, > int *off, bool *tile_in_subpic) > { > int tx, ty, x_end, y_end; > > @@ -428,19 +450,30 @@ static void pps_subpic_slice(VVCPPS *pps, const > VVCSPS *sps, const int i, int *o > > subpic_tiles(&tx, &ty, &x_end, &y_end, sps, pps, i); > Calculating tiles for each slice smaller than one tile is inefficient. Maybe we can move subpic_tiles() to pps_single_slice_per_subpic(); this might simplify the patch. if (ty + 1 == y_end && sps->r->sps_subpic_height_minus1[i] + 1 < > pps->r->row_height_val[ty]) > - pps_subpic_less_than_one_tile_slice(pps, sps, i, tx, ty, off); > + return pps_subpic_less_than_one_tile_slice(pps, sps, i, tx, ty, > off, tile_in_subpic); > else > - pps_subpic_one_or_more_tiles_slice(pps, tx, ty, x_end, y_end, i, > off); > + return pps_subpic_one_or_more_tiles_slice(pps, tx, ty, x_end, > y_end, i, off, tile_in_subpic); > } > > -static void pps_single_slice_per_subpic(VVCPPS *pps, const VVCSPS *sps, > int *off) > +static int pps_single_slice_per_subpic(VVCPPS *pps, const VVCSPS *sps, > int *off) > { > if (!sps->r->sps_subpic_info_present_flag) { > pps_single_slice_picture(pps, off); > } else { > - for (int i = 0; i < pps->r->pps_num_slices_in_pic_minus1 + 1; i++) > - pps_subpic_slice(pps, sps, i, off); > + bool tile_in_subpic[VVC_MAX_TILES_PER_AU] = {0}; > + for (int i = 0; i < pps->r->pps_num_slices_in_pic_minus1 + 1; > i++) { > + const int ret = pps_subpic_slice(pps, sps, i, off, > tile_in_subpic); > + if (ret < 0) > + return ret; > + } > + > + // We only use tile_in_subpic to check that the subpictures don't > overlap > + // here; we don't use tile_in_subpic to check that the > subpictures cover > + // every tile. It is possible to avoid doing this work here > because the > + // covering property of subpictures is already guaranteed by the > mechanisms > + // which check every CTU belongs to a slice. > } > + return 0; > } > > static int pps_one_tile_slices(VVCPPS *pps, const int tile_idx, int i, > int *off) > @@ -491,8 +524,7 @@ static int pps_rect_slice(VVCPPS *pps, const VVCSPS > *sps) > int tile_idx = 0, off = 0; > > if (r->pps_single_slice_per_subpic_flag) { > - pps_single_slice_per_subpic(pps, sps, &off); > - return 0; > + return pps_single_slice_per_subpic(pps, sps, &off); > } > > for (int i = 0; i < r->pps_num_slices_in_pic_minus1 + 1; i++) { > -- > 2.47.0 > > _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-request@ffmpeg.org with subject "unsubscribe".
next prev parent reply other threads:[~2025-02-16 15:19 UTC|newest] Thread overview: 4+ messages / expand[flat|nested] mbox.gz Atom feed top 2025-02-09 15:43 [FFmpeg-devel] [PATCH 1/2] lavc/vvc: Fix slice map construction for small subpics Frank Plowman 2025-02-09 15:43 ` [FFmpeg-devel] [PATCH 2/2] lavc/vvc: Ensure subpictures don't overlap Frank Plowman 2025-02-16 15:19 ` Nuo Mi [this message] 2025-02-19 20:29 ` Frank Plowman
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