Currently, decimate video filter supports dropping of only single frame per cycle, limiting the range of available framerate decimation factors. Now, adding a new option 'dropcount' allows increasing of drop count, so more fractional factors could be chosen. Also added an option 'spread' to set percentage of dropped frame metrics spreading to adjanced frames. Bigger value of 'spread' option means that non-duplicate frames will be distributed more evenly to output. Especially, this is useful in case of static scenes to avoid skipping of large frame sequences, i.e. to avoid jumpy motion. Added a new option 'compat' (compatibility with the old behaviour / 2nd patch). When set to 'true', no metrics recalculation will be done when marking a new frame to be dropped. In case of scene change detection, the last one per batch will be prioritized, instead of the best one. In mixed mode, checking for interlaced frames will be omited. Compatibility option is intended to keep matching with the original VIVTC VDecimate filter code. Rules to drop frames are as follow: First priority drops will be duplicate frames, in ascending order by their 'maxbdiff' metrics. If these are not enough and have scene change, then will be dropped first frames of the new scene. If all these are insufficient, then will drop some frames with less 'maxbdiff' metrics. The logic (with 'dropcount=1') corresponds to the current behaviour. Examples below (both converts 29.97 fps 3:2 pulldown content mixed with interlaced content to 23.976 fps video): 1. Deinterlace after decimation. fieldmatch=order=tff:mode=pcn:field=top:combmatch=full,decimate=mixed=1,bwdif=parity=tff:deint=1,fps=30000/1001 2. Deinterlace before decimation. fieldmatch=order=tff:mode=pcn:field=top:combmatch=full,bwdif=parity=tff:deint=1,fps=60000/1001,decimate=mixed=0:cycle=10:dropcount=6:compat=0