From: "Chen, Wenbin" <wenbin.chen-at-intel.com@ffmpeg.org> To: FFmpeg development discussions and patches <ffmpeg-devel@ffmpeg.org> Subject: Re: [FFmpeg-devel] [PATCH 1/3] libavcodec/vaapi_encode: Change the way to call async to increase performance Date: Tue, 28 Dec 2021 02:05:34 +0000 Message-ID: <BY5PR11MB38793177E8CE81B4F5C153C4F8439@BY5PR11MB3879.namprd11.prod.outlook.com> (raw) In-Reply-To: <5a7d1a75-57c0-30cb-cc4f-4c8a346876d6@jkqxz.net> > On 27/10/2021 09:57, Wenbin Chen wrote: > > Fix: #7706. After commit 5fdcf85bbffe7451c2, vaapi encoder's performance > > decrease. The reason is that vaRenderPicture() and vaSyncSurface() are > > called at the same time (vaRenderPicture() always followed by a > > vaSyncSurface()). When we encode stream with B frames, we need buffer > to > > reorder frames, so we can send serveral frames to HW at once to increase > > performance. Now I changed them to be called in a > > asynchronous way, which will make better use of hardware. > > 1080p transcoding increases about 17% fps on my environment. > > > > Signed-off-by: Wenbin Chen <wenbin.chen@intel.com> > > --- > > libavcodec/vaapi_encode.c | 41 ++++++++++++++++++++++++++++----------- > > libavcodec/vaapi_encode.h | 3 +++ > > 2 files changed, 33 insertions(+), 11 deletions(-) > > The API does not allow this behaviour. > > For some bizarre reason (I think a badly-written example combined with the > Intel driver being synchronous in vaEndPicture() for a long time), the sync to > a surface is to the /input/ surface of an encode rather than the output > surface. > > That means you can't have multiple encodes outstanding on the same > surface and expect to sync usefully, because the only argument to > vaSyncSurface() is the surface to sync to without anything about the > associated context. > > Therefore trying to make it asynchronous like this falls down when input > surfaces might appear multiple times, or might be used in the input of > multiple encoders, because you can't tell whether your sync means the thing > you actually wanted to finish has finished. > > (The commit you point to above as having decreased performance fixed this > bug, since it became much more visible with decoupled send/receive.) > > So: put this change after the switch to syncing on output buffers (since that > operation does make sense for this), and leave the existing behaviour for > cases where you have to sync on the input surface. > > - Mark Thanks for your advice. It makes sense to me. I will update the patches Best Regards Wenbin > _______________________________________________ > ffmpeg-devel mailing list > ffmpeg-devel@ffmpeg.org > https://ffmpeg.org/mailman/listinfo/ffmpeg-devel > > To unsubscribe, visit link above, or email > ffmpeg-devel-request@ffmpeg.org with subject "unsubscribe". _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-request@ffmpeg.org with subject "unsubscribe".
prev parent reply other threads:[~2021-12-28 2:05 UTC|newest] Thread overview: 6+ messages / expand[flat|nested] mbox.gz Atom feed top [not found] <20211027085705.4114165-1-wenbin.chen@intel.com> [not found] ` <20211027085705.4114165-3-wenbin.chen@intel.com> [not found] ` <DM4PR11MB52946A90C16BC74C6A6DF492F88A9@DM4PR11MB5294.namprd11.prod.outlook.com> 2021-12-24 23:22 ` [FFmpeg-devel] [PATCH 3/3] libavcodec/vaapi_encode: Add async_depth to vaapi_encoder " Ed Martin 2021-12-25 5:49 ` Dennis Mungai 2021-12-27 7:22 ` [FFmpeg-devel] [PATCH 1/3] libavcodec/vaapi_encode: Change the way to call async " Xiang, Haihao 2021-12-27 7:41 ` Chen, Wenbin 2021-12-27 18:31 ` Mark Thompson 2021-12-28 2:05 ` Chen, Wenbin [this message]
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