From: Sarthak Indurkhya via ffmpeg-devel <ffmpeg-devel@ffmpeg.org>
To: FFmpeg development discussions and patches <ffmpeg-devel@ffmpeg.org>
Cc: Sarthak Indurkhya <sindurkhya@adobe.com>
Subject: Re: [FFmpeg-devel] [PATCH] avfilter: add inverse tone mapping
Date: Wed, 23 Jul 2025 05:30:57 +0000
Message-ID: <BN0PR02MB78872FAD1678F4CF1B3C84A0D45FA@BN0PR02MB7887.namprd02.prod.outlook.com> (raw)
In-Reply-To: <CABPLASQ=hitTFf6CTazp1tpLUDV_cUHTLK2S71yse23R+Et2mg@mail.gmail.com>
Thank you for the thoughtful feedback.
Advantages over vf_libplacebo’s inverse tone mapping:
1. Algorithmic Differentiation:
My filter is based on a novel local adaptation + inverse tone mapping strategy specifically tailored to enhance perceptual brightness while preserving spatial detail.
My implementation uses:
* Local bilateral filtering over luminance for content-adaptive scaling.
* Dynamic inverse tone mapping via (R / (1 - R))^1/n style reparameterization.
* Chromatic scaling to preserve original hues during dynamic range expansion.
1. Color Fidelity & HDR Metadata:
* The filter performs color space conversion from BT.709 to BT.2020 explicitly and integrates PQ transfer function encoding with full support for mastering metadata (mastering_display_primaries, content_light_level, etc.).
* It incorporates localized tone curve shaping, white balance, and chroma boosting that target HDR presentation aesthetics more directly.
2. Customizability:
* Parameters like sigma_spatial, sigma_range, n, and hdr_max allow users to tailor the HDR expansion according to scene content or output requirements.
I agree that a GPU-based real-time implementation would be valuable. The algorithm I've used is highly parallelizable and very well-suited for implementation as a GPU shader
Get Outlook for Mac <https://aka.ms/GetOutlookForMac>
From: ffmpeg-devel <ffmpeg-devel-bounces@ffmpeg.org> on behalf of Kacper Michajlow <kasper93@gmail.com>
Date: Saturday, 19 July 2025 at 8:18 PM
To: FFmpeg development discussions and patches <ffmpeg-devel@ffmpeg.org>
Subject: Re: [FFmpeg-devel] [PATCH] avfilter: add inverse tone mapping
EXTERNAL: Use caution when clicking on links or opening attachments.
On Sat, 19 Jul 2025 at 16:13, Sarthak Indurkhya via ffmpeg-devel <
ffmpeg-devel@ffmpeg.org> wrote:
> Hello FFmpeg developers,
> This patch introduces a new video filter called inversetonemap for FFmpeg.
> The filter performs SDR to HDR conversion by mapping SDR BT.709 video to
> HDR BT.2020 PQ, using local adaptation and inverse tone mapping. The goal
> is to provide a simple, flexible tool for upconverting SDR content for HDR
> displays, with local adaptation, tone curve sensitivity, and chroma
> processing.
>
> Please review.
> Thanks,
> Sarthak
>
>
>
Interesting. Could you describe what are the advantages of the new filter,
compared to existing solutions like vf_libplacebo inverse tone mapping?
Additionally if there is a big gap in libplacebo's inverse tone mapping
quality would you be interested in improving the libplacebo implementation
in addition to this filter? I think there would be a gain in having real
time gpu implementation too.
- Kacper
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next prev parent reply other threads:[~2025-07-23 5:31 UTC|newest]
Thread overview: 6+ messages / expand[flat|nested] mbox.gz Atom feed top
2025-07-19 14:13 Sarthak Indurkhya via ffmpeg-devel
2025-07-19 14:47 ` Kacper Michajlow
2025-07-23 5:30 ` Sarthak Indurkhya via ffmpeg-devel [this message]
2025-07-23 9:41 ` Niklas Haas
-- strict thread matches above, loose matches on Subject: below --
2025-07-05 18:20 Sarthak Indurkhya via ffmpeg-devel
2025-07-08 1:06 ` Michael Niedermayer
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