From: Soft Works <softworkz@hotmail.com> To: FFmpeg development discussions and patches <ffmpeg-devel@ffmpeg.org> Subject: Re: [FFmpeg-devel] [PATCH 3/3] libavutil/hwcontext_opencl: fix a bug for mapping qsv frame to opencl Date: Tue, 28 Dec 2021 19:04:02 +0000 Message-ID: <BN0P223MB035895F1112181F779EC6EA8BA439@BN0P223MB0358.NAMP223.PROD.OUTLOOK.COM> (raw) In-Reply-To: <a509ccbb-b6cc-c317-5a31-e175ff7490f5@jkqxz.net> > -----Original Message----- > From: ffmpeg-devel <ffmpeg-devel-bounces@ffmpeg.org> On Behalf Of Mark > Thompson > Sent: Tuesday, December 28, 2021 1:54 PM > To: ffmpeg-devel@ffmpeg.org > Subject: Re: [FFmpeg-devel] [PATCH 3/3] libavutil/hwcontext_opencl: fix a bug > for mapping qsv frame to opencl > > On 28/12/2021 01:17, Soft Works wrote: > >> -----Original Message----- > >> From: ffmpeg-devel <ffmpeg-devel-bounces@ffmpeg.org> On Behalf Of Mark > >> Thompson > >> Sent: Tuesday, December 28, 2021 12:46 AM > >> To: ffmpeg-devel@ffmpeg.org > >> Subject: Re: [FFmpeg-devel] [PATCH 3/3] libavutil/hwcontext_opencl: fix a > bug > >> for mapping qsv frame to opencl > >> > >> On 27/12/2021 20:31, Soft Works wrote:>> -----Original Message----- > >>>> From: ffmpeg-devel <ffmpeg-devel-bounces@ffmpeg.org> On Behalf Of Mark > >>>> Thompson > >>>> Sent: Monday, December 27, 2021 7:51 PM > >>>> To: ffmpeg-devel@ffmpeg.org > >>>> Subject: Re: [FFmpeg-devel] [PATCH 3/3] libavutil/hwcontext_opencl: fix > a > >> bug > >>>> for mapping qsv frame to opencl > >>>> > >>>> On 16/11/2021 08:16, Wenbin Chen wrote: > >>>>> From: nyanmisaka <nst799610810@gmail.com> > >>>>> > >>>>> mfxHDLPair was added to qsv, so modify qsv->opencl map function as > well. > >>>>> Now the following commandline works: > >>>>> > >>>>> ffmpeg -v verbose -init_hw_device vaapi=va:/dev/dri/renderD128 \ > >>>>> -init_hw_device qsv=qs@va -init_hw_device opencl=ocl@va - > filter_hw_device > >>>> ocl \ > >>>>> -hwaccel qsv -hwaccel_output_format qsv -hwaccel_device qs -c:v > h264_qsv > >> \ > >>>>> -i input.264 -vf > >> "hwmap=derive_device=opencl,format=opencl,avgblur_opencl, > >>>> \ > >>>>> hwmap=derive_device=qsv:reverse=1:extra_hw_frames=32,format=qsv" \ > >>>>> -c:v h264_qsv output.264 > >>>>> > >>>>> Signed-off-by: nyanmisaka <nst799610810@gmail.com> > >>>>> Signed-off-by: Wenbin Chen <wenbin.chen@intel.com> > >>>>> --- > >>>>> libavutil/hwcontext_opencl.c | 3 ++- > >>>>> 1 file changed, 2 insertions(+), 1 deletion(-) > >>>>> > >>>>> diff --git a/libavutil/hwcontext_opencl.c > b/libavutil/hwcontext_opencl.c > >>>>> index 26a3a24593..4b6e74ff6f 100644 > >>>>> --- a/libavutil/hwcontext_opencl.c > >>>>> +++ b/libavutil/hwcontext_opencl.c > >>>>> @@ -2249,7 +2249,8 @@ static int opencl_map_from_qsv(AVHWFramesContext > >>>> *dst_fc, AVFrame *dst, > >>>>> #if CONFIG_LIBMFX > >>>>> if (src->format == AV_PIX_FMT_QSV) { > >>>>> mfxFrameSurface1 *mfx_surface = (mfxFrameSurface1*)src- > >>> data[3]; > >>>>> - va_surface = *(VASurfaceID*)mfx_surface->Data.MemId; > >>>>> + mfxHDLPair *pair = (mfxHDLPair*)mfx_surface->Data.MemId; > >>>>> + va_surface = *(VASurfaceID*)pair->first; > >>>>> } else > >>>>> #endif > >>>>> if (src->format == AV_PIX_FMT_VAAPI) { > >>>> > >>>> Since these frames can be user-supplied, this implies that the user- > facing > >>>> API/ABI for AV_PIX_FMT_QSV has changed. > >>>> > >>>> It looks like this was broken by using HDLPairs when D3D11 was > introduced, > >>>> which silently changed the existing API for DXVA2 and VAAPI as well. > >>>> > >>>> Could someone related to that please document it properly (clearly not > all > >>>> possible valid mfxFrameSurface1s are allowed), and note in APIchanges > when > >>>> the API change happened? > >>> > >>> Hi Mark, > >>> > >>> QSV contexts always need to be backed by a child context, which can be > >> DXVA2, > >>> D3D11VA or VAAPI. You can create a QSV context either by deriving from > one > >> of > >>> those contexts or when create a new QSV context, it automatically creates > >> an > >>> appropriate child context - either implicitly (auto mode) or explicitly, > >> like > >>> the ffmpeg implementation does in most cases. > >> > >> ... or by using the one the user supplies when they create it. > >> > >>> When working with "user-supplied" frames on Linux, you need to create a > >> VAAPI > >>> context with those frames and derive a QSV context from that context. > >>> > >>> There is no way to create or supply QSV frames directly. > >> > >> ??? The ability for the user to set up their own version of these things > is > >> literally the whole point of the split alloc/init API. > >> > >> > >> // Some user stuff involving libmfx - has a D3D or VAAPI backing, but this > >> code doesn't need to care about it. > >> > >> // It has a session and creates some surfaces to use with MemId filled > >> compatible with ffmpeg. > >> user_session = ...; > >> user_surfaces = ...; > >> > >> // No ffmpeg involved before this, now we want to pass these surfaces > we've > >> got into ffmpeg. > >> > >> // Create a device context using the existing session. > >> > >> mfx_ctx = av_hwdevice_ctx_alloc(MFX); > >> > >> dc = mfx_ctx->data; > >> mfx_dc = dc->hwctx; > >> mfx_dc->session = user_session; > >> > >> av_hwdevice_ctx_init(mfx_ctx); > >> > >> // Create a frames context out of the surfaces we've got. > >> > >> mfx_frames = av_hwframes_ctx_alloc(mfx_ctx); > >> > >> fc = mfx_frames->data; > >> fc.pool = user_surfaces.allocator; > >> fc.width = user_surfaces.width; > >> // etc. > >> > >> mfx_fc = fc->hwctx; > >> mfx_fc.surfaces = user_surfaces.array; > >> mfx_fc.nb_surfaces = user_surfaces.count; > >> mfx_fc.frame_type = user_surfaces.memtype; > >> > >> av_hwframe_ctx_init(frames); > >> > >> // Do stuff with frames. > > > > I wouldn't consider an mfxSession as an entity that could or should be > > shared between implementations. IMO, this is not a valid use case. > > A consumer of the mfx API needs to make certain choices regarding > > the usage of the API, one of which is the way how frames are allocated > > and managed. > > This is not something that is meant to be shared between implementations. > > Even inside ffmpeg, we don't use a single mfx session. We use separate > > sessions for decoding, encoding and filtering that are joined together > > via MFXJoinSession. > > When an (ffmpeg-)API consumer is creating its own MFX session and its > > own frame allocator implementation, it shouldn't be and allowed > > scenario to create an ffmpeg hw context using this session. > > The user is also aware of the thread safety rules. I was giving the example > above entirely serially to avoid that, but if they were using libmfx > elsewhere in parallel with the above then indeed they would need a bit more > care (create another session, some sort of locking to ensure serialisation) > when passing it to ffmpeg. > > > This shouldn't be considered a public API of ffmpeg because it doesn't > > make sense to share an mfx session like this. > > So, to clarify, your opinion is that none of hwcontext_qsv.h should be public > API? If it were actually removed (not visible in installed headers) then I > agree that would fix the problem. I think that exposing the mfx session handle is OK in order to allow an API user to interop in a way that you create (and manage) your own session and your own surface allocation, and use the exposes mfx session handle to join the ffmpeg-created (and managed) session. > > Besides that, is there any ffmpeg documentation indicating that > > the memId field of mfxFrameSurface1 could be casted to VASurfaceId? > > It is user-visible API, and it matched the behaviour of the libmfx examples > for D3D9 (identical pointer to IDirect3DSurface9) and VAAPI (a compatible > pointer to a structure with the VASurfaceID as the first member) so doing the > obvious thing worked. Also I think it's OK to expose the array of mfxSurface1 pointers allowing to use them in a opaque way (without making use of and any assumptions about the mfxMemId field). This would allow an API user to interoperate with a joined session, e.g. taking frames from a joined ffmpeg session as input to a user-created session doing custom VPP operations where the output frames are from (and managed by) the user-created session. On the other side, when and API user wants to access and interop with frames directly, then the proper way would be to use derive-from or derive-to (VAAPI, D3D9, D3D11) to get an appropriate frames context to work with. That's how I would see it. What do you think? Thanks, softworkz _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-request@ffmpeg.org with subject "unsubscribe".
next prev parent reply other threads:[~2021-12-28 19:04 UTC|newest] Thread overview: 8+ messages / expand[flat|nested] mbox.gz Atom feed top [not found] <20211116081623.3081766-1-wenbin.chen@intel.com> [not found] ` <20211116081623.3081766-3-wenbin.chen@intel.com> 2021-12-27 18:51 ` Mark Thompson 2021-12-27 20:31 ` Soft Works 2021-12-27 23:45 ` Mark Thompson 2021-12-28 1:17 ` Soft Works 2021-12-28 12:53 ` Mark Thompson 2021-12-28 19:04 ` Soft Works [this message] 2021-12-29 23:22 ` Mark Thompson 2021-12-30 0:17 ` Soft Works
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