From: Jacob Lifshay <programmerjake@gmail.com>
To: FFmpeg development discussions and patches <ffmpeg-devel@ffmpeg.org>
Subject: Re: [FFmpeg-devel] Plugins architecture
Date: Mon, 11 Aug 2025 10:48:33 -0700
Message-ID: <A403A9B5-0488-4FCE-9939-839725254000@gmail.com> (raw)
In-Reply-To: <20250811131052.GZ29660@pb2>
On August 11, 2025 6:10:52 AM PDT, Michael Niedermayer <michael@niedermayer.cc> wrote:
> On Mon, Aug 11, 2025 at 09:22:26PM +0900, Lynne wrote:
> > Option 3 - we have an official source plugin interface, free for
> > everyone to use, with license limitations. All source plugins
> > The list of source plugins would be maintained by us, and
> > policing of the list for violations (including using
> > dlopen() to workaround licensing) would be left to us.
> > The list of such plugins would be maintained by us.
>
> Id like to point out that testing for dlopen() is a matter of
> "git grep dlopen" after the "git merge" of teh plugins
> Similarly we can require any specific license or contract text in a
> plugin and can verify that automatically. (similar to fate-source)
> Thus turning a non compliant plugin into a contract violation
If we were to forbid dlopen-ing proprietary code we have several plugins we'd therefore have to remove: decklink, anything using cuda, almost any windows stuff (but we could use the excuse that it's part of the OS or that it works with Wine), probably more
Jacob
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next prev parent reply other threads:[~2025-08-11 17:48 UTC|newest]
Thread overview: 5+ messages / expand[flat|nested] mbox.gz Atom feed top
2025-08-11 12:22 Lynne
2025-08-11 12:43 ` Michael Niedermayer
2025-08-11 13:10 ` Michael Niedermayer
2025-08-11 17:48 ` Jacob Lifshay [this message]
2025-08-11 17:38 ` Jacob Lifshay
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