From: Timo Rothenpieler <timo@rothenpieler.org> To: Anton Khirnov <anton@khirnov.net>, ffmpeg-devel@ffmpeg.org Subject: Re: [FFmpeg-devel] [PATCH v2] lavfi/vsrc_ddagrab: add an option to avoid duplicating frames Date: Mon, 29 Jan 2024 19:55:26 +0100 Message-ID: <75e6f692-19bd-4b7d-9f7a-1030a5f3f83c@rothenpieler.org> (raw) In-Reply-To: <20240129183159.7140-1-anton@khirnov.net> On 29.01.2024 19:31, Anton Khirnov wrote: > Tested-by: Jiří Eliášek, Misha Aizatulin > --- > Now requested an infinite timeout from > IDXGIOutputDuplication_AcquireNextFrame() when a frame is required. > --- > doc/filters.texi | 15 +++++++++++---- > libavfilter/vsrc_ddagrab.c | 9 +++++++-- > 2 files changed, 18 insertions(+), 6 deletions(-) > > diff --git a/doc/filters.texi b/doc/filters.texi > index 1d70f4d934..b9b539acee 100644 > --- a/doc/filters.texi > +++ b/doc/filters.texi > @@ -28713,10 +28713,10 @@ it'll always be captured. > @item framerate > Maximum framerate at which the desktop will be captured - the interval between > successive frames will not be smaller than the inverse of the framerate. When > -the desktop is not being updated often enough, the filter will duplicate > -a previous frame. Note that there is no background buffering going on, so when > -the filter is not polled often enough then the actual inter-frame interval may > -be significantly larger. > +@var{dup_frames} is true (the default) and the desktop is not being updated > +often enough, the filter will duplicate a previous frame. Note that there is no > +background buffering going on, so when the filter is not polled often enough > +then the actual inter-frame interval may be significantly larger. > > Defaults to 30 FPS. > > @@ -28749,6 +28749,13 @@ Passes all supported output formats to DDA and returns what DDA decides to use. > Filter initialization will fail if 10 bit format is requested but unavailable. > @end table > > +@item dup_frames > +When this option is set to true (the default), the filter will duplicate frames > +when the desktop has not been updated in order to maintain approximately > +constant target framerate. When this option is set to false, the filter will > +wait for the desktop to be updated (inter-frame intervals may vary significantly > +in this case). > + > @end table > > @subsection Examples > diff --git a/libavfilter/vsrc_ddagrab.c b/libavfilter/vsrc_ddagrab.c > index 9c59faf53e..7109f5752b 100644 > --- a/libavfilter/vsrc_ddagrab.c > +++ b/libavfilter/vsrc_ddagrab.c > @@ -101,6 +101,7 @@ typedef struct DdagrabContext { > int out_fmt; > int allow_fallback; > int force_fmt; > + int dup_frames; > } DdagrabContext; > > #define OFFSET(x) offsetof(DdagrabContext, x) > @@ -124,6 +125,8 @@ static const AVOption ddagrab_options[] = { > OFFSET(allow_fallback), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, FLAGS }, > { "force_fmt", "exclude BGRA from format list (experimental, discouraged by Microsoft)", > OFFSET(force_fmt), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, FLAGS }, > + { "dup_frames", "duplicate frames to maintain framerate", > + OFFSET(dup_frames), AV_OPT_TYPE_BOOL, { .i64 = 1 }, 0, 1, FLAGS }, nit: align description properly > { NULL } > }; > > @@ -688,7 +691,7 @@ static int next_frame_internal(AVFilterContext *avctx, ID3D11Texture2D **desktop > > hr = IDXGIOutputDuplication_AcquireNextFrame( > dda->dxgi_outdupl, > - dda->time_timeout, > + need_frame ? INFINITE : dda->time_timeout, My main worry with this is that the filter could potentially be sitting there for a really, really long time. And also... see below. > &frame_info, > &desktop_resource); > if (hr == DXGI_ERROR_WAIT_TIMEOUT) { > @@ -1067,7 +1070,9 @@ static int ddagrab_request_frame(AVFilterLink *outlink) > now -= dda->first_pts; > > if (!dda->probed_texture) { > - ret = next_frame_internal(avctx, &cur_texture, 0); > + do { > + ret = next_frame_internal(avctx, &cur_texture, !dda->dup_frames); > + } while (ret == AVERROR(EAGAIN) && !dda->dup_frames); This is unfortunately not quiet correct, as it misunderstands the need_frame parameter. The need_frame parameter is meant for the initial probing period, where an actual _frame_ is needed, outside of the probing, mouse-location-only updates are perfectly valid though. So with this implementation, if the desktop remains static, but the mouse is moved, this loop will keep asking for a frame, and not record the mouse movement. My idea for a fix would be to just pass 0 to need_frame as it was, but keep the outer loop like this. And either make the INFINITE timeout depend on the dup_frames option directly, or just don't pass INFINITE, and let it loop. > } else { > cur_texture = dda->probed_texture; > dda->probed_texture = NULL; _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-request@ffmpeg.org with subject "unsubscribe".
next prev parent reply other threads:[~2024-01-29 18:55 UTC|newest] Thread overview: 5+ messages / expand[flat|nested] mbox.gz Atom feed top 2024-01-29 18:31 Anton Khirnov 2024-01-29 18:55 ` Timo Rothenpieler [this message] 2024-01-29 19:02 ` Anton Khirnov 2024-01-29 19:03 ` [FFmpeg-devel] [PATCH] " Anton Khirnov 2024-01-29 19:40 ` Timo Rothenpieler
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