On 2/2/2025 6:46 PM, James Almer wrote: > Limited to the same channels as a native layout, but not constrained by channel ordering. > > Signed-off-by: James Almer > --- > Untested, as i don't have a sample from which we export a custom layout (Like PCM in mp4). Tried with one such sample and it appears to work. > > libswresample/rematrix.c | 28 +++++++++++++++++----------- > 1 file changed, 17 insertions(+), 11 deletions(-) > > diff --git a/libswresample/rematrix.c b/libswresample/rematrix.c > index 8b6e8ae1c5..e3c2cc1211 100644 > --- a/libswresample/rematrix.c > +++ b/libswresample/rematrix.c > @@ -104,6 +104,14 @@ static int clean_layout(AVChannelLayout *out, const AVChannelLayout *in, void *s > } > > static int sane_layout(AVChannelLayout *ch_layout) { > + if(ch_layout->nb_channels >= SWR_CH_MAX) > + return 0; > + if(ch_layout->order == AV_CHANNEL_ORDER_CUSTOM) > + for (int i = 0; i < ch_layout->nb_channels; i++) { > + if (ch_layout->u.map[i].id >= 64) > + return 0; > + } > + else > if (ch_layout->order != AV_CHANNEL_ORDER_NATIVE) > return 0; > if(!av_channel_layout_subset(ch_layout, AV_CH_LAYOUT_SURROUND)) // at least 1 front speaker > @@ -118,8 +126,6 @@ static int sane_layout(AVChannelLayout *ch_layout) { > return 0; > if(!even(av_channel_layout_subset(ch_layout, (AV_CH_TOP_FRONT_LEFT | AV_CH_TOP_FRONT_RIGHT)))) > return 0; > - if(ch_layout->nb_channels >= SWR_CH_MAX) > - return 0; > > return 1; > } > @@ -130,9 +136,10 @@ static void build_matrix(const AVChannelLayout *in_ch_layout, const AVChannelLay > ptrdiff_t stride, enum AVMatrixEncoding matrix_encoding) > { > double matrix[NUM_NAMED_CHANNELS][NUM_NAMED_CHANNELS]={{0}}; > - uint64_t unaccounted = in_ch_layout->u.mask & ~out_ch_layout->u.mask; > + uint64_t unaccounted = av_channel_layout_subset(in_ch_layout, UINT64_MAX) & > + ~av_channel_layout_subset(out_ch_layout, UINT64_MAX); > double maxcoef=0; > - int i, j, out_i; > + int i, j; > > for(i=0; i if( av_channel_layout_index_from_channel(in_ch_layout, i) >= 0 > @@ -305,14 +312,15 @@ static void build_matrix(const AVChannelLayout *in_ch_layout, const AVChannelLay > } > > > - for(out_i=i=0; i<64; i++){ > + for(i=0; i<64; i++){ > double sum=0; > - int in_i=0; > - if (av_channel_layout_index_from_channel(out_ch_layout, i) < 0) > + int out_i = av_channel_layout_index_from_channel(out_ch_layout, i); > + if (out_i < 0) > continue; > for(j=0; j<64; j++){ > - if (av_channel_layout_index_from_channel(in_ch_layout, j) < 0) > - continue; > + int in_i = av_channel_layout_index_from_channel(in_ch_layout, j); > + if (in_i < 0) > + continue; > if (i < FF_ARRAY_ELEMS(matrix) && j < FF_ARRAY_ELEMS(matrix[0])) > matrix_param[stride*out_i + in_i] = matrix[i][j]; > else > @@ -320,10 +328,8 @@ static void build_matrix(const AVChannelLayout *in_ch_layout, const AVChannelLay > ( av_channel_layout_index_from_channel(in_ch_layout, i) >= 0 > && av_channel_layout_index_from_channel(out_ch_layout, i) >= 0); > sum += fabs(matrix_param[stride*out_i + in_i]); > - in_i++; > } > maxcoef= FFMAX(maxcoef, sum); > - out_i++; > } > if(rematrix_volume < 0) > maxcoef = -rematrix_volume;