From: Michael Koch <astroelectronic@t-online.de> To: ffmpeg-devel@ffmpeg.org Subject: Re: [FFmpeg-devel] [PATCH] avutil/eval: Use even better PRNG Date: Fri, 19 Jan 2024 09:53:46 +0100 Message-ID: <4d214d22-e1af-9374-1a66-886ca1692ad5@t-online.de> (raw) In-Reply-To: <20240109015521.26231-1-michael@niedermayer.cc> There is still a small problem with the random generator, but this has nothing to do with the recent changes. If the random() expression is used in the geq filter, then multiple pixels get the same sequence of random numbers. As can be shown with this command, where the frame has only two pixels: ffmpeg -loglevel repeat -f lavfi -i nullsrc=size=1x2,format=gray -vf "geq=lum='print(random(0));print(random(0));print(random(0))'" -frames 1 -y out.png I think it's because the filter is executed in multiple threads. -filter_threads 1 fixes the problem, but it slows down the whole filter thread. Michael _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-request@ffmpeg.org with subject "unsubscribe".
next prev parent reply other threads:[~2024-01-19 9:00 UTC|newest] Thread overview: 8+ messages / expand[flat|nested] mbox.gz Atom feed top 2024-01-09 1:55 Michael Niedermayer 2024-01-10 22:48 ` Stefano Sabatini 2024-01-11 2:39 ` Michael Niedermayer 2024-01-19 8:53 ` Michael Koch [this message] 2024-01-20 0:33 ` Michael Niedermayer 2024-01-13 3:51 Michael Niedermayer 2024-01-14 14:14 ` Stefano Sabatini 2024-01-16 0:27 ` Michael Niedermayer
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