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From: "Xiang, Haihao" <haihao.xiang-at-intel.com@ffmpeg.org>
To: "ffmpeg-devel@ffmpeg.org" <ffmpeg-devel@ffmpeg.org>,
	"stefasab@gmail.com" <stefasab@gmail.com>
Subject: Re: [FFmpeg-devel] [PATCH v2 1/2] doc/ffmpeg: update the documentation about qsv device creation
Date: Tue, 16 Jan 2024 05:33:03 +0000
Message-ID: <41d4c5940a0cf2d43e76ed379828690e4f9b02d0.camel@intel.com> (raw)
In-Reply-To: <ZZkwqzQH9JkzLjhC@mariano>

On Sa, 2024-01-06 at 11:51 +0100, Stefano Sabatini wrote:
> On date Friday 2024-01-05 10:33:51 +0800, Xiang, Haihao wrote:
> > From: Haihao Xiang <haihao.xiang@intel.com>
> > 
> > Signed-off-by: Haihao Xiang <haihao.xiang@intel.com>
> > ---
> >  doc/ffmpeg.texi | 26 ++++++++++++++++++++++++--
> >  1 file changed, 24 insertions(+), 2 deletions(-)
> > 
> > diff --git a/doc/ffmpeg.texi b/doc/ffmpeg.texi
> > index 7246a46d2f..f095f402bd 100644
> > --- a/doc/ffmpeg.texi
> > +++ b/doc/ffmpeg.texi
> > @@ -1406,16 +1406,38 @@ If not specified, @samp{auto_any} is used.
> >  platform-appropriate subdevice (@samp{dxva2} or @samp{d3d11va} or
> > @samp{vaapi}) and then deriving a
> >  QSV device from that.)
> >  
> > -Alternatively, @samp{child_device_type} helps to choose platform-
> > appropriate subdevice type.
> > -On Windows @samp{d3d11va} is used as default subdevice type.
> > +The following options are recognized:
> > +@table @option
> 
> > +@item child_device
> > +Specify a DRM render node on Linux or DirectX adapter on Windows
> 
> missing dot at the end of complete sentence, here and below
> 
> > +@item child_device_type
> > +Choose platform-appropriate subdevice type. On Windows @samp{d3d11va} is
> > used
> > +as default subdevice type.
> 
> Is this needed for non-Windows platforms?
> 
> > +@end table
> >  
> >  Examples:
> >  @table @emph
> > +@item -init_hw_device qsv:hw,child_device=/dev/dri/renderD129
> 
> > +Create a QSV device with @samp{MFX_IMPL_HARDWARE} on DRM render node
> > /dev/dri/renderD129
> 
> You can quote the device with @file{/dev/dri/renderD129}.
> 
> > +
> > +@item -init_hw_device qsv:hw,child_device=1
> > +Create a QSV device with @samp{MFX_IMPL_HARDWARE} on DirectX adapter 1. The
> > subdevice
> > +type is @samp{d3d11va} if @code{--enable-libvpl} is specified at
> > configuration time, the
> > +subdevice type is @samp{dxva2} if @code{--enable-libmfx} is specified at
> > configuration time.
> > +
> >  @item -init_hw_device qsv:hw,child_device_type=d3d11va
> >  Choose the GPU subdevice with type @samp{d3d11va} and create QSV device
> > with @samp{MFX_IMPL_HARDWARE}.
> >  
> >  @item -init_hw_device qsv:hw,child_device_type=dxva2
> >  Choose the GPU subdevice with type @samp{dxva2} and create QSV device with
> > @samp{MFX_IMPL_HARDWARE}.
> > +
> > +@item -init_hw_device qsv:hw,child_device=1,child_device_type=d3d11va
> > +Create a QSV device with @samp{MFX_IMPL_HARDWARE} on DirectX adapter 1 with
> > subdevice type @samp{d3d11va}
> > +
> > +@item -init_hw_device vaapi=va:/dev/dri/renderD129 -init_hw_device
> > qsv=hw1@va
> > +Create a VAAPI device called @samp{va} on /dev/dri/renderD129, then derive
> > a QSV device called @samp{hw1}
> > +from device @samp{va}
> 
> Looks good otherwise.
> 
> BTW, do you know why all hwaccels are not documented in a dedicated
> file (hwaccels.texi or something)?

Thanks for your comment, I updated the patch in v3
https://ffmpeg.org/pipermail/ffmpeg-devel/2024-January/319688.html  .

BTW I don't know why there isn't a dedicated file for hwaccels. 

Thanks
Haihao

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      reply	other threads:[~2024-01-16  5:33 UTC|newest]

Thread overview: 6+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2024-01-05  2:33 Xiang, Haihao
2024-01-05  2:33 ` [FFmpeg-devel] [PATCH v2 2/2] doc/ffmpeg: update the documentation about vaapi " Xiang, Haihao
2024-01-06 10:54   ` Stefano Sabatini
2024-01-16  5:34     ` Xiang, Haihao
2024-01-06 10:51 ` [FFmpeg-devel] [PATCH v2 1/2] doc/ffmpeg: update the documentation about qsv " Stefano Sabatini
2024-01-16  5:33   ` Xiang, Haihao [this message]

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