From: "Martin Storsjö" <martin@martin.st> To: FFmpeg development discussions and patches <ffmpeg-devel@ffmpeg.org> Subject: Re: [FFmpeg-devel] [PATCH v2 2/2] random_seed: Improve behaviour with small timer increments with high precision timers Date: Fri, 7 Feb 2025 00:04:53 +0200 (EET) Message-ID: <317e9c7e-bc5-81dc-f036-9b1426a95b1@martin.st> (raw) In-Reply-To: <20250206160443.GT4991@pb2> On Thu, 6 Feb 2025, Michael Niedermayer wrote: > On Thu, Feb 06, 2025 at 02:38:48PM +0200, Martin Storsjö wrote: >> On Thu, 6 Feb 2025, Michael Niedermayer wrote: >> >>>> + // If the timer resolution is high, and we get the same timer >>>> + // value multiple times, use variances in the number of repeats >>>> + // of each timer value as entropy. If the number of repeats changed, >>>> + // proceed to the next index. >>> >>> Does it still work if you check against the last 2 ? >>> or does this become too slow ? >>> What iam thinking of is this >>> >>> 7,8,7,8,8,7,8,7,8,8,7,8,7,8,8,7,8,7,8,8,... and a 9 or 6 or further distant would trigger it >>> >>> I assume both the CPU clock and the wall time are quite precisse so if we >>> just compare them the entropy could be low even with 2 alternating values >> >> Yes, that still works for making it terminate in a reasonable amount of >> time. I updated the patch to keep track of 3 numbers of repeats, and we >> consider that we got valid entropy once the new number of repeats is >> different from the last two. >> >> So in the sequence above, e.g. for 7,8,7,8,8,7, at the point of the last >> one, we have old repeats 8 and 8, and the new repeat count 7, which in that >> context looks unique. > > I was thinking that in 7,8,8 that 7 and 8 be the 2 least recent used > values not 8,8 Sure, that's probably doable too. > that is, something like: > > if (old2 == new) { > FFSWAP(old,old2); I don't see why we'd need to check this if clause at all, it seems to me that it's enough to have the "if (old != new)" case. If we have old2 == new, we'd just end up with old2 = old, and old = (previous old2 value) anyway. > } else if (old != new) { > old2 = old; > old = new; > } > > but again, iam not sure this will work or just need too much time to gather > enough entropy It still executes in reasonable amount of time; my patch now looks like this: if (t == last_t) { repeats[0]++; } else { // If we got a new unique number of repeats, update the history. // (We don't need to check repeats[2]; if it is equal to the new // value we'll end up keeping the same two values as before, in // opposite order. if (repeats[0] != repeats[1]) { repeats[2] = repeats[1]; repeats[1] = repeats[0]; } repeats[0] = 0; } // Martin _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-request@ffmpeg.org with subject "unsubscribe".
next prev parent reply other threads:[~2025-02-06 22:05 UTC|newest] Thread overview: 7+ messages / expand[flat|nested] mbox.gz Atom feed top 2025-02-05 22:18 [FFmpeg-devel] [PATCH v2 1/2] random_seed: Reorder if clauses for gathering entropy Martin Storsjö 2025-02-05 22:18 ` [FFmpeg-devel] [PATCH v2 2/2] random_seed: Improve behaviour with small timer increments with high precision timers Martin Storsjö 2025-02-06 0:16 ` Michael Niedermayer 2025-02-06 12:38 ` Martin Storsjö 2025-02-06 16:04 ` Michael Niedermayer 2025-02-06 22:04 ` Martin Storsjö [this message] 2025-02-06 2:08 ` [FFmpeg-devel] [PATCH v2 1/2] random_seed: Reorder if clauses for gathering entropy Michael Niedermayer
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