From: Tobias Rapp via ffmpeg-devel <ffmpeg-devel@ffmpeg.org>
To: ffmpeg-devel@ffmpeg.org
Cc: Tobias Rapp <t.rapp@noa-archive.com>
Subject: [FFmpeg-devel] Re: question about submitting security patches
Date: Fri, 14 Nov 2025 08:40:31 +0100
Message-ID: <22faca1a-8220-4b9d-90a2-9041a728b9db@noa-archive.com> (raw)
In-Reply-To: <eaa556ac-a7b6-4890-ad4f-82f3316a2d4a@rothenpieler.org>
On 13/11/2025 15:50, Timo Rothenpieler via ffmpeg-devel wrote:
> On 13/11/2025 04:06, Michael Niedermayer via ffmpeg-devel wrote:
>> Hi Kieran
>>
>> On Wed, Nov 12, 2025 at 12:09:00AM -0800, Kieran Kunhya via
>> ffmpeg-devel wrote:
>>> On Mon, 10 Nov 2025, 19:00 Michael Niedermayer via ffmpeg-devel, <
>>> ffmpeg-devel@ffmpeg.org> wrote:
>>>
>>>> Hi Remi
>>>>
>>>> On Mon, Nov 10, 2025 at 06:03:38PM +0200, Rémi Denis-Courmont via
>>>> ffmpeg-devel wrote:
>>>>> Le lauantaina 8. marraskuuta 2025, 10.34.24 Itä-Euroopan normaaliaika
>>>> Thomas
>>>>> Dullien via ffmpeg-devel a écrit :
>>>>>> What's the best way to submit these patches? There is the bug
>>>>>> tracker,
>>>>>> there is this mailing list - what's the best way to contribute them?
>>>>>
>>>>> I don't think that DNN-generated patches are compatible with the
>>>>> LGPL in
>>>> the
>>>>> first place, or it is at best very uncertain that they are. So
>>>>> then you
>>>> cannot
>>>>> contribute DNN-generated patches in any useful way at all.
>>>>
>>>> If you have concrete legal analysis or case law that supports this
>>>> claim,
>>>> please share it.
>>>>
>>>
>>> If an LLM was trained on the leaked Microsoft Windows source code
>>> and it
>>> used elements of that code when asked to write an FFmpeg patch,
>>> would that
>>> patch be acceptable in your eyes?
>>
>> If a human was trained on the leaked Microsoft Windows source code
>> and he
>> used elements of that code when asked to write an FFmpeg patch, would
>> that
>> patch be acceptable in your eyes?
>>
>> We should forbid human written code?
>
> I mean, that is in fact generally how situations like that are handled.
> At least I have seen it multiple times on Projects like the Dolphin
> Emulator that people who read the leaked Nintendo code were barred
> from ever contributing again once found out, cause it would give
> Nintendo legal ground to take down the project.
That seems a bit over-cautious, like banning all contributions where
LLMs have been involved.
The discussion was started with the topic of security patches in mind,
and I don't think that the typical 1-3 line patch for buffer overruns or
pointer double free can be considered copyrightable material. This is
different from implementing a new codec, or creating a new filter.
Regards, Tobias
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next prev parent reply other threads:[~2025-11-14 7:42 UTC|newest]
Thread overview: 16+ messages / expand[flat|nested] mbox.gz Atom feed top
2025-11-08 8:34 [FFmpeg-devel] " Thomas Dullien via ffmpeg-devel
2025-11-10 16:03 ` [FFmpeg-devel] " Rémi Denis-Courmont via ffmpeg-devel
2025-11-10 16:19 ` Thomas Dullien via ffmpeg-devel
2025-11-11 2:59 ` Michael Niedermayer via ffmpeg-devel
2025-11-11 6:49 ` Rémi Denis-Courmont via ffmpeg-devel
2025-11-11 8:27 ` Gyan Doshi via ffmpeg-devel
2025-11-12 8:09 ` Kieran Kunhya via ffmpeg-devel
2025-11-13 3:06 ` Michael Niedermayer via ffmpeg-devel
2025-11-13 3:52 ` Kieran Kunhya via ffmpeg-devel
2025-11-13 18:38 ` Michael Niedermayer via ffmpeg-devel
2025-11-13 14:50 ` Timo Rothenpieler via ffmpeg-devel
2025-11-13 18:59 ` ff--- via ffmpeg-devel
2025-11-14 7:40 ` Tobias Rapp via ffmpeg-devel [this message]
2025-11-12 8:24 ` Christophe Gisquet via ffmpeg-devel
2025-11-12 10:26 ` Thomas Dullien via ffmpeg-devel
2025-11-13 5:36 ` compn via ffmpeg-devel
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