From: "Martin Storsjö" <code@ffmpeg.org> To: ffmpeg-devel@ffmpeg.org Subject: [FFmpeg-devel] [PATCH] checkasm: ac3dsp: Fix typos, increase tolerance to fix stray checkasm failures (PR #20173) Date: Fri, 8 Aug 2025 14:06:36 +0300 (EEST) Message-ID: <20250808110636.EA10F68CC5E@ffbox0-bg.ffmpeg.org> (raw) PR #20173 opened by Martin Storsjö (mstorsjo) URL: https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/20173 Patch URL: https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/20173.patch From afba3ba9bde3245f39fc9725341ff8a7e537938d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Martin=20Storsj=C3=B6?= <martin@martin.st> Date: Fri, 8 Aug 2025 13:55:02 +0300 Subject: [PATCH 1/2] checkasm: ac3dsp: Fix function name typos for sum_square_butterfly --- tests/checkasm/ac3dsp.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tests/checkasm/ac3dsp.c b/tests/checkasm/ac3dsp.c index b5db3a4381..a8e96d793f 100644 --- a/tests/checkasm/ac3dsp.c +++ b/tests/checkasm/ac3dsp.c @@ -152,7 +152,7 @@ static void check_ac3_sum_square_butterfly_int32(AC3DSPContext *c) { randomize_i24(rt, ELEMS); if (check_func(c->sum_square_butterfly_int32, - "ac3_sum_square_bufferfly_int32")) { + "ac3_sum_square_butterfly_int32")) { call_ref(v1, lt, rt, ELEMS); call_new(v2, lt, rt, ELEMS); @@ -177,7 +177,7 @@ static void check_ac3_sum_square_butterfly_float(AC3DSPContext *c) { randomize_float(rt, ELEMS); if (check_func(c->sum_square_butterfly_float, - "ac3_sum_square_bufferfly_float")) { + "ac3_sum_square_butterfly_float")) { call_ref(v1, lt, rt, ELEMS); call_new(v2, lt, rt, ELEMS); -- 2.49.1 From 899abc882091998b1a6dc75d289b55383287dbb8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Martin=20Storsj=C3=B6?= <martin@martin.st> Date: Fri, 8 Aug 2025 13:59:33 +0300 Subject: [PATCH 2/2] checkasm: ac3dsp: Increase the float tolerance for sum_square_butterfly_float Accept up to 13 ULP difference. This fixes running "checkasm --test=ac3dsp 3044836819" on ARM. Depending on how the SIMD implementations aggregate numbers, larger/smaller values might not end up accumulated in exactly the same way; the current NEON implementation for ARM aggregates into vectors of 2 elements. If it would aggregate into vectors of 4 elements instead, like the AArch64 version does, this particular case would end up with a smaller difference. --- tests/checkasm/ac3dsp.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tests/checkasm/ac3dsp.c b/tests/checkasm/ac3dsp.c index a8e96d793f..97732112a5 100644 --- a/tests/checkasm/ac3dsp.c +++ b/tests/checkasm/ac3dsp.c @@ -181,7 +181,7 @@ static void check_ac3_sum_square_butterfly_float(AC3DSPContext *c) { call_ref(v1, lt, rt, ELEMS); call_new(v2, lt, rt, ELEMS); - if (!float_near_ulp_array(v1, v2, 11, 4)) + if (!float_near_ulp_array(v1, v2, 13, 4)) fail(); bench_new(v2, lt, rt, ELEMS); -- 2.49.1 _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-request@ffmpeg.org with subject "unsubscribe".
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