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[2003:c0:271f:2900:4c56:23f0:45c2:7bca]) by smtp.gmail.com with ESMTPSA id 5b1f17b1804b1-43d1fe659b3sm43302905e9.34.2025.03.15.02.32.33 (version=TLS1_3 cipher=TLS_AES_256_GCM_SHA384 bits=256/256); Sat, 15 Mar 2025 02:32:34 -0700 (PDT) From: Manuel Lauss <manuel.lauss@gmail.com> To: ffmpeg-devel@ffmpeg.org Date: Sat, 15 Mar 2025 10:32:11 +0100 Message-ID: <20250315093220.2565-5-manuel.lauss@gmail.com> X-Mailer: git-send-email 2.48.1 In-Reply-To: <20250315093220.2565-1-manuel.lauss@gmail.com> References: <20250315093220.2565-1-manuel.lauss@gmail.com> MIME-Version: 1.0 Subject: [FFmpeg-devel] [PATCH v2 04/13] avcodec/sanm: better ANIMv1 engine support X-BeenThere: ffmpeg-devel@ffmpeg.org X-Mailman-Version: 2.1.29 Precedence: list List-Id: FFmpeg development discussions and patches <ffmpeg-devel.ffmpeg.org> List-Unsubscribe: <https://ffmpeg.org/mailman/options/ffmpeg-devel>, <mailto:ffmpeg-devel-request@ffmpeg.org?subject=unsubscribe> List-Archive: <https://ffmpeg.org/pipermail/ffmpeg-devel> List-Post: <mailto:ffmpeg-devel@ffmpeg.org> List-Help: <mailto:ffmpeg-devel-request@ffmpeg.org?subject=help> List-Subscribe: <https://ffmpeg.org/mailman/listinfo/ffmpeg-devel>, <mailto:ffmpeg-devel-request@ffmpeg.org?subject=subscribe> Reply-To: FFmpeg development discussions and patches <ffmpeg-devel@ffmpeg.org> Cc: Manuel Lauss <manuel.lauss@gmail.com> Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Errors-To: ffmpeg-devel-bounces@ffmpeg.org Sender: "ffmpeg-devel" <ffmpeg-devel-bounces@ffmpeg.org> Archived-At: <https://master.gitmailbox.com/ffmpegdev/20250315093220.2565-5-manuel.lauss@gmail.com/> List-Archive: <https://master.gitmailbox.com/ffmpegdev/> List-Post: <mailto:ffmpegdev@gitmailbox.com> - clear the front buffer with color 0 on the first FOBJ. Fixes a lot of Rebel Assault 1 videos and Rebel Assault 2 space scenes (e.g. 08PLAY.SAN which consists only of codec1/2/21 objects which only ever touch parts of the buffer). - for ANIMv1 (Rebel Assault 1): set palette index 0 to all zeroes. This fixes a lot of stray colors in e.g L1HANGAR.ANM, L2INTRO.ANM, space scenes. - Esp in RA1, there are a lot of FRME objects which don't contain any video data (prebuffering some audio only). Account for that. - In RA1 L2PLAY.ANM there are a few unaligned FOBJs, handle this in a generic way. Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com> --- v2: added handling of unaligned objects libavcodec/sanm.c | 49 ++++++++++++++++++++++++++++++++++++++--------- 1 file changed, 40 insertions(+), 9 deletions(-) diff --git a/libavcodec/sanm.c b/libavcodec/sanm.c index 38cdb533eb..069bc0400a 100644 --- a/libavcodec/sanm.c +++ b/libavcodec/sanm.c @@ -264,7 +264,7 @@ typedef struct SANMVideoContext { AVCodecContext *avctx; GetByteContext gb; - int version, subversion, have_dimensions; + int version, subversion, have_dimensions, first_fob; uint32_t pal[PALETTE_SIZE]; int16_t delta_pal[PALETTE_DELTA]; @@ -515,6 +515,8 @@ static av_cold int decode_init(AVCodecContext *avctx) ctx->subversion = AV_RL16(avctx->extradata); for (i = 0; i < PALETTE_SIZE; i++) ctx->pal[i] = 0xFFU << 24 | AV_RL32(avctx->extradata + 2 + i * 4); + if (ctx->subversion < 2) + ctx->pal[0] = 0xFFU << 24; } return 0; @@ -1298,6 +1300,15 @@ static int process_frame_obj(SANMVideoContext *ctx) } bytestream2_skip(&ctx->gb, 4); + /* on first FOBJ, when the codec is not one of the + * full-buffer codecs (37/47/48), frm0 needs to be cleared. + */ + if (ctx->first_fob) { + ctx->first_fob = 0; + if (codec < 37) + memset(ctx->frm0, 0, ctx->frm0_size); + } + switch (codec) { case 1: case 3: @@ -1349,6 +1360,8 @@ static int process_xpal(SANMVideoContext *ctx, int size) if (size >= PALETTE_DELTA * 2 + 4 + PALETTE_SIZE * 3) { for (i = 0; i < PALETTE_SIZE; i++) ctx->pal[i] = 0xFFU << 24 | bytestream2_get_be24u(&ctx->gb); + if (ctx->subversion < 2) + ctx->pal[0] = 0xFFU << 24; } } return 0; @@ -1762,7 +1775,9 @@ static int decode_frame(AVCodecContext *avctx, AVFrame *frame, bytestream2_init(&ctx->gb, pkt->data, pkt->size); if (!ctx->version) { - int to_store = 0; + int to_store = 0, have_img = 0; + + ctx->first_fob = 1; while (bytestream2_get_bytes_left(&ctx->gb) >= 8) { uint32_t sig, size; @@ -1785,12 +1800,15 @@ static int decode_frame(AVCodecContext *avctx, AVFrame *frame, } for (i = 0; i < PALETTE_SIZE; i++) ctx->pal[i] = 0xFFU << 24 | bytestream2_get_be24u(&ctx->gb); + if (ctx->subversion < 2) + ctx->pal[0] = 0xFFU << 24; break; case MKBETAG('F', 'O', 'B', 'J'): if (size < 16) return AVERROR_INVALIDDATA; if (ret = process_frame_obj(ctx)) return ret; + have_img = 1; break; case MKBETAG('X', 'P', 'A', 'L'): if (ret = process_xpal(ctx, size)) @@ -1801,6 +1819,7 @@ static int decode_frame(AVCodecContext *avctx, AVFrame *frame, break; case MKBETAG('F', 'T', 'C', 'H'): memcpy(ctx->frm0, ctx->stored_frame, ctx->buf_size); + have_img = 1; break; default: bytestream2_skip(&ctx->gb, size); @@ -1809,15 +1828,26 @@ static int decode_frame(AVCodecContext *avctx, AVFrame *frame, break; } + /* the sizes of chunks are usually a multiple of 2. However + * there are a few unaligned FOBJs in RA1 L2PLAY.ANM only (looks + * like a game bug) and IACT audio chunks which have odd sizes + * but are padded with a zero byte. + */ bytestream2_seek(&ctx->gb, pos + size, SEEK_SET); - if (size & 1) - bytestream2_skip(&ctx->gb, 1); + if ((pos + size) & 1) { + if (0 != bytestream2_get_byteu(&ctx->gb)) + bytestream2_seek(&ctx->gb, pos + size, SEEK_SET); + } } if (to_store) memcpy(ctx->stored_frame, ctx->frm0, ctx->buf_size); - if ((ret = copy_output(ctx, NULL))) - return ret; - memcpy(ctx->frame->data[1], ctx->pal, 1024); + + if (have_img && ctx->have_dimensions) { + if ((ret = copy_output(ctx, NULL))) + return ret; + memcpy(ctx->frame->data[1], ctx->pal, 1024); + *got_frame_ptr = 1; + } } else { SANMFrameHeader header; @@ -1848,12 +1878,13 @@ static int decode_frame(AVCodecContext *avctx, AVFrame *frame, if ((ret = copy_output(ctx, &header))) return ret; + + *got_frame_ptr = 1; + } if (ctx->rotate_code) rotate_bufs(ctx, ctx->rotate_code); - *got_frame_ptr = 1; - return pkt->size; } -- 2.48.1 _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-request@ffmpeg.org with subject "unsubscribe".