From: Manuel Lauss <manuel.lauss@gmail.com> To: ffmpeg-devel@ffmpeg.org Cc: Manuel Lauss <manuel.lauss@gmail.com> Subject: [FFmpeg-devel] [PATCH 3/9] avcodec/sanm: disable left/top for fullscreen codecs Date: Tue, 11 Mar 2025 16:03:35 +0100 Message-ID: <20250311150341.348678-3-manuel.lauss@gmail.com> (raw) In-Reply-To: <20250311150341.348678-1-manuel.lauss@gmail.com> The block-based codecs 37/47/48 work on the full frame, and there's no existing LucasArts game video that uses left/top offsets for these, as it doesn't make sense. Ignore the left/top parameters for these codecs. Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com> --- Well, except for SotE, which uses "top" to move the widescreen video to the center of the 4:3 game window, but ffmpeg doesn't need do do that. libavcodec/sanm.c | 40 +++++++++++++++++++++++----------------- 1 file changed, 23 insertions(+), 17 deletions(-) diff --git a/libavcodec/sanm.c b/libavcodec/sanm.c index ca345bc61a..b2923515b1 100644 --- a/libavcodec/sanm.c +++ b/libavcodec/sanm.c @@ -621,8 +621,7 @@ static inline void codec37_mv(uint8_t *dst, const uint8_t *src, } } -static int old_codec37(SANMVideoContext *ctx, int top, - int left, int width, int height) +static int old_codec37(SANMVideoContext *ctx, int width, int height) { int i, j, k, l, t, run, len, code, skip, mx, my; ptrdiff_t stride = ctx->pitch; @@ -638,8 +637,8 @@ static int old_codec37(SANMVideoContext *ctx, int top, flags = bytestream2_get_byte(&ctx->gb); bytestream2_skip(&ctx->gb, 3); - if (decoded_size > ctx->height * stride - left - top * stride) { - decoded_size = ctx->height * stride - left - top * stride; + if (decoded_size > ctx->height * stride) { + decoded_size = ctx->height * stride; av_log(ctx->avctx, AV_LOG_WARNING, "Decoded size is too large.\n"); } @@ -649,8 +648,8 @@ static int old_codec37(SANMVideoContext *ctx, int top, FFSWAP(uint16_t*, ctx->frm1, ctx->frm2); } - dst = ((uint8_t*)ctx->frm1) + left + top * stride; - prev = ((uint8_t*)ctx->frm2) + left + top * stride; + dst = ((uint8_t*)ctx->frm1); + prev = ((uint8_t*)ctx->frm2); if (mvoff > 2) { av_log(ctx->avctx, AV_LOG_ERROR, "Invalid motion base value %d.\n", mvoff); @@ -923,15 +922,14 @@ static void codec47_comp1(SANMVideoContext *ctx, uint8_t *dst_in, int width, } } -static int old_codec47(SANMVideoContext *ctx, int top, - int left, int width, int height) +static int old_codec47(SANMVideoContext *ctx, int width, int height) { uint32_t decoded_size; int i, j; ptrdiff_t stride = ctx->pitch; - uint8_t *dst = (uint8_t *)ctx->frm0 + left + top * stride; - uint8_t *prev1 = (uint8_t *)ctx->frm1 + left + top * stride; - uint8_t *prev2 = (uint8_t *)ctx->frm2 + left + top * stride; + uint8_t *dst = (uint8_t *)ctx->frm0; + uint8_t *prev1 = (uint8_t *)ctx->frm1; + uint8_t *prev2 = (uint8_t *)ctx->frm2; uint8_t auxcol[2]; int tbl_pos = bytestream2_tell(&ctx->gb); int seq = bytestream2_get_le16(&ctx->gb); @@ -945,8 +943,8 @@ static int old_codec47(SANMVideoContext *ctx, int top, decoded_size = bytestream2_get_le32(&ctx->gb); bytestream2_skip(&ctx->gb, 8); - if (decoded_size > ctx->height * stride - left - top * stride) { - decoded_size = ctx->height * stride - left - top * stride; + if (decoded_size > ctx->height * stride) { + decoded_size = ctx->height * stride; av_log(ctx->avctx, AV_LOG_WARNING, "Decoded size is too large.\n"); } @@ -957,8 +955,8 @@ static int old_codec47(SANMVideoContext *ctx, int top, } if (!seq) { ctx->prev_seq = -1; - memset(prev1, auxcol[0], (ctx->height - top) * stride); - memset(prev2, auxcol[1], (ctx->height - top) * stride); + memset(prev1, auxcol[0], ctx->height * stride); + memset(prev2, auxcol[1], ctx->height * stride); } switch (compr) { @@ -1289,6 +1287,14 @@ static int process_frame_obj(SANMVideoContext *ctx) av_log(ctx->avctx, AV_LOG_WARNING, "resizing too large fobj.\n"); } } + + if (codec == 37 || codec == 47 || codec == 48) { + /* these codecs work on full frames. In SotE only, "top" is used + * to create a black bar at the top to center the video inside + * the 640x480 game window. We don't need/want that here. + */ + left = top = 0; + } bytestream2_skip(&ctx->gb, 4); switch (codec) { @@ -1296,9 +1302,9 @@ static int process_frame_obj(SANMVideoContext *ctx) case 3: return old_codec1(ctx, top, left, w, h); case 37: - return old_codec37(ctx, top, left, w, h); + return old_codec37(ctx, w, h); case 47: - return old_codec47(ctx, top, left, w, h); + return old_codec47(ctx, w, h); case 48: return old_codec48(ctx, w, h); default: -- 2.48.1 _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-request@ffmpeg.org with subject "unsubscribe".
next prev parent reply other threads:[~2025-03-11 15:04 UTC|newest] Thread overview: 9+ messages / expand[flat|nested] mbox.gz Atom feed top 2025-03-11 15:03 [FFmpeg-devel] [PATCH 1/9] avcodec/sanm: codec37: reimplement comp4 Manuel Lauss 2025-03-11 15:03 ` [FFmpeg-devel] [PATCH 2/9] avcodec/sanm: better frame size detection for old codecs Manuel Lauss 2025-03-11 15:03 ` Manuel Lauss [this message] 2025-03-11 15:03 ` [FFmpeg-devel] [PATCH 4/9] avcodec/sanm: fix codec3 Manuel Lauss 2025-03-11 15:03 ` [FFmpeg-devel] [PATCH 5/9] avcodec/sanm: FOBJ left/top are signed values Manuel Lauss 2025-03-11 15:03 ` [FFmpeg-devel] [PATCH 6/9] avcodec/sanm: misc fixes Manuel Lauss 2025-03-11 15:03 ` [FFmpeg-devel] [PATCH 7/9] avcodec/sanm: codec2 decoder Manuel Lauss 2025-03-11 15:03 ` [FFmpeg-devel] [PATCH 8/9] avcodec/sanm: codec23 decoder Manuel Lauss 2025-03-11 15:03 ` [FFmpeg-devel] [PATCH 9/9] avcodec/sanm: codec21 decoder Manuel Lauss
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