From: Manuel Lauss <manuel.lauss@gmail.com>
To: ffmpeg-devel@ffmpeg.org
Cc: Manuel Lauss <manuel.lauss@gmail.com>
Subject: [FFmpeg-devel] [PATCH 3/9] avcodec/sanm: disable left/top for fullscreen codecs
Date: Tue, 11 Mar 2025 16:03:35 +0100
Message-ID: <20250311150341.348678-3-manuel.lauss@gmail.com> (raw)
In-Reply-To: <20250311150341.348678-1-manuel.lauss@gmail.com>
The block-based codecs 37/47/48 work on the full frame, and there's no
existing LucasArts game video that uses left/top offsets for these,
as it doesn't make sense. Ignore the left/top parameters for these codecs.
Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
---
Well, except for SotE, which uses "top" to move the widescreen video
to the center of the 4:3 game window, but ffmpeg doesn't need do do
that.
libavcodec/sanm.c | 40 +++++++++++++++++++++++-----------------
1 file changed, 23 insertions(+), 17 deletions(-)
diff --git a/libavcodec/sanm.c b/libavcodec/sanm.c
index ca345bc61a..b2923515b1 100644
--- a/libavcodec/sanm.c
+++ b/libavcodec/sanm.c
@@ -621,8 +621,7 @@ static inline void codec37_mv(uint8_t *dst, const uint8_t *src,
}
}
-static int old_codec37(SANMVideoContext *ctx, int top,
- int left, int width, int height)
+static int old_codec37(SANMVideoContext *ctx, int width, int height)
{
int i, j, k, l, t, run, len, code, skip, mx, my;
ptrdiff_t stride = ctx->pitch;
@@ -638,8 +637,8 @@ static int old_codec37(SANMVideoContext *ctx, int top,
flags = bytestream2_get_byte(&ctx->gb);
bytestream2_skip(&ctx->gb, 3);
- if (decoded_size > ctx->height * stride - left - top * stride) {
- decoded_size = ctx->height * stride - left - top * stride;
+ if (decoded_size > ctx->height * stride) {
+ decoded_size = ctx->height * stride;
av_log(ctx->avctx, AV_LOG_WARNING, "Decoded size is too large.\n");
}
@@ -649,8 +648,8 @@ static int old_codec37(SANMVideoContext *ctx, int top,
FFSWAP(uint16_t*, ctx->frm1, ctx->frm2);
}
- dst = ((uint8_t*)ctx->frm1) + left + top * stride;
- prev = ((uint8_t*)ctx->frm2) + left + top * stride;
+ dst = ((uint8_t*)ctx->frm1);
+ prev = ((uint8_t*)ctx->frm2);
if (mvoff > 2) {
av_log(ctx->avctx, AV_LOG_ERROR, "Invalid motion base value %d.\n", mvoff);
@@ -923,15 +922,14 @@ static void codec47_comp1(SANMVideoContext *ctx, uint8_t *dst_in, int width,
}
}
-static int old_codec47(SANMVideoContext *ctx, int top,
- int left, int width, int height)
+static int old_codec47(SANMVideoContext *ctx, int width, int height)
{
uint32_t decoded_size;
int i, j;
ptrdiff_t stride = ctx->pitch;
- uint8_t *dst = (uint8_t *)ctx->frm0 + left + top * stride;
- uint8_t *prev1 = (uint8_t *)ctx->frm1 + left + top * stride;
- uint8_t *prev2 = (uint8_t *)ctx->frm2 + left + top * stride;
+ uint8_t *dst = (uint8_t *)ctx->frm0;
+ uint8_t *prev1 = (uint8_t *)ctx->frm1;
+ uint8_t *prev2 = (uint8_t *)ctx->frm2;
uint8_t auxcol[2];
int tbl_pos = bytestream2_tell(&ctx->gb);
int seq = bytestream2_get_le16(&ctx->gb);
@@ -945,8 +943,8 @@ static int old_codec47(SANMVideoContext *ctx, int top,
decoded_size = bytestream2_get_le32(&ctx->gb);
bytestream2_skip(&ctx->gb, 8);
- if (decoded_size > ctx->height * stride - left - top * stride) {
- decoded_size = ctx->height * stride - left - top * stride;
+ if (decoded_size > ctx->height * stride) {
+ decoded_size = ctx->height * stride;
av_log(ctx->avctx, AV_LOG_WARNING, "Decoded size is too large.\n");
}
@@ -957,8 +955,8 @@ static int old_codec47(SANMVideoContext *ctx, int top,
}
if (!seq) {
ctx->prev_seq = -1;
- memset(prev1, auxcol[0], (ctx->height - top) * stride);
- memset(prev2, auxcol[1], (ctx->height - top) * stride);
+ memset(prev1, auxcol[0], ctx->height * stride);
+ memset(prev2, auxcol[1], ctx->height * stride);
}
switch (compr) {
@@ -1289,6 +1287,14 @@ static int process_frame_obj(SANMVideoContext *ctx)
av_log(ctx->avctx, AV_LOG_WARNING, "resizing too large fobj.\n");
}
}
+
+ if (codec == 37 || codec == 47 || codec == 48) {
+ /* these codecs work on full frames. In SotE only, "top" is used
+ * to create a black bar at the top to center the video inside
+ * the 640x480 game window. We don't need/want that here.
+ */
+ left = top = 0;
+ }
bytestream2_skip(&ctx->gb, 4);
switch (codec) {
@@ -1296,9 +1302,9 @@ static int process_frame_obj(SANMVideoContext *ctx)
case 3:
return old_codec1(ctx, top, left, w, h);
case 37:
- return old_codec37(ctx, top, left, w, h);
+ return old_codec37(ctx, w, h);
case 47:
- return old_codec47(ctx, top, left, w, h);
+ return old_codec47(ctx, w, h);
case 48:
return old_codec48(ctx, w, h);
default:
--
2.48.1
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next prev parent reply other threads:[~2025-03-11 15:04 UTC|newest]
Thread overview: 9+ messages / expand[flat|nested] mbox.gz Atom feed top
2025-03-11 15:03 [FFmpeg-devel] [PATCH 1/9] avcodec/sanm: codec37: reimplement comp4 Manuel Lauss
2025-03-11 15:03 ` [FFmpeg-devel] [PATCH 2/9] avcodec/sanm: better frame size detection for old codecs Manuel Lauss
2025-03-11 15:03 ` Manuel Lauss [this message]
2025-03-11 15:03 ` [FFmpeg-devel] [PATCH 4/9] avcodec/sanm: fix codec3 Manuel Lauss
2025-03-11 15:03 ` [FFmpeg-devel] [PATCH 5/9] avcodec/sanm: FOBJ left/top are signed values Manuel Lauss
2025-03-11 15:03 ` [FFmpeg-devel] [PATCH 6/9] avcodec/sanm: misc fixes Manuel Lauss
2025-03-11 15:03 ` [FFmpeg-devel] [PATCH 7/9] avcodec/sanm: codec2 decoder Manuel Lauss
2025-03-11 15:03 ` [FFmpeg-devel] [PATCH 8/9] avcodec/sanm: codec23 decoder Manuel Lauss
2025-03-11 15:03 ` [FFmpeg-devel] [PATCH 9/9] avcodec/sanm: codec21 decoder Manuel Lauss
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