Hi Manuel On Tue, Mar 04, 2025 at 06:07:17PM +0100, Manuel Lauss wrote: > Don't error out, just ignore unknown codec numbers and pretend > decode succeeded. This is useful for older LucasArts titles > which stack a lot of different FOBJs with different codecs into > a single frame. > > Signed-off-by: Manuel Lauss > --- > v4: no changes > v3: no changes > v2: Mark frame as corrupt, suggested by Marton Balint > libavcodec/sanm.c | 3 ++- > 1 file changed, 2 insertions(+), 1 deletion(-) will apply thx [...] -- Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB Why not whip the teacher when the pupil misbehaves? -- Diogenes of Sinope