* [FFmpeg-devel] [PATCH 1/3] avcodec/sanm: ignore unknown codecs in FOBJs
@ 2025-02-10 18:12 Manuel Lauss
2025-02-10 18:12 ` [FFmpeg-devel] [PATCH 2/3] avcodec/sanm: fobj left/top are signed Manuel Lauss
` (2 more replies)
0 siblings, 3 replies; 5+ messages in thread
From: Manuel Lauss @ 2025-02-10 18:12 UTC (permalink / raw)
To: ffmpeg-devel; +Cc: Manuel Lauss
Don't error out, just ignore unknown codec numbers and pretend
decode succeeded. This is useful for older LucasArts titles
which stack a lot of different FOBJs with different codecs into
a single frame.
Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
---
libavcodec/sanm.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libavcodec/sanm.c b/libavcodec/sanm.c
index c30095ed32..37d2c915d4 100644
--- a/libavcodec/sanm.c
+++ b/libavcodec/sanm.c
@@ -1274,7 +1274,7 @@ static int process_frame_obj(SANMVideoContext *ctx)
return old_codec48(ctx, w, h);
default:
avpriv_request_sample(ctx->avctx, "Subcodec %d", codec);
- return AVERROR_PATCHWELCOME;
+ return 0;
}
}
--
2.48.1
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^ permalink raw reply [flat|nested] 5+ messages in thread
* [FFmpeg-devel] [PATCH 2/3] avcodec/sanm: fobj left/top are signed
2025-02-10 18:12 [FFmpeg-devel] [PATCH 1/3] avcodec/sanm: ignore unknown codecs in FOBJs Manuel Lauss
@ 2025-02-10 18:12 ` Manuel Lauss
2025-02-10 18:12 ` [FFmpeg-devel] [PATCH 3/3] avcodec/sanm: add smush codec23 decoder Manuel Lauss
2025-02-10 19:42 ` [FFmpeg-devel] [PATCH 1/3] avcodec/sanm: ignore unknown codecs in FOBJs Marton Balint
2 siblings, 0 replies; 5+ messages in thread
From: Manuel Lauss @ 2025-02-10 18:12 UTC (permalink / raw)
To: ffmpeg-devel; +Cc: Manuel Lauss
The left and top parameters of an FOBJ are signed values.
Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
---
libavcodec/sanm.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/libavcodec/sanm.c b/libavcodec/sanm.c
index 37d2c915d4..0e7cd292d0 100644
--- a/libavcodec/sanm.c
+++ b/libavcodec/sanm.c
@@ -1238,8 +1238,8 @@ static int old_codec48(SANMVideoContext *ctx, int width, int height)
static int process_frame_obj(SANMVideoContext *ctx)
{
uint16_t codec = bytestream2_get_le16u(&ctx->gb);
- uint16_t left = bytestream2_get_le16u(&ctx->gb);
- uint16_t top = bytestream2_get_le16u(&ctx->gb);
+ int16_t left = bytestream2_get_le16u(&ctx->gb);
+ int16_t top = bytestream2_get_le16u(&ctx->gb);
uint16_t w = bytestream2_get_le16u(&ctx->gb);
uint16_t h = bytestream2_get_le16u(&ctx->gb);
--
2.48.1
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^ permalink raw reply [flat|nested] 5+ messages in thread
* [FFmpeg-devel] [PATCH 3/3] avcodec/sanm: add smush codec23 decoder
2025-02-10 18:12 [FFmpeg-devel] [PATCH 1/3] avcodec/sanm: ignore unknown codecs in FOBJs Manuel Lauss
2025-02-10 18:12 ` [FFmpeg-devel] [PATCH 2/3] avcodec/sanm: fobj left/top are signed Manuel Lauss
@ 2025-02-10 18:12 ` Manuel Lauss
2025-02-10 19:42 ` [FFmpeg-devel] [PATCH 1/3] avcodec/sanm: ignore unknown codecs in FOBJs Marton Balint
2 siblings, 0 replies; 5+ messages in thread
From: Manuel Lauss @ 2025-02-10 18:12 UTC (permalink / raw)
To: ffmpeg-devel; +Cc: Manuel Lauss
This codec alternatingly skips and changes existing pixels.
A second 16bit parameter in the FOBJ header indicates how to do
the pixel changes: either by specifying a LUT in the codec datastream
or by adding a constant value to the pixel.
Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
---
Videos showing the before/after state (Rebel Assault II LEV09/09PLAY.SAN file)
http://mlau.at/ffmpeg_c23_before.mp4
http://mlau.at/ffmpeg_c23_after.mp4
notice the blue transparent forcefields.
libavcodec/sanm.c | 62 +++++++++++++++++++++++++++++++++++++++++++++--
1 file changed, 60 insertions(+), 2 deletions(-)
diff --git a/libavcodec/sanm.c b/libavcodec/sanm.c
index 0e7cd292d0..fb055b61c7 100644
--- a/libavcodec/sanm.c
+++ b/libavcodec/sanm.c
@@ -292,6 +292,7 @@ typedef struct SANMVideoContext {
int8_t p4x4glyphs[NGLYPHS][16];
int8_t p8x8glyphs[NGLYPHS][64];
uint8_t c47itbl[0x10000];
+ uint8_t c23lut[256];
} SANMVideoContext;
typedef struct SANMFrameHeader {
@@ -555,6 +556,58 @@ static int rle_decode(SANMVideoContext *ctx, uint8_t *dst, const int out_size)
return 0;
}
+static int old_codec23(SANMVideoContext *ctx, int top, int left, int width,
+ int height, uint8_t param, uint16_t param2)
+{
+ const uint32_t maxpxo = ctx->width * ctx->pitch;
+ uint8_t *dst, lut[256], c;
+ int i, j, k, pc, sk;
+ int32_t pxoff;
+
+ if (param2 == 256) {
+ if (bytestream2_get_bytes_left(&ctx->gb) < 256)
+ return AVERROR_INVALIDDATA;
+ bytestream2_get_bufferu(&ctx->gb, ctx->c23lut, 256);
+ } else if (param2 < 256) {
+ for (i = 0; i < 256; i++)
+ lut[i] = (i + param2) & 0xff;
+ } else {
+ memcpy(lut, ctx->c23lut, 256);
+ }
+ if (bytestream2_get_bytes_left(&ctx->gb) < 1)
+ return 0; /* some c23 frames just set up the LUT */
+
+ dst = (uint8_t *)ctx->frm0;
+ for (i = 0; i < height; i++) {
+ if (bytestream2_get_bytes_left(&ctx->gb) < 2)
+ return 0;
+ pxoff = left + ((top + i) * ctx->pitch);
+ k = bytestream2_get_le16u(&ctx->gb);
+ sk = 1;
+ pc = 0;
+ while (k > 0 && pc <= width) {
+ if (bytestream2_get_bytes_left(&ctx->gb) < 1)
+ return AVERROR_INVALIDDATA;
+ j = bytestream2_get_byteu(&ctx->gb);
+ if (sk) {
+ pxoff += j;
+ pc += j;
+ } else {
+ while (j--) {
+ if (pxoff >=0 && pxoff < maxpxo) {
+ c = *(dst + pxoff);
+ *(dst + pxoff) = lut[c];
+ }
+ pxoff++;
+ pc++;
+ }
+ }
+ sk ^= 1;
+ }
+ }
+ return 0;
+}
+
static int old_codec1(SANMVideoContext *ctx, int top,
int left, int width, int height)
{
@@ -1237,11 +1290,15 @@ static int old_codec48(SANMVideoContext *ctx, int width, int height)
static int process_frame_obj(SANMVideoContext *ctx)
{
- uint16_t codec = bytestream2_get_le16u(&ctx->gb);
+ uint16_t parm2;
+ uint8_t codec = bytestream2_get_byteu(&ctx->gb);
+ uint8_t param = bytestream2_get_byteu(&ctx->gb);
int16_t left = bytestream2_get_le16u(&ctx->gb);
int16_t top = bytestream2_get_le16u(&ctx->gb);
uint16_t w = bytestream2_get_le16u(&ctx->gb);
uint16_t h = bytestream2_get_le16u(&ctx->gb);
+ bytestream2_skip(&ctx->gb, 2);
+ parm2 = bytestream2_get_le16u(&ctx->gb);
if (!w || !h) {
av_log(ctx->avctx, AV_LOG_ERROR, "Dimensions are invalid.\n");
@@ -1260,12 +1317,13 @@ static int process_frame_obj(SANMVideoContext *ctx)
return AVERROR(ENOMEM);
}
}
- bytestream2_skip(&ctx->gb, 4);
switch (codec) {
case 1:
case 3:
return old_codec1(ctx, top, left, w, h);
+ case 23:
+ return old_codec23(ctx, top, left, w, h, param, parm2);
case 37:
return old_codec37(ctx, top, left, w, h);
case 47:
--
2.48.1
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^ permalink raw reply [flat|nested] 5+ messages in thread
* Re: [FFmpeg-devel] [PATCH 1/3] avcodec/sanm: ignore unknown codecs in FOBJs
2025-02-10 18:12 [FFmpeg-devel] [PATCH 1/3] avcodec/sanm: ignore unknown codecs in FOBJs Manuel Lauss
2025-02-10 18:12 ` [FFmpeg-devel] [PATCH 2/3] avcodec/sanm: fobj left/top are signed Manuel Lauss
2025-02-10 18:12 ` [FFmpeg-devel] [PATCH 3/3] avcodec/sanm: add smush codec23 decoder Manuel Lauss
@ 2025-02-10 19:42 ` Marton Balint
2025-02-10 20:48 ` Manuel Lauss
2 siblings, 1 reply; 5+ messages in thread
From: Marton Balint @ 2025-02-10 19:42 UTC (permalink / raw)
To: FFmpeg development discussions and patches
On Mon, 10 Feb 2025, Manuel Lauss wrote:
> Don't error out, just ignore unknown codec numbers and pretend
> decode succeeded. This is useful for older LucasArts titles
> which stack a lot of different FOBJs with different codecs into
> a single frame.
>
> Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
> ---
> libavcodec/sanm.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/libavcodec/sanm.c b/libavcodec/sanm.c
> index c30095ed32..37d2c915d4 100644
> --- a/libavcodec/sanm.c
> +++ b/libavcodec/sanm.c
> @@ -1274,7 +1274,7 @@ static int process_frame_obj(SANMVideoContext *ctx)
> return old_codec48(ctx, w, h);
> default:
> avpriv_request_sample(ctx->avctx, "Subcodec %d", codec);
> - return AVERROR_PATCHWELCOME;
> + return 0;
But if there is an unsupported FOBJ code that means that the frame might
be only partially decoded, right? So you should set AV_FRAME_FLAG_CORRUPT
flag in AVFrame->flags, and still log the error, not silently ignore it.
Regards,
Marton
> }
> }
>
> --
> 2.48.1
>
> _______________________________________________
> ffmpeg-devel mailing list
> ffmpeg-devel@ffmpeg.org
> https://ffmpeg.org/mailman/listinfo/ffmpeg-devel
>
> To unsubscribe, visit link above, or email
> ffmpeg-devel-request@ffmpeg.org with subject "unsubscribe".
>
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^ permalink raw reply [flat|nested] 5+ messages in thread
* Re: [FFmpeg-devel] [PATCH 1/3] avcodec/sanm: ignore unknown codecs in FOBJs
2025-02-10 19:42 ` [FFmpeg-devel] [PATCH 1/3] avcodec/sanm: ignore unknown codecs in FOBJs Marton Balint
@ 2025-02-10 20:48 ` Manuel Lauss
0 siblings, 0 replies; 5+ messages in thread
From: Manuel Lauss @ 2025-02-10 20:48 UTC (permalink / raw)
To: FFmpeg development discussions and patches
Hi Marton!
Marton Balint <cus@passwd.hu> schrieb am Mo., 10. Feb. 2025, 20:42:
>
>
> On Mon, 10 Feb 2025, Manuel Lauss wrote:
>
> > Don't error out, just ignore unknown codec numbers and pretend
> > decode succeeded. This is useful for older LucasArts titles
> > which stack a lot of different FOBJs with different codecs into
> > a single frame.
> >
> > Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
> > ---
> > libavcodec/sanm.c | 2 +-
> > 1 file changed, 1 insertion(+), 1 deletion(-)
> >
> > diff --git a/libavcodec/sanm.c b/libavcodec/sanm.c
> > index c30095ed32..37d2c915d4 100644
> > --- a/libavcodec/sanm.c
> > +++ b/libavcodec/sanm.c
> > @@ -1274,7 +1274,7 @@ static int process_frame_obj(SANMVideoContext *ctx)
> > return old_codec48(ctx, w, h);
> > default:
> > avpriv_request_sample(ctx->avctx, "Subcodec %d", codec);
> > - return AVERROR_PATCHWELCOME;
> > + return 0;
>
> But if there is an unsupported FOBJ code that means that the frame might
> be only partially decoded, right?
Thats how the game engine works as well: A FRME can have >=0 FOBJs, all of
them skippable based on game state.
An unchanged image buffer from the previous FRME is absolutely posssible.
So you should set AV_FRAME_FLAG_CORRUPT
> flag in AVFrame->flags, and still log the error, not silently ignore it.
>
It's not corrupt per se.
While working on codec 23, the other unsupported codecs in the test videos
stop the decoding before getting to the c23 fobj.
For a lot of Rebel Assault 2 videos this patch improves playback; nothing
changes for the ones that were already supported by ffmpeg.
Regards,
> Marton
>
>
> > }
> > }
> >
> > --
> > 2.48.1
> >
> > _______________________________________________
> > ffmpeg-devel mailing list
> > ffmpeg-devel@ffmpeg.org
> > https://ffmpeg.org/mailman/listinfo/ffmpeg-devel
> >
> > To unsubscribe, visit link above, or email
> > ffmpeg-devel-request@ffmpeg.org with subject "unsubscribe".
> >
> _______________________________________________
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> ffmpeg-devel@ffmpeg.org
> https://ffmpeg.org/mailman/listinfo/ffmpeg-devel
>
> To unsubscribe, visit link above, or email
> ffmpeg-devel-request@ffmpeg.org with subject "unsubscribe".
>
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-- links below jump to the message on this page --
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2025-02-10 18:12 ` [FFmpeg-devel] [PATCH 2/3] avcodec/sanm: fobj left/top are signed Manuel Lauss
2025-02-10 18:12 ` [FFmpeg-devel] [PATCH 3/3] avcodec/sanm: add smush codec23 decoder Manuel Lauss
2025-02-10 19:42 ` [FFmpeg-devel] [PATCH 1/3] avcodec/sanm: ignore unknown codecs in FOBJs Marton Balint
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