From: Manuel Lauss <manuel.lauss@gmail.com>
To: ffmpeg-devel@ffmpeg.org
Cc: Manuel Lauss <manuel.lauss@gmail.com>
Subject: [FFmpeg-devel] [PATCH 1/3] avcodec/sanm: ignore unknown codecs in FOBJs
Date: Mon, 10 Feb 2025 19:12:45 +0100
Message-ID: <20250210181247.144548-1-manuel.lauss@gmail.com> (raw)
Don't error out, just ignore unknown codec numbers and pretend
decode succeeded. This is useful for older LucasArts titles
which stack a lot of different FOBJs with different codecs into
a single frame.
Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com>
---
libavcodec/sanm.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libavcodec/sanm.c b/libavcodec/sanm.c
index c30095ed32..37d2c915d4 100644
--- a/libavcodec/sanm.c
+++ b/libavcodec/sanm.c
@@ -1274,7 +1274,7 @@ static int process_frame_obj(SANMVideoContext *ctx)
return old_codec48(ctx, w, h);
default:
avpriv_request_sample(ctx->avctx, "Subcodec %d", codec);
- return AVERROR_PATCHWELCOME;
+ return 0;
}
}
--
2.48.1
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next reply other threads:[~2025-02-10 18:13 UTC|newest]
Thread overview: 5+ messages / expand[flat|nested] mbox.gz Atom feed top
2025-02-10 18:12 Manuel Lauss [this message]
2025-02-10 18:12 ` [FFmpeg-devel] [PATCH 2/3] avcodec/sanm: fobj left/top are signed Manuel Lauss
2025-02-10 18:12 ` [FFmpeg-devel] [PATCH 3/3] avcodec/sanm: add smush codec23 decoder Manuel Lauss
2025-02-10 19:42 ` [FFmpeg-devel] [PATCH 1/3] avcodec/sanm: ignore unknown codecs in FOBJs Marton Balint
2025-02-10 20:48 ` Manuel Lauss
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