On Tue, Jul 30, 2024 at 06:15:30PM -0300, James Almer wrote: > On 7/30/2024 5:54 PM, Michael Niedermayer wrote: > > On Tue, Jul 30, 2024 at 03:11:47PM +0200, Giovanni Mascellani wrote: > > > I came across some H.264 files in the wild whose SAR is set to > > > 20480/0. The files are provided by the Ubisoft game OddBallers, and > > > are seemingly accepted and played properly when the game is played on > > > Windows (thus using the Microsoft Media Foundations > > > implementation). > > > > > > When running the game with Wine the files are ultimately decoded by > > > libavcodec (via GStreamer), and playback is broken. It seems that only > > > a frame each second or so (maybe the key frames? I didn't check) is > > > decoded and presented, the others are discarded. After dumping the > > > video, I ran it with ffplay and it has the same problem, and the > > > following message is emitted many times: > > > > > > [h264 @ 0x7fd7301ef440] ignoring invalid SAR: 20480/1 > > > > > > Interestingly the invalid SAR is dumped as 20480/1 (which would be > > > strange, but in princple legal), while the file has 20480/0 (which > > > doesn't make sense at all). Equally interestingly, the frames that are > > > presented are indeed presented with SAR 1/1, like they are on Windows. > > > > > > The H.264 standard says that "When aspect_ratio_idc is equal to 0 or > > > sar_width is equal to 0 or sar_height is equal to 0, the sample aspect > > > ratio shall be considered unspecified by this Recommendation | > > > International Standard". Given the behavior on Windows it seems that > > > the de facto standard way to solve the missing specification is to > > > assume that SAR is 1/1, which is what my patches seek to do. > > > > Why does playback fail ? > > > > 1/1 and unspecified are different things, 0/0 would be unspecified > > afair we use 0/1 for unspecified, since it prevents division by 0 without > having to worry about extra sanity checks. why this is a bad idea: if a rectangle W/H with unspecified AR is 0/1, now the H/W rectangle has 1/0 OTOH if you use 0/0 then both W/H and H/W are naturally 0/0 what about scaling? 0/1 scaled by a/b is 0/b, while 0/0 scaled by a/b is 0/0 what about adding ratios ? 0/1 + a/b = a/b (thats not unspecified anymore) OTOH 0/0 + a/b = 0/0 :) so people may argue about this, but 0/0 behaves much closer to unspecified than 0/1 so fewer special cases are needed if 0/0 is used. And 0/1 really is 0 and 0 is not unspecified in a mathematical sense which is why it works so poorly for that And in floats 0/0 is NaN which is again behaving much closer to unspecified. If you do an operation with a NaN the result is NaN, same as if you do an operation with a unspecified ratio, the result is unspecified Thx [...] -- Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB The smallest minority on earth is the individual. Those who deny individual rights cannot claim to be defenders of minorities. - Ayn Rand