From: Connor Worley <connorbworley@gmail.com> To: ffmpeg-devel@ffmpeg.org Cc: Connor Worley <connorbworley@gmail.com> Subject: [FFmpeg-devel] [PATCH] lavc/texturedsp: add DXT4 texturedspenc function Date: Thu, 1 Feb 2024 16:34:44 -0800 Message-ID: <20240202003444.30893-1-connorbworley@gmail.com> (raw) For future use in lavc/dxvenc. Signed-off-by: Connor Worley <connorbworley@gmail.com> --- libavcodec/texturedsp.h | 1 + libavcodec/texturedspenc.c | 41 ++++++++++++++++++++++++++++++++++++++ 2 files changed, 42 insertions(+) diff --git a/libavcodec/texturedsp.h b/libavcodec/texturedsp.h index 86c8eea02d..8881436187 100644 --- a/libavcodec/texturedsp.h +++ b/libavcodec/texturedsp.h @@ -62,6 +62,7 @@ typedef struct TextureDSPContext { typedef struct TextureDSPEncContext { int (*dxt1_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block); + int (*dxt4_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block); int (*dxt5_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block); int (*dxt5ys_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block); } TextureDSPEncContext; diff --git a/libavcodec/texturedspenc.c b/libavcodec/texturedspenc.c index 5657a6ef61..c98a277f56 100644 --- a/libavcodec/texturedspenc.c +++ b/libavcodec/texturedspenc.c @@ -589,6 +589,20 @@ static void rgba2ycocg(uint8_t *dst, const uint8_t *pixel) dst[3] = av_clip_uint8(g + t); /* Y */ } +/** Convert a straight alpha pixel to a premultiplied alpha pixel. */ +static av_always_inline void straight2premult(uint8_t *dst, const uint8_t *src) +{ + const int r = src[0]; + const int g = src[1]; + const int b = src[2]; + const int a = src[3]; /* unchanged */ + + dst[0] = (uint8_t) r * a / 255; + dst[1] = (uint8_t) g * a / 255; + dst[2] = (uint8_t) b * a / 255; + dst[3] = a; +} + /** * Compress one block of RGBA pixels in a DXT1 texture and store the * resulting bytes in 'dst'. Alpha is not preserved. @@ -605,6 +619,32 @@ static int dxt1_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) return 8; } +/** + * Compress one block of RGBA pixels in a DXT4 texture and store the + * resulting bytes in 'dst'. Alpha is preserved. + * + * @param dst output buffer. + * @param stride scanline in bytes. + * @param block block to compress. + * @return how much texture data has been written. + */ +static int dxt4_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) +{ + int x, y; + uint8_t premult[64]; + + for (y = 0; y < 4; y++) { + for (x = 0; x < 4; x++) { + straight2premult(premult + x * 4 + y * 16, block + x * 4 + y * stride); + } + } + + compress_alpha(dst, 16, premult); + compress_color(dst + 8, 16, premult); + + return 16; +} + /** * Compress one block of RGBA pixels in a DXT5 texture and store the * resulting bytes in 'dst'. Alpha is preserved. @@ -650,6 +690,7 @@ static int dxt5ys_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block) av_cold void ff_texturedspenc_init(TextureDSPEncContext *c) { c->dxt1_block = dxt1_block; + c->dxt4_block = dxt4_block; c->dxt5_block = dxt5_block; c->dxt5ys_block = dxt5ys_block; } -- 2.40.1 _______________________________________________ ffmpeg-devel mailing list ffmpeg-devel@ffmpeg.org https://ffmpeg.org/mailman/listinfo/ffmpeg-devel To unsubscribe, visit link above, or email ffmpeg-devel-request@ffmpeg.org with subject "unsubscribe".
next reply other threads:[~2024-02-02 0:34 UTC|newest] Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top 2024-02-02 0:34 Connor Worley [this message] 2024-02-02 9:52 ` Andreas Rheinhardt
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