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* [FFmpeg-devel] [PATCH 1/2] configure: Remove a redundant check for UWP mode
@ 2023-12-21 21:27 Martin Storsjö
  2023-12-21 21:27 ` [FFmpeg-devel] [PATCH 2/2] configure: Fix linking d3d12va in " Martin Storsjö
  2023-12-22  4:51 ` [FFmpeg-devel] [PATCH 1/2] configure: Remove a redundant check for " Wu, Tong1
  0 siblings, 2 replies; 6+ messages in thread
From: Martin Storsjö @ 2023-12-21 21:27 UTC (permalink / raw)
  To: ffmpeg-devel

The check for UWP mode was duplicated from right above, in
d54127c41a81cf2078a3504f78e0e4232cfe11b7.

Also, instead of several lines with "enabled uwp && ...", make one
"if enabled uwp; then" block.
---
 configure | 30 +++++++++++-------------------
 1 file changed, 11 insertions(+), 19 deletions(-)

diff --git a/configure b/configure
index af0bebc1ac..69b755f274 100755
--- a/configure
+++ b/configure
@@ -7102,9 +7102,8 @@ fi
 
 check_func_headers "windows.h" CreateDIBSection "$gdigrab_indev_extralibs"
 
-# d3d11va requires linking directly to dxgi and d3d11 if not building for
-# the desktop api partition
-test_cpp <<EOF && enable uwp && d3d11va_extralibs="-ldxgi -ld3d11"
+# check if building for desktop or uwp
+test_cpp <<EOF && enable uwp
 #ifdef WINAPI_FAMILY
 #include <winapifamily.h>
 #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
@@ -7117,23 +7116,16 @@ test_cpp <<EOF && enable uwp && d3d11va_extralibs="-ldxgi -ld3d11"
 #endif
 EOF
 
-# vaapi_win32 requires linking directly to dxgi if not building for
-# the desktop api partition
-test_cpp <<EOF && enable uwp && vaapi_win32_extralibs="-ldxgi"
-#ifdef WINAPI_FAMILY
-#include <winapifamily.h>
-#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
-#error desktop, not uwp
-#else
-// WINAPI_FAMILY_APP, WINAPI_FAMILY_PHONE_APP => UWP
-#endif
-#else
-#error no family set
-#endif
-EOF
+mediafoundation_extralibs="-lmfuuid -lole32 -lstrmiids"
 
-# mediafoundation requires linking directly to mfplat if building for uwp target
-enabled uwp && mediafoundation_extralibs="-lmfplat -lmfuuid -lole32 -lstrmiids" || mediafoundation_extralibs="-lmfuuid -lole32 -lstrmiids"
+if enabled uwp; then
+    # In UWP mode, we can't use LoadLibrary+GetProcAddress to conditionally
+    # try to load these APIs at runtime, like we do in regular desktop mode -
+    # therefore, we need to link directly against these APIs.
+    d3d11va_extralibs="-ldxgi -ld3d11"
+    vaapi_win32_extralibs="-ldxgi"
+    mediafoundation_extralibs="-lmfplat $mediafoundation_extralibs"
+fi
 
 enabled libdrm &&
     check_pkg_config libdrm_getfb2 libdrm "xf86drmMode.h" drmModeGetFB2
-- 
2.34.1

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^ permalink raw reply	[flat|nested] 6+ messages in thread

end of thread, other threads:[~2023-12-22  9:53 UTC | newest]

Thread overview: 6+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2023-12-21 21:27 [FFmpeg-devel] [PATCH 1/2] configure: Remove a redundant check for UWP mode Martin Storsjö
2023-12-21 21:27 ` [FFmpeg-devel] [PATCH 2/2] configure: Fix linking d3d12va in " Martin Storsjö
2023-12-22  4:51 ` [FFmpeg-devel] [PATCH 1/2] configure: Remove a redundant check for " Wu, Tong1
2023-12-22  8:41   ` Martin Storsjö
2023-12-22  8:52     ` Wu, Tong1
2023-12-22  9:53       ` Martin Storsjö

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