* [FFmpeg-devel] [PATCH 2/2] lavfi/vsrc_ddagrab: add an option to avoid duplicating frames
2023-11-19 11:49 [FFmpeg-devel] [PATCH 1/2] doc/filters:ddagrab: elaborate on the semantics of framerate Anton Khirnov
@ 2023-11-19 11:49 ` Anton Khirnov
2023-11-22 4:02 ` [FFmpeg-devel] [PATCH 1/2] doc/filters:ddagrab: elaborate on the semantics of framerate Gyan Doshi
1 sibling, 0 replies; 3+ messages in thread
From: Anton Khirnov @ 2023-11-19 11:49 UTC (permalink / raw)
To: ffmpeg-devel
---
doc/filters.texi | 15 +++++++++++----
libavfilter/vsrc_ddagrab.c | 7 ++++++-
2 files changed, 17 insertions(+), 5 deletions(-)
diff --git a/doc/filters.texi b/doc/filters.texi
index bd4e4ca8f7..30b7c73826 100644
--- a/doc/filters.texi
+++ b/doc/filters.texi
@@ -28165,10 +28165,10 @@ it'll always be captured.
@item framerate
Maximum framerate at which the desktop will be captured - the interval between
successive frames will not be smaller than the inverse of the framerate. When
-the desktop is not being updated often enough, the filter will duplicate
-a previous frame. Note that there is no background buffering going on, so when
-the filter is not polled often enough then the actual inter-frame interval may
-be significantly larger.
+@var{dup_frames} is true (the default) and the desktop is not being updated
+often enough, the filter will duplicate a previous frame. Note that there is no
+background buffering going on, so when the filter is not polled often enough
+then the actual inter-frame interval may be significantly larger.
Defaults to 30 FPS.
@@ -28201,6 +28201,13 @@ Passes all supported output formats to DDA and returns what DDA decides to use.
Filter initialization will fail if 10 bit format is requested but unavailable.
@end table
+@item dup_frames
+When this option is set to true (the default), the filter will duplicate frames
+when the desktop has not been updated in order to maintain approximately
+constant target framerate. When this option is set to false, the filter will
+wait for the desktop to be updated (inter-frame intervals may vary significantly
+in this case).
+
@end table
@subsection Examples
diff --git a/libavfilter/vsrc_ddagrab.c b/libavfilter/vsrc_ddagrab.c
index 9c59faf53e..76dd11af51 100644
--- a/libavfilter/vsrc_ddagrab.c
+++ b/libavfilter/vsrc_ddagrab.c
@@ -101,6 +101,7 @@ typedef struct DdagrabContext {
int out_fmt;
int allow_fallback;
int force_fmt;
+ int dup_frames;
} DdagrabContext;
#define OFFSET(x) offsetof(DdagrabContext, x)
@@ -124,6 +125,8 @@ static const AVOption ddagrab_options[] = {
OFFSET(allow_fallback), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, FLAGS },
{ "force_fmt", "exclude BGRA from format list (experimental, discouraged by Microsoft)",
OFFSET(force_fmt), AV_OPT_TYPE_BOOL, { .i64 = 0 }, 0, 1, FLAGS },
+ { "dup_frames", "duplicate frames to maintain framerate",
+ OFFSET(dup_frames), AV_OPT_TYPE_BOOL, { .i64 = 1 }, 0, 1, FLAGS },
{ NULL }
};
@@ -1067,7 +1070,9 @@ static int ddagrab_request_frame(AVFilterLink *outlink)
now -= dda->first_pts;
if (!dda->probed_texture) {
- ret = next_frame_internal(avctx, &cur_texture, 0);
+ do {
+ ret = next_frame_internal(avctx, &cur_texture, 0);
+ } while (ret == AVERROR(EAGAIN) && !dda->dup_frames);
} else {
cur_texture = dda->probed_texture;
dda->probed_texture = NULL;
--
2.42.0
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* Re: [FFmpeg-devel] [PATCH 1/2] doc/filters:ddagrab: elaborate on the semantics of framerate
2023-11-19 11:49 [FFmpeg-devel] [PATCH 1/2] doc/filters:ddagrab: elaborate on the semantics of framerate Anton Khirnov
2023-11-19 11:49 ` [FFmpeg-devel] [PATCH 2/2] lavfi/vsrc_ddagrab: add an option to avoid duplicating frames Anton Khirnov
@ 2023-11-22 4:02 ` Gyan Doshi
1 sibling, 0 replies; 3+ messages in thread
From: Gyan Doshi @ 2023-11-22 4:02 UTC (permalink / raw)
To: ffmpeg-devel
On 2023-11-19 05:19 pm, Anton Khirnov wrote:
> ---
> doc/filters.texi | 7 ++++++-
> 1 file changed, 6 insertions(+), 1 deletion(-)
>
> diff --git a/doc/filters.texi b/doc/filters.texi
> index 38615e4f18..bd4e4ca8f7 100644
> --- a/doc/filters.texi
> +++ b/doc/filters.texi
> @@ -28163,7 +28163,12 @@ Only affects hardware cursors. If a game or application renders its own cursor,
> it'll always be captured.
>
> @item framerate
> -Framerate at which the desktop will be captured.
> +Maximum framerate at which the desktop will be captured - the interval between
> +successive frames will not be smaller than the inverse of the framerate. When
> +the desktop is not being updated often enough, the filter will duplicate
> +a previous frame. Note that there is no background buffering going on, so when
> +the filter is not polled often enough then the actual inter-frame interval may
> +be significantly larger.
>
> Defaults to 30 FPS.
>
LGTM.
Regards,
Gyan
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