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* [FFmpeg-devel] [PATCH 1/2] doc/filters:ddagrab: elaborate on the semantics of framerate
@ 2023-11-19 11:49 Anton Khirnov
  2023-11-19 11:49 ` [FFmpeg-devel] [PATCH 2/2] lavfi/vsrc_ddagrab: add an option to avoid duplicating frames Anton Khirnov
  2023-11-22  4:02 ` [FFmpeg-devel] [PATCH 1/2] doc/filters:ddagrab: elaborate on the semantics of framerate Gyan Doshi
  0 siblings, 2 replies; 3+ messages in thread
From: Anton Khirnov @ 2023-11-19 11:49 UTC (permalink / raw)
  To: ffmpeg-devel

---
 doc/filters.texi | 7 ++++++-
 1 file changed, 6 insertions(+), 1 deletion(-)

diff --git a/doc/filters.texi b/doc/filters.texi
index 38615e4f18..bd4e4ca8f7 100644
--- a/doc/filters.texi
+++ b/doc/filters.texi
@@ -28163,7 +28163,12 @@ Only affects hardware cursors. If a game or application renders its own cursor,
 it'll always be captured.
 
 @item framerate
-Framerate at which the desktop will be captured.
+Maximum framerate at which the desktop will be captured - the interval between
+successive frames will not be smaller than the inverse of the framerate. When
+the desktop is not being updated often enough, the filter will duplicate
+a previous frame. Note that there is no background buffering going on, so when
+the filter is not polled often enough then the actual inter-frame interval may
+be significantly larger.
 
 Defaults to 30 FPS.
 
-- 
2.42.0

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^ permalink raw reply	[flat|nested] 3+ messages in thread

end of thread, other threads:[~2023-11-22  4:03 UTC | newest]

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2023-11-19 11:49 [FFmpeg-devel] [PATCH 1/2] doc/filters:ddagrab: elaborate on the semantics of framerate Anton Khirnov
2023-11-19 11:49 ` [FFmpeg-devel] [PATCH 2/2] lavfi/vsrc_ddagrab: add an option to avoid duplicating frames Anton Khirnov
2023-11-22  4:02 ` [FFmpeg-devel] [PATCH 1/2] doc/filters:ddagrab: elaborate on the semantics of framerate Gyan Doshi

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