On Tue, Nov 07, 2023 at 08:57:57PM +0000, Bolshoy Toster wrote: > Currently, when ffplay is paused, it still constantly polls for events at > the > REFRESH_RATE (100 times per second). This leads to a high (5-10% on the > latest > commit, using SDL2 2.28.5-1) CPU usage, when it should be idle. > > This commit changes this behavior to use SDL_WaitEvent while paused, > allowing > ffplay to use less (0-5% under X11) CPU time while paused on supported > platforms > (windows, X11 and wayland) with SDL versions >=2.0.16. > > This has the side effect of only running the refresh loop when there's an > event, > preventing the cursor from being hidden while paused. > > Signed-off-by: bolshoytoster > --- > fftools/ffplay.c | 31 ++++++++++++++++++++----------- > 1 file changed, 20 insertions(+), 11 deletions(-) > > diff --git a/fftools/ffplay.c b/fftools/ffplay.c > index d8c69e1..7814589 100644 > --- a/fftools/ffplay.c > +++ b/fftools/ffplay.c > @@ -3221,20 +3221,29 @@ static void toggle_audio_display(VideoState *is) > } > } > +static void refresh(VideoState *is, double *remaining_time) { > + if (!cursor_hidden && av_gettime_relative() - cursor_last_shown > > CURSOR_HIDE_DELAY) { > + SDL_ShowCursor(0); patch corupted by line breaks Applying: fftools/ffplay: use SDL_WaitEvent instead of SDL_PeepEvents while paused error: corrupt patch at line 50 [...] -- Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB "I am not trying to be anyone's saviour, I'm trying to think about the future and not be sad" - Elon Musk