On Mon, Jun 13, 2022 at 12:10:44PM +0200, Paul B Mahol wrote: > On Mon, Jun 13, 2022 at 11:48 AM Anton Khirnov wrote: > > > Quoting Paul B Mahol (2022-06-13 11:34:44) > > > On Mon, Jun 13, 2022 at 11:10 AM Anton Khirnov > > wrote: > > > > > > > Quoting Paul B Mahol (2022-06-13 10:04:04) > > > > > On Sat, Jun 11, 2022 at 4:55 PM Michael Niedermayer < > > > > michael@niedermayer.cc> > > > > > wrote: > > > > > > > > > > > On Sat, Jun 11, 2022 at 10:47:57AM +0200, Paul B Mahol wrote: > > > > > > > Have you actually tested this "change" ? > > > > > > > > > > > > On every file i found > > > > > > 6-methyl-5-hepten-2-one-CC-db_small.avi > > > > > > fmvcVirtualDub_small.avi > > > > > > skrzyzowanie4.avi > > > > > > fmvc-poc.avi > > > > > > > > > > > > are there any other files i should test it on ? > > > > > > > > > > > > > > > > Yes, the ones where stride != width. > > > > > > > > Give examples of such files then. And add more tests. > > > > > > > > You really should try to be more helpful if you care about this code > > > > working. > > > > > > > > > Code works perfectly from start. There are always attempts to break it. > > > Your attempts to belittle my work are futile. > > > > Perfect code should live in an external repository that is locked > > against modification. > > > > The ffmpeg repository is only for imperfect code that evolves with time, > > and so requires changes. > > > > > I dunno what Michael attempts to fix. Decoder works fine with valid files. > I doubt that encoder would encode random bytes or padding into valid file > bitstream. the stride*4 / width*4 change was because of 2 things. first with AV_PIX_FMT_BGR24 the data stored is not width*4 stride is in units of 4 bytes for some reason, so stride*4 fixes this The 2nd issue is that the code addresses it by "s->stride * 4" so the buffer allocation should be stride*4 if we belive the other code is correct src = s->buffer; ... for (y = 0; y < avctx->height; y++) { ... src += s->stride * 4; width*4 works because its bigger than stride*4 for BGR24 which is what all samples i have use. also ssrc = s->buffer; ... for (y = 0; y < avctx->height; y++) { ... ssrc += s->stride * 4; and dst = (uint32_t *)s->buffer; for (block = 0, y = 0; y < s->yb; y++) { int block_h = s->blocks[block].h; uint32_t *rect = dst; for (x = 0; x < s->xb; x++) { int block_w = s->blocks[block].w; uint32_t *row = dst; block_h = s->blocks[block].h; if (s->blocks[block].xor) { for (k = 0; k < block_h; k++) { uint32_t *column = dst; for (l = 0; l < block_w; l++) *dst++ ^= *src++; dst = &column[s->stride]; } } dst = &row[block_w]; ++block; } dst = &rect[block_h * s->stride]; } Again, if you have fmvc files with more odd widths or other pixel formats these would be very welcome. I can just say the code as is in git is wrong and the buffer size as is in git is wrong. I noticed this when i added a check to see if the buffer is only partly filled and realized its always partly filled even when the whole image is actually touched thx [...] -- Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB Rewriting code that is poorly written but fully understood is good. Rewriting code that one doesnt understand is a sign that one is less smart than the original author, trying to rewrite it will not make it better.