From: Tong Wu <tong1.wu-at-intel.com@ffmpeg.org>
To: ffmpeg-devel@ffmpeg.org
Cc: Tong Wu <tong1.wu@intel.com>
Subject: [FFmpeg-devel] [PATCH v3 4/4] avutil/hwcontext_qsv: map D3D11VA frames to QSV frames
Date: Thu, 5 May 2022 10:53:18 +0000
Message-ID: <20220505105318.716-4-tong1.wu@intel.com> (raw)
In-Reply-To: <20220505105318.716-1-tong1.wu@intel.com>
Fixes:
$ ffmpeg.exe -init_hw_device d3d11va=d3d11 -init_hw_device \
qsv=qsv@d3d11 -s:v WxH -pix_fmt nv12 -i input.yuv -vf \
"hwupload=extra_hw_frames=16,hwmap=derive_device=d3d11va,format=d3d11,\
hwmap=derive_device=qsv,format=qsv" -f null -
Signed-off-by: Tong Wu <tong1.wu@intel.com>
---
libavutil/hwcontext_qsv.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/libavutil/hwcontext_qsv.c b/libavutil/hwcontext_qsv.c
index 27eedef5f8..30d3360d42 100644
--- a/libavutil/hwcontext_qsv.c
+++ b/libavutil/hwcontext_qsv.c
@@ -1885,7 +1885,8 @@ static int qsv_map_to(AVHWFramesContext *dst_ctx,
{
mfxHDLPair *pair = (mfxHDLPair*)hwctx->surfaces[i].Data.MemId;
if (pair->first == src->data[0]
- && pair->second == src->data[1]) {
+ && (pair->second == src->data[1]
+ || (pair->second == (mfxMemId)MFX_INFINITE && src->data[1] == (uint8_t *)0))) {
index = i;
break;
}
--
2.35.1
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next prev parent reply other threads:[~2022-05-05 10:53 UTC|newest]
Thread overview: 7+ messages / expand[flat|nested] mbox.gz Atom feed top
2022-05-05 10:53 [FFmpeg-devel] [PATCH v3 1/4] avutil/hwcontext_qsv: derive QSV frames to D3D11VA frames Tong Wu
2022-05-05 10:53 ` [FFmpeg-devel] [PATCH v3 2/4] avutil/hwcontext_d3d11va: pass the format value from outside for staging texture Tong Wu
2022-05-05 10:53 ` [FFmpeg-devel] [PATCH v3 3/4] avutil/hwcontext_qsv: map QSV frames to D3D11VA frames Tong Wu
2022-05-05 10:53 ` Tong Wu [this message]
2022-05-05 12:12 ` [FFmpeg-devel] [PATCH v3 4/4] avutil/hwcontext_qsv: map D3D11VA frames to QSV frames Soft Works
2022-05-05 11:52 ` [FFmpeg-devel] [PATCH v3 1/4] avutil/hwcontext_qsv: derive QSV frames to D3D11VA frames Soft Works
2022-05-06 1:05 ` Wu, Tong1
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