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From: Tong Wu <tong1.wu-at-intel.com@ffmpeg.org>
To: ffmpeg-devel@ffmpeg.org
Cc: Tong Wu <tong1.wu@intel.com>
Subject: [FFmpeg-devel] [PATCH 2/3] avutil/hwcontext_d3d11va: fix the uninitialized texture bindflag
Date: Fri,  1 Apr 2022 17:24:15 +0800
Message-ID: <20220401092416.1018-2-tong1.wu@intel.com> (raw)
In-Reply-To: <20220401092416.1018-1-tong1.wu@intel.com>

When uploading rawvideos using d3d11va hardware framecontext, the bindflag
is not initialized and will cause creating texture failure. Now fix it,
assign it the value of D3D11_BIND_RENDER_TARGET.

Signed-off-by: Tong Wu <tong1.wu@intel.com>
---
 libavutil/hwcontext_d3d11va.c | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
index f69fb3fc9c..0ec0e07d3a 100644
--- a/libavutil/hwcontext_d3d11va.c
+++ b/libavutil/hwcontext_d3d11va.c
@@ -254,6 +254,11 @@ static int d3d11va_frames_init(AVHWFramesContext *ctx)
         return AVERROR(EINVAL);
     }
 
+    if (!hwctx->BindFlags) {
+        av_log(ctx, AV_LOG_DEBUG, "Add render target bindflag for texture\n");
+        hwctx->BindFlags = D3D11_BIND_RENDER_TARGET;
+    }
+
     texDesc = (D3D11_TEXTURE2D_DESC){
         .Width      = ctx->width,
         .Height     = ctx->height,
-- 
2.35.1.windows.2

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  reply	other threads:[~2022-04-01  9:25 UTC|newest]

Thread overview: 4+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2022-04-01  9:24 [FFmpeg-devel] [PATCH 1/3] avutil/hwcontext_d3d11va: add a format check for staging texture Tong Wu
2022-04-01  9:24 ` Tong Wu [this message]
2022-04-01  9:24 ` [FFmpeg-devel] [PATCH 3/3] avutil/hwcontext_qsv: fix D3D11VA<->qsv hwmap errors Tong Wu
2022-04-25  9:37   ` Xiang, Haihao

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