On Sat, Dec 18, 2021 at 02:36:12PM +0100, Michael Niedermayer wrote: > On Fri, Dec 17, 2021 at 07:04:08PM +0100, Marton Balint wrote: > > > > > > On Fri, 17 Dec 2021, Michael Niedermayer wrote: > > > > > On Fri, Dec 17, 2021 at 01:04:19AM +0100, Marton Balint wrote: > > > > > > > > > > > > On Thu, 16 Dec 2021, James Almer wrote: > > > > > > > > > Resending the first two patches only, since this is meant to > > > > > show the implementation of one of the several suggestions made > > > > > in the previous set that need to be discussed and hopefully > > > > > resolved in a call. > > > > > > > > Can you push the full branch somewhere? > > > > > > > > > > > > > > The proposals so far to extend the API to support either custom > > > > > labels for channels are, or some form of extra user information. > > > > > > > > > > - Fixed array of bytes to hold a label. Simple solution, but > > > > > the labels will have a hard limit that can only be extended > > > > > with a major bump. This is what i implemented in this version. > > > > > - "char *name" per channel that the user may allocate and the > > > > > API will manage, duplicate and free. Simple solution, and the > > > > > name can be arbitrarily long, but inefficient (av_strdup() per > > > > > channel with a custom label on layout copy). > > > > > - "const char *name" per channel for compile time constants, or > > > > > that the user may allocate and free. Very efficient, but for > > > > > non compile time strings ensuring they outlive the layout can > > > > > be tricky. > > > > > - Refcounted AVChannelCustom with a dictionary. This can't be > > > > > done with AVBufferRef, so it would require some other form > > > > > of reference counting. And a dictionary may add quite a bit of > > > > > complexity to the API, as you can set anything on them. > > > > > > > > Until we have proper refcounting API we can make the AVBufferRef in > > > > AVChannelLayout a void *, and only allow channel_layout functions to > > > > dereference it as an AVBufferRef. This would mean adding some extra helper > > > > functions to channel layout, but overall it is not unsolvable. > > > > > > > > The real question is that if you want to use refcounting and add helpers to > > > > query / replace per-channel metadata, or you find the idea too heavy weight > > > > and would like to stick to flat structs. > > > > > > what is the advantage of refcounting for channel metadata ? > > > is it about the used memory, about the reduced need to copy ? > > > > Basicly it is the ability to store per-channel metadata in avdictionary, > > because otherwise it would have to be copyed, and avdictionary is very > > ineffective at copying because of many mallocs. > > > > > > > > what kind of metadata and what size do you expect ? > > > bytes, kilobytes, megabytes, gigabytes per channel ? > > > > Usually, nothing, because most format don't have support for per-channel > > metadata. In some cases it is going to be a couple of textual metadata > > key-value pairs, such as language, label, group, speaker, positon, so 4-5 > > dynamically allocated string pairs, plus the AVDictionary itself, multiplied > > by the number of channels in a layout. > > > > > > > > what is the overhead for dynamic allocation and ref counting? > > > that is at which point does it even make sense ? > > > > I don't have exact measurements. It is generally felt that copying > > AVDictionary per-channel is a huge overhead for something as lightweight as > > an audio frame which is a 2-4 kB per channel at most and only a couple of > > allocs usually not dependant on the number of channels. That's why > > refcounting was proposed. > > I was thinking more at a AVStream / AVCodecParameters level. > How will a demuxer transport such metadata over a AVPacket into a decoder > outputting metadata-filled AVFrames? or is this never needed ? thx [...] -- Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB Awnsering whenever a program halts or runs forever is On a turing machine, in general impossible (turings halting problem). On any real computer, always possible as a real computer has a finite number of states N, and will either halt in less than N cycles or never halt.