* [FFmpeg-devel] [PR] avcodec/adpcmenc: Add ADPCM IMA Xbox encoder (PR #21391)
@ 2026-01-06 12:29 winterheart via ffmpeg-devel
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From: winterheart via ffmpeg-devel @ 2026-01-06 12:29 UTC (permalink / raw)
To: ffmpeg-devel; +Cc: winterheart
PR #21391 opened by winterheart
URL: https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/21391
Patch URL: https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/21391.patch
adpcm_ima_xbox is pretty similar to standard ADPCM IMA encoder, difference is only frame_size and block_align settings of ADPCM encoder.
Signed-off-by: Azamat H. Hackimov <azamat.hackimov@gmail.com>
>From e57d1c67eb992a84d222eae6ece8ac5f2acabcf1 Mon Sep 17 00:00:00 2001
From: "Azamat H. Hackimov" <azamat.hackimov@gmail.com>
Date: Sun, 4 Jan 2026 22:23:55 +0300
Subject: [PATCH] avcodec/adpcmenc: Add ADPCM IMA Xbox encoder
adpcm_ima_xbox is pretty similar to standard ADPCM IMA encoder, difference is only frame_size and block_align settings of ADPCM encoder.
Signed-off-by: Azamat H. Hackimov <azamat.hackimov@gmail.com>
---
Changelog | 1 +
doc/general_contents.texi | 2 +-
libavcodec/Makefile | 1 +
libavcodec/adpcmenc.c | 33 ++++++++++++++++++++-------------
libavcodec/allcodecs.c | 1 +
libavcodec/version.h | 2 +-
6 files changed, 25 insertions(+), 15 deletions(-)
diff --git a/Changelog b/Changelog
index 2f97b280cb..e1a628ffce 100644
--- a/Changelog
+++ b/Changelog
@@ -19,6 +19,7 @@ version <next>:
- JPEG-XS decoder and encoder through libsvtjpegxs
- JPEG-XS raw bitstream muxer and demuxer
- IAMF Projection mode Ambisonic Audio Elements muxing and demuxing
+- ADPCM IMA Xbox encoder
version 8.0:
diff --git a/doc/general_contents.texi b/doc/general_contents.texi
index 47ac1989f2..f7b5d46738 100644
--- a/doc/general_contents.texi
+++ b/doc/general_contents.texi
@@ -1255,7 +1255,7 @@ following image formats are supported:
@item ADPCM IMA Duck DK4 @tab @tab X
@tab Used in some Sega Saturn console games.
@item ADPCM IMA Radical @tab @tab X
-@item ADPCM IMA Xbox @tab @tab X
+@item ADPCM IMA Xbox @tab X @tab X
@item ADPCM Microsoft @tab X @tab X
@item ADPCM MS IMA @tab X @tab X
@item ADPCM Nintendo Gamecube AFC @tab @tab X
diff --git a/libavcodec/Makefile b/libavcodec/Makefile
index 3d60347a19..383fd2592c 100644
--- a/libavcodec/Makefile
+++ b/libavcodec/Makefile
@@ -1013,6 +1013,7 @@ OBJS-$(CONFIG_ADPCM_IMA_WAV_ENCODER) += adpcmenc.o adpcm_data.o
OBJS-$(CONFIG_ADPCM_IMA_WS_DECODER) += adpcm.o adpcm_data.o
OBJS-$(CONFIG_ADPCM_IMA_WS_ENCODER) += adpcmenc.o adpcm_data.o
OBJS-$(CONFIG_ADPCM_IMA_XBOX_DECODER) += adpcm.o adpcm_data.o
+OBJS-$(CONFIG_ADPCM_IMA_XBOX_ENCODER) += adpcmenc.o adpcm_data.o
OBJS-$(CONFIG_ADPCM_MS_DECODER) += adpcm.o adpcm_data.o
OBJS-$(CONFIG_ADPCM_MS_ENCODER) += adpcmenc.o adpcm_data.o
OBJS-$(CONFIG_ADPCM_MTAF_DECODER) += adpcm.o adpcm_data.o
diff --git a/libavcodec/adpcmenc.c b/libavcodec/adpcmenc.c
index 96a053351d..69d49f1c33 100644
--- a/libavcodec/adpcmenc.c
+++ b/libavcodec/adpcmenc.c
@@ -136,6 +136,10 @@ static av_cold int adpcm_encode_init(AVCodecContext *avctx)
avctx->block_align = s->block_size;
avctx->bits_per_coded_sample = 4;
) /* End of CASE */
+ CASE(ADPCM_IMA_XBOX,
+ avctx->frame_size = 65;
+ avctx->block_align = 36 * channels;
+ ) /* End of CASE */
CASE(ADPCM_IMA_QT,
avctx->frame_size = 64;
avctx->block_align = 34 * channels;
@@ -623,7 +627,8 @@ static int adpcm_encode_frame(AVCodecContext *avctx, AVPacket *avpkt,
dst = avpkt->data;
switch(avctx->codec->id) {
- CASE(ADPCM_IMA_WAV,
+ case AV_CODEC_ID_ADPCM_IMA_WAV:
+ case AV_CODEC_ID_ADPCM_IMA_XBOX: {
int blocks = (frame->nb_samples - 1) / 8;
for (int ch = 0; ch < channels; ch++) {
@@ -667,7 +672,8 @@ static int adpcm_encode_frame(AVCodecContext *avctx, AVPacket *avpkt,
}
}
}
- ) /* End of CASE */
+ }
+ break;
CASE(ADPCM_IMA_QT,
PutBitContext pb;
init_put_bits(&pb, dst, pkt_size);
@@ -1021,14 +1027,15 @@ const FFCodec ff_ ## name_ ## _encoder = { \
ADPCM_ENCODER_3(CONFIG_ ## codec ## _ENCODER, AV_CODEC_ID_ ## codec, \
name, sample_fmts, capabilities, long_name)
-ADPCM_ENCODER(ADPCM_ARGO, adpcm_argo, sample_fmts_p, 0, "ADPCM Argonaut Games")
-ADPCM_ENCODER(ADPCM_IMA_AMV, adpcm_ima_amv, sample_fmts, 0, "ADPCM IMA AMV")
-ADPCM_ENCODER(ADPCM_IMA_APM, adpcm_ima_apm, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA Ubisoft APM")
-ADPCM_ENCODER(ADPCM_IMA_ALP, adpcm_ima_alp, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA High Voltage Software ALP")
-ADPCM_ENCODER(ADPCM_IMA_QT, adpcm_ima_qt, sample_fmts_p, 0, "ADPCM IMA QuickTime")
-ADPCM_ENCODER(ADPCM_IMA_SSI, adpcm_ima_ssi, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA Simon & Schuster Interactive")
-ADPCM_ENCODER(ADPCM_IMA_WAV, adpcm_ima_wav, sample_fmts_p, 0, "ADPCM IMA WAV")
-ADPCM_ENCODER(ADPCM_IMA_WS, adpcm_ima_ws, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA Westwood")
-ADPCM_ENCODER(ADPCM_MS, adpcm_ms, sample_fmts, 0, "ADPCM Microsoft")
-ADPCM_ENCODER(ADPCM_SWF, adpcm_swf, sample_fmts, 0, "ADPCM Shockwave Flash")
-ADPCM_ENCODER(ADPCM_YAMAHA, adpcm_yamaha, sample_fmts, 0, "ADPCM Yamaha")
+ADPCM_ENCODER(ADPCM_ARGO, adpcm_argo, sample_fmts_p, 0, "ADPCM Argonaut Games")
+ADPCM_ENCODER(ADPCM_IMA_AMV, adpcm_ima_amv, sample_fmts, 0, "ADPCM IMA AMV")
+ADPCM_ENCODER(ADPCM_IMA_APM, adpcm_ima_apm, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA Ubisoft APM")
+ADPCM_ENCODER(ADPCM_IMA_ALP, adpcm_ima_alp, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA High Voltage Software ALP")
+ADPCM_ENCODER(ADPCM_IMA_QT, adpcm_ima_qt, sample_fmts_p, 0, "ADPCM IMA QuickTime")
+ADPCM_ENCODER(ADPCM_IMA_SSI, adpcm_ima_ssi, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA Simon & Schuster Interactive")
+ADPCM_ENCODER(ADPCM_IMA_WAV, adpcm_ima_wav, sample_fmts_p, 0, "ADPCM IMA WAV")
+ADPCM_ENCODER(ADPCM_IMA_WS, adpcm_ima_ws, sample_fmts, AV_CODEC_CAP_SMALL_LAST_FRAME, "ADPCM IMA Westwood")
+ADPCM_ENCODER(ADPCM_IMA_XBOX, adpcm_ima_xbox, sample_fmts_p, 0, "ADPCM IMA Xbox")
+ADPCM_ENCODER(ADPCM_MS, adpcm_ms, sample_fmts, 0, "ADPCM Microsoft")
+ADPCM_ENCODER(ADPCM_SWF, adpcm_swf, sample_fmts, 0, "ADPCM Shockwave Flash")
+ADPCM_ENCODER(ADPCM_YAMAHA, adpcm_yamaha, sample_fmts, 0, "ADPCM Yamaha")
diff --git a/libavcodec/allcodecs.c b/libavcodec/allcodecs.c
index 042b07c895..6ccf53f1a0 100644
--- a/libavcodec/allcodecs.c
+++ b/libavcodec/allcodecs.c
@@ -699,6 +699,7 @@ extern const FFCodec ff_adpcm_ima_wav_encoder;
extern const FFCodec ff_adpcm_ima_wav_decoder;
extern const FFCodec ff_adpcm_ima_ws_encoder;
extern const FFCodec ff_adpcm_ima_ws_decoder;
+extern const FFCodec ff_adpcm_ima_xbox_encoder;
extern const FFCodec ff_adpcm_ima_xbox_decoder;
extern const FFCodec ff_adpcm_ms_encoder;
extern const FFCodec ff_adpcm_ms_decoder;
diff --git a/libavcodec/version.h b/libavcodec/version.h
index 9d910cf848..8a10a7db97 100644
--- a/libavcodec/version.h
+++ b/libavcodec/version.h
@@ -29,7 +29,7 @@
#include "version_major.h"
-#define LIBAVCODEC_VERSION_MINOR 23
+#define LIBAVCODEC_VERSION_MINOR 24
#define LIBAVCODEC_VERSION_MICRO 102
#define LIBAVCODEC_VERSION_INT AV_VERSION_INT(LIBAVCODEC_VERSION_MAJOR, \
--
2.49.1
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2026-01-06 12:29 [FFmpeg-devel] [PR] avcodec/adpcmenc: Add ADPCM IMA Xbox encoder (PR #21391) winterheart via ffmpeg-devel
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