From: jianhuaw via ffmpeg-devel <ffmpeg-devel@ffmpeg.org> To: ffmpeg-devel@ffmpeg.org Cc: jianhuaw <code@ffmpeg.org> Subject: [FFmpeg-devel] [PATCH] avutil/hwcontext_d3d12va: added resource and heap flags to DeviceContext (PR #20437) Message-ID: <175699706109.25.10587263434704648641@463a07221176> (raw) PR #20437 opened by jianhuaw URL: https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/20437 Patch URL: https://code.ffmpeg.org/FFmpeg/FFmpeg/pulls/20437.patch >From mailing list: https://patchwork.ffmpeg.org/project/ffmpeg/patch/20250723121006.1047-1-ovchinnikov.dmitrii@gmail.com/ Added some changes for APIChange. >From 9c7b425b4344209e43bc06b5bccf4c2e3533a493 Mon Sep 17 00:00:00 2001 From: Dmitrii Ovchinnikov <ovchinnikov.dmitrii@gmail.com> Date: Wed, 23 Jul 2025 14:10:06 +0200 Subject: [PATCH] avutil/hwcontext_d3d12va: added resource and heap flags to DeviceContext --- doc/APIchanges | 4 ++++ libavutil/hwcontext_d3d12va.c | 17 +++++++++++++++-- libavutil/hwcontext_d3d12va.h | 28 ++++++++++++++++++++++++++++ libavutil/version.h | 2 +- 4 files changed, 48 insertions(+), 3 deletions(-) diff --git a/doc/APIchanges b/doc/APIchanges index d69aaf2215..5f5e8df933 100644 --- a/doc/APIchanges +++ b/doc/APIchanges @@ -2,6 +2,10 @@ The last version increases of all libraries were on 2025-03-28 API changes, most recent first: +2025-09-xx - xxxxxxxxxx - lavu 60.13.100 - hwcontext_d3d12va.h + Add resource_flags and heap_flags to AVD3D12VADeviceContext + Add heap_flags to AVD3D12VAFramesContext + 2025-09-xx - xxxxxxxxxx - lavu 60.12.100 - hwcontext_d3d12va.h Add support for texture array mode AVD3D12VAFrame.subresource_index, AVD3D12VAFramesContext.texture_array diff --git a/libavutil/hwcontext_d3d12va.c b/libavutil/hwcontext_d3d12va.c index 9368341d6d..cde0a736c3 100644 --- a/libavutil/hwcontext_d3d12va.c +++ b/libavutil/hwcontext_d3d12va.c @@ -301,7 +301,7 @@ static AVBufferRef *d3d12va_pool_alloc(void *opaque, size_t size) if (!frame) return NULL; - if (FAILED(ID3D12Device_CreateCommittedResource(device_hwctx->device, &props, D3D12_HEAP_FLAG_NONE, &desc, + if (FAILED(ID3D12Device_CreateCommittedResource(device_hwctx->device, &props, hwctx->heap_flags, &desc, D3D12_RESOURCE_STATE_COMMON, NULL, &IID_ID3D12Resource, (void **)&frame->texture))) { av_log(ctx, AV_LOG_ERROR, "Could not create the texture\n"); goto fail; @@ -355,7 +355,8 @@ static int d3d12va_texture_array_init(AVHWFramesContext *ctx) static int d3d12va_frames_init(AVHWFramesContext *ctx) { - AVD3D12VAFramesContext *hwctx = ctx->hwctx; + AVD3D12VAFramesContext *hwctx = ctx->hwctx; + AVD3D12VADeviceContext *device_hwctx = ctx->device_ctx->hwctx; int i; for (i = 0; i < FF_ARRAY_ELEMS(supported_formats); i++) { @@ -379,6 +380,9 @@ static int d3d12va_frames_init(AVHWFramesContext *ctx) return err; } + hwctx->resource_flags |= device_hwctx->resource_flags; + hwctx->heap_flags |= device_hwctx->heap_flags; + ffhwframesctx(ctx)->pool_internal = av_buffer_pool_init2(sizeof(AVD3D12VAFrame), ctx, d3d12va_pool_alloc, NULL); @@ -754,6 +758,15 @@ static int d3d12va_device_create(AVHWDeviceContext *hwdev, const char *device, } } + if (av_dict_get(opts, "UAV", NULL, 0)) + ctx->resource_flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; + + if (av_dict_get(opts, "RTV", NULL, 0)) + ctx->resource_flags |= D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET; + + if (av_dict_get(opts, "SHARED", NULL, 0)) + ctx->heap_flags |= D3D12_HEAP_FLAG_SHARED; + return 0; } diff --git a/libavutil/hwcontext_d3d12va.h b/libavutil/hwcontext_d3d12va.h index 1530de8b3c..adbec88173 100644 --- a/libavutil/hwcontext_d3d12va.h +++ b/libavutil/hwcontext_d3d12va.h @@ -75,6 +75,26 @@ typedef struct AVD3D12VADeviceContext { void (*lock)(void *lock_ctx); void (*unlock)(void *lock_ctx); void *lock_ctx; + + /** + * Resource flags to be applied to D3D12 resources allocated + * for frames using this device context. + * + * If unset, this will be D3D12_RESOURCE_FLAG_NONE. + * + * It applies globally to all AVD3D12VAFramesContext allocated from this device context. + */ + D3D12_RESOURCE_FLAGS resource_flags; + + /** + * Heap flags to be applied to D3D12 resources allocated + * for frames using this device context. + * + * If unset, this will be D3D12_HEAP_FLAG_NONE. + * + * It applies globally to all AVD3D12VAFramesContext allocated from this device context. + */ + D3D12_HEAP_FLAGS heap_flags; } AVD3D12VADeviceContext; /** @@ -164,6 +184,14 @@ typedef struct AVD3D12VAFramesContext { */ D3D12_RESOURCE_FLAGS resource_flags; + /** + * Options for working with heaps allocation when creating resources. + * If unset, this will be D3D12_HEAP_FLAG_NONE. + * + * @see https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_heap_flags + */ + D3D12_HEAP_FLAGS heap_flags; + /** * In texture array mode, the D3D12 uses the same texture array (resource)for all * pictures. diff --git a/libavutil/version.h b/libavutil/version.h index 99ca75bb16..1099715076 100644 --- a/libavutil/version.h +++ b/libavutil/version.h @@ -79,7 +79,7 @@ */ #define LIBAVUTIL_VERSION_MAJOR 60 -#define LIBAVUTIL_VERSION_MINOR 12 +#define LIBAVUTIL_VERSION_MINOR 13 #define LIBAVUTIL_VERSION_MICRO 100 #define LIBAVUTIL_VERSION_INT AV_VERSION_INT(LIBAVUTIL_VERSION_MAJOR, \ -- 2.49.1 _______________________________________________ ffmpeg-devel mailing list -- ffmpeg-devel@ffmpeg.org To unsubscribe send an email to ffmpeg-devel-leave@ffmpeg.org
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