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From: Anton Khirnov <anton@khirnov.net>
To: FFmpeg development discussions and patches <ffmpeg-devel@ffmpeg.org>
Subject: Re: [FFmpeg-devel] [PATCH] vf_tonemap: Fix order of planes
Date: Wed, 12 Jan 2022 20:47:01 +0100
Message-ID: <164201682122.2375.127719987268264657@lain.red.khirnov.net> (raw)
In-Reply-To: <20220112143055.62347-1-vittorio.giovara@gmail.com>

Quoting Vittorio Giovara (2022-01-12 15:30:55)
> This resulted in a dimmed tonemapping due to bad resulting luma
> calculation.
> 
> Found by: Derek Buitenhuis
> 
> Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
> ---
>  libavfilter/vf_tonemap.c | 15 ++++++++-------
>  1 file changed, 8 insertions(+), 7 deletions(-)
> 
> diff --git a/libavfilter/vf_tonemap.c b/libavfilter/vf_tonemap.c
> index 363df8034b..1285dbaa4d 100644
> --- a/libavfilter/vf_tonemap.c
> +++ b/libavfilter/vf_tonemap.c
> @@ -119,18 +119,19 @@ static float mobius(float in, float j, double peak)
>  static void tonemap(TonemapContext *s, AVFrame *out, const AVFrame *in,
>                      const AVPixFmtDescriptor *desc, int x, int y, double peak)
>  {
> -    const float *r_in = (const float *)(in->data[0] + x * desc->comp[0].step + y * in->linesize[0]);
> -    const float *b_in = (const float *)(in->data[1] + x * desc->comp[1].step + y * in->linesize[1]);
> -    const float *g_in = (const float *)(in->data[2] + x * desc->comp[2].step + y * in->linesize[2]);
> -    float *r_out = (float *)(out->data[0] + x * desc->comp[0].step + y * out->linesize[0]);
> -    float *b_out = (float *)(out->data[1] + x * desc->comp[1].step + y * out->linesize[1]);
> -    float *g_out = (float *)(out->data[2] + x * desc->comp[2].step + y * out->linesize[2]);
> +    int map[3] = { desc->comp[0].plane, desc->comp[1].plane, desc->comp[2].plane };
> +    const float *r_in = (const float *)(in->data[map[0]] + x * desc->comp[map[0]].step + y * in->linesize[map[0]]);
> +    const float *g_in = (const float *)(in->data[map[1]] + x * desc->comp[map[1]].step + y * in->linesize[map[1]]);
> +    const float *b_in = (const float *)(in->data[map[2]] + x * desc->comp[map[2]].step + y * in->linesize[map[2]]);
> +    float *r_out = (float *)(out->data[map[0]] + x * desc->comp[map[0]].step + y * out->linesize[map[0]]);
> +    float *g_out = (float *)(out->data[map[1]] + x * desc->comp[map[1]].step + y * out->linesize[map[1]]);
> +    float *b_out = (float *)(out->data[map[2]] + x * desc->comp[map[2]].step + y * out->linesize[map[2]]);

so correctness
very lgtm
wow

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      reply	other threads:[~2022-01-12 19:47 UTC|newest]

Thread overview: 10+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2022-01-05 13:59 Vittorio Giovara
2022-01-05 15:15 ` Vittorio Giovara
2022-01-11 17:48   ` Vittorio Giovara
2022-01-12  9:47     ` Anton Khirnov
2022-01-12 13:43       ` Vittorio Giovara
2022-01-12 19:40         ` Anton Khirnov
2022-01-12  9:51   ` Anton Khirnov
2022-01-12 14:23     ` Vittorio Giovara
2022-01-12 14:30       ` Vittorio Giovara
2022-01-12 19:47         ` Anton Khirnov [this message]

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